Apply velvet-table redesign, fix game lifecycle and history bugs
Frontend: - Dark green/gold "velvet table" visual redesign across the whole app (Auth, Lobby, GameList, GameTable, History, GameOver, modals), with Playfair Display/DM Sans typography and a centralized Tailwind palette. - Desktop game table fit-scales to fill the window; mobile gets overlapping hand/trick layouts and larger touch-friendly cards. - Standings sidebar now groups completed rounds by series with a per-series subtotal row, struck-through tips on missed bids. - History page rewritten into a scoreboard-style detail view (player totals beside names, series grouped 2-up on desktop / stacked on mobile) and gained game names, completed/abandoned status, and a button to reopen a prematurely-ended game back into the lobby. Backend: - Fix started games being deleted from memory (and vanishing from everyone's lobby) when all players disconnect; only `end_game` tears down a started game now. - Fix a crash writing a timezone-aware datetime into the naive `ended_at` Postgres column. - Add `reopen_game`/`restore_game` to un-end a prematurely-ended game from history and resume it from the lobby. - Let any seated player end an abandoned game once the host is offline, not just the host, so the game isn't stuck forever. - Expose SERIES_PER_GAME/ROUNDS_PER_SERIES as named constants on the engine so the persistence layer derives game-completion rules from bridzik.py instead of re-encoding them. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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import { useEffect, useState } from 'react';
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/** True on viewports >= 1024px — drives the desktop GameTable layout
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* (score sidebar, larger oval, bigger cards). */
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export function useIsDesktop(): boolean {
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const query = '(min-width: 1024px)';
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const [isDesktop, setIsDesktop] = useState(
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() => typeof window !== 'undefined' && window.matchMedia(query).matches,
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);
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useEffect(() => {
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const mql = window.matchMedia(query);
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const handler = (e: MediaQueryListEvent) => setIsDesktop(e.matches);
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mql.addEventListener('change', handler);
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setIsDesktop(mql.matches);
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return () => mql.removeEventListener('change', handler);
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}, []);
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return isDesktop;
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}
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