Add persistence layer: TOTP auth, game history, restore
- db/ package: async SQLAlchemy engine + Player/Game/Guess models - api/auth.py: passwordless TOTP login (pyotp), session token via socket auth - api/history.py: record guesses/points, DB-backed standings, restore unfinished games on startup, host-only end_game - api/__init__.py: auth-gated handlers, accounts map, rejoin via account - frontend: Auth (QR + code) and History pages, resume/end-game in lobby/table - docker-compose: real PostgreSQL service wired via DATABASE_URL - tests_history.py for the persistence/auth layer; refresh CLAUDE.md Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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"""Async SQLAlchemy pripojenie a inicializacia schemy.
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Connection string z env DATABASE_URL. Default je lokalny SQLite subor (dev);
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v produkcii staci nastavit DATABASE_URL na PostgreSQL (asyncpg), kod sa nemeni.
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"""
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import os
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from sqlalchemy.ext.asyncio import (
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AsyncSession,
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async_sessionmaker,
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create_async_engine,
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)
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from sqlalchemy.orm import DeclarativeBase
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DATABASE_URL = os.environ.get("DATABASE_URL", "sqlite+aiosqlite:///bridzik.db")
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class Base(DeclarativeBase):
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pass
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engine = create_async_engine(DATABASE_URL, echo=False)
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async_session: async_sessionmaker[AsyncSession] = async_sessionmaker(
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engine, expire_on_commit=False
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)
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async def init_db() -> None:
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"""Vytvori tabulky, ak este neexistuju. Vola sa pri starte servera."""
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# Import modelov registruje tabulky na Base.metadata.
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from db import models # noqa: F401
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async with engine.begin() as conn:
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await conn.run_sync(Base.metadata.create_all)
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