Apply velvet-table redesign, fix game lifecycle and history bugs
Frontend: - Dark green/gold "velvet table" visual redesign across the whole app (Auth, Lobby, GameList, GameTable, History, GameOver, modals), with Playfair Display/DM Sans typography and a centralized Tailwind palette. - Desktop game table fit-scales to fill the window; mobile gets overlapping hand/trick layouts and larger touch-friendly cards. - Standings sidebar now groups completed rounds by series with a per-series subtotal row, struck-through tips on missed bids. - History page rewritten into a scoreboard-style detail view (player totals beside names, series grouped 2-up on desktop / stacked on mobile) and gained game names, completed/abandoned status, and a button to reopen a prematurely-ended game back into the lobby. Backend: - Fix started games being deleted from memory (and vanishing from everyone's lobby) when all players disconnect; only `end_game` tears down a started game now. - Fix a crash writing a timezone-aware datetime into the naive `ended_at` Postgres column. - Add `reopen_game`/`restore_game` to un-end a prematurely-ended game from history and resume it from the lobby. - Let any seated player end an abandoned game once the host is offline, not just the host, so the game isn't stuck forever. - Expose SERIES_PER_GAME/ROUNDS_PER_SERIES as named constants on the engine so the persistence layer derives game-completion rules from bridzik.py instead of re-encoding them. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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@@ -32,6 +32,9 @@ export interface GameStatusDetail {
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active_stash?: StashData;
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previous_stash?: StashData;
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standings: number[][][];
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/** Tips per series/round/seat, same shape as standings. Used to show the
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* struck-through tip in place of 0 when a tip failed. */
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standings_guesses?: number[][][];
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}
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export interface GameStatusPayload {
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@@ -70,10 +73,13 @@ export interface Registration {
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export interface HistoryGame {
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gid: string;
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name: string;
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created_at: string | null;
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ended_at: string | null;
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players: string[];
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my_points: number;
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/** True = dohraná naplno; false = predčasne ukončená (dá sa obnoviť do lobby). */
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completed: boolean;
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}
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export interface GameDetailRound {
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@@ -88,6 +94,7 @@ export interface GameDetailRound {
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export interface GameDetail {
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gid: string;
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name: string;
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created_at: string | null;
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ended_at: string | null;
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players: { player_id: number; username: string }[];
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