Add persistence layer: TOTP auth, game history, restore
- db/ package: async SQLAlchemy engine + Player/Game/Guess models - api/auth.py: passwordless TOTP login (pyotp), session token via socket auth - api/history.py: record guesses/points, DB-backed standings, restore unfinished games on startup, host-only end_game - api/__init__.py: auth-gated handlers, accounts map, rejoin via account - frontend: Auth (QR + code) and History pages, resume/end-game in lobby/table - docker-compose: real PostgreSQL service wired via DATABASE_URL - tests_history.py for the persistence/auth layer; refresh CLAUDE.md Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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"""Datova vrstva (persistencia). Nezavisla od Socket.IO/Flask, ako engine.
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Exportuje pripojenie a ORM modely; aplikacna logika (api/) ich pouziva.
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"""
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from db.db import Base, engine, async_session, init_db
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from db import models
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__all__ = ["Base", "engine", "async_session", "init_db", "models"]
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