Add persistence layer: TOTP auth, game history, restore

- db/ package: async SQLAlchemy engine + Player/Game/Guess models
- api/auth.py: passwordless TOTP login (pyotp), session token via socket auth
- api/history.py: record guesses/points, DB-backed standings, restore
  unfinished games on startup, host-only end_game
- api/__init__.py: auth-gated handlers, accounts map, rejoin via account
- frontend: Auth (QR + code) and History pages, resume/end-game in lobby/table
- docker-compose: real PostgreSQL service wired via DATABASE_URL
- tests_history.py for the persistence/auth layer; refresh CLAUDE.md

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Tim
2026-06-23 23:09:50 +02:00
parent beaf142ee4
commit 30c32b7714
24 changed files with 1446 additions and 87 deletions
+10
View File
@@ -8,6 +8,7 @@
"name": "bridzik-frontend",
"version": "0.1.0",
"dependencies": {
"qrcode.react": "^4.1.0",
"react": "^18.3.1",
"react-dom": "^18.3.1",
"react-router-dom": "^6.26.0",
@@ -5353,6 +5354,15 @@
"node": ">=6"
}
},
"node_modules/qrcode.react": {
"version": "4.2.0",
"resolved": "https://registry.npmjs.org/qrcode.react/-/qrcode.react-4.2.0.tgz",
"integrity": "sha512-QpgqWi8rD9DsS9EP3z7BT+5lY5SFhsqGjpgW5DY/i3mK4M9DTBNz3ErMi8BWYEfI3L0d8GIbGmcdFAS1uIRGjA==",
"license": "ISC",
"peerDependencies": {
"react": "^16.8.0 || ^17.0.0 || ^18.0.0 || ^19.0.0"
}
},
"node_modules/queue-microtask": {
"version": "1.2.3",
"resolved": "https://registry.npmjs.org/queue-microtask/-/queue-microtask-1.2.3.tgz",
+1
View File
@@ -8,6 +8,7 @@
"preview": "vite preview"
},
"dependencies": {
"qrcode.react": "^4.1.0",
"react": "^18.3.1",
"react-dom": "^18.3.1",
"react-router-dom": "^6.26.0",
+22 -6
View File
@@ -1,20 +1,24 @@
import { useEffect } from 'react';
import { BrowserRouter, Routes, Route, Navigate, useNavigate } from 'react-router-dom';
import { BrowserRouter, Routes, Route, Navigate, useNavigate, useLocation } from 'react-router-dom';
import { useGameStore } from './store/gameStore';
import { socket, emit } from './lib/socket';
import type { MyPlayer } from './types';
import GameList from './pages/GameList';
import Lobby from './pages/Lobby';
import GameTable from './pages/GameTable';
import Auth from './pages/Auth';
import History from './pages/History';
function AppInner() {
const navigate = useNavigate();
const location = useLocation();
const account = useGameStore((s) => s.account);
const myPlayer = useGameStore((s) => s.myPlayer);
const gameStatus = useGameStore((s) => s.gameStatus);
const error = useGameStore((s) => s.error);
const clearError = useGameStore((s) => s.clearError);
// Reconnect on every socket connect event (handles auto-reconnects after network drops)
// Reconnect into an in-progress game on every socket connect (after network drops).
useEffect(() => {
const doReconnect = () => {
const saved = localStorage.getItem('bridzik_player');
@@ -27,10 +31,20 @@ function AppInner() {
return () => { socket.off('connect', doReconnect); };
}, []);
// Single authoritative navigation: derive target from store state
const targetRoute = myPlayer
? gameStatus ? `/game/${gameStatus.gid}` : `/lobby/${myPlayer.gid}`
: null;
// Single authoritative navigation:
// - not logged in → /auth
// - logged in & in a game → lobby/game
// - logged in, no game, on /auth (just logged in) → leave for the game list
// - logged in, no game, elsewhere → null (let the user navigate: list/history)
const onGameRoute =
location.pathname === '/auth' ||
location.pathname.startsWith('/game') ||
location.pathname.startsWith('/lobby');
const targetRoute = !account
? '/auth'
: myPlayer
? gameStatus ? `/game/${gameStatus.gid}` : `/lobby/${myPlayer.gid}`
: onGameRoute ? '/' : null;
useEffect(() => {
if (!targetRoute) return;
@@ -52,7 +66,9 @@ function AppInner() {
</div>
)}
<Routes>
<Route path="/auth" element={<Auth />} />
<Route path="/" element={<GameList />} />
<Route path="/history" element={<History />} />
<Route path="/lobby/:gid" element={<Lobby />} />
<Route path="/game/:gid" element={<GameTable />} />
<Route path="*" element={<Navigate to="/" replace />} />
+11 -18
View File
@@ -3,16 +3,16 @@ import { useGameStore } from '../store/gameStore';
import { emit } from '../lib/socket';
interface Props {
mode: 'create' | 'join';
gid?: string;
onClose: () => void;
}
export default function NameModal({ mode, gid, onClose }: Props) {
const [name, setName] = useState(localStorage.getItem('bridzik_name') ?? '');
/** Prompt for a new game's name. Identity is taken from the logged-in session,
* so no player name is asked here. */
export default function NameModal({ onClose }: Props) {
const [name, setName] = useState('');
const myPlayer = useGameStore((s) => s.myPlayer);
// Close modal once we have a player identity
// Close once we've joined the just-created game (create → register chain done).
useEffect(() => {
if (myPlayer) onClose();
}, [myPlayer, onClose]);
@@ -21,29 +21,22 @@ export default function NameModal({ mode, gid, onClose }: Props) {
e.preventDefault();
const trimmed = name.trim();
if (!trimmed) return;
localStorage.setItem('bridzik_name', trimmed);
if (mode === 'join' && gid) {
// emit.registerPlayer sets _pendingGid so the listener can resolve gid
emit.registerPlayer(gid, trimmed);
} else {
// emit.createGame stores the name; the socket listener auto-chains registerPlayer
emit.createGame(trimmed);
}
// Stores the name; the socket listener auto-chains register_player.
emit.createGame(trimmed);
};
return (
<div className="fixed inset-0 bg-black/60 flex items-center justify-center z-40 p-4">
<div className="bg-slate-800 rounded-2xl p-6 w-full max-w-sm shadow-xl">
<h2 className="text-lg font-bold mb-4 text-white">Zadaj svoje meno</h2>
<h2 className="text-lg font-bold mb-4 text-white">Nazov hry</h2>
<form onSubmit={handleSubmit} className="flex flex-col gap-4">
<input
autoFocus
type="text"
value={name}
onChange={(e) => setName(e.target.value)}
maxLength={20}
placeholder="Tvoje meno"
maxLength={30}
placeholder="Napr. Vecerna partia"
className="bg-slate-700 text-white rounded-lg px-4 py-2 outline-none focus:ring-2 focus:ring-blue-500"
/>
<div className="flex gap-2 justify-end">
@@ -59,7 +52,7 @@ export default function NameModal({ mode, gid, onClose }: Props) {
disabled={!name.trim()}
className="px-4 py-2 rounded-lg bg-blue-600 hover:bg-blue-500 text-white font-semibold disabled:opacity-40"
>
Potvrdit
Vytvorit
</button>
</div>
</form>
+71 -5
View File
@@ -1,23 +1,54 @@
import { io } from 'socket.io-client';
import { useGameStore } from '../store/gameStore';
import type { GameInfo, GameStatusPayload, Hand, MyPlayer } from '../types';
import type {
Account,
GameDetail,
GameInfo,
GameStatusPayload,
Hand,
HistoryGame,
MyPlayer,
Registration,
} from '../types';
export const socket = io({ autoConnect: false });
/** Attach (or clear) the session token sent in the Socket.IO `auth` handshake
* so the server can auto-login this connection (now and on every reconnect). */
export function setAuthToken(token: string | null) {
socket.auth = token ? { token } : {};
}
// Module-level state for the create→register chain and gid resolution on register_player
let _pendingGid: string | null = null;
let _createName: string | null = null;
export const emit = {
// auth
registerAccount: (username: string) => socket.emit('register_account', username),
confirmAccount: (username: string, code: string) =>
socket.emit('confirm_account', username, code),
login: (username: string, code: string) => socket.emit('login', username, code),
// history
getPlayerHistory: () => socket.emit('get_player_history'),
getGameDetail: (gid: string) => socket.emit('get_game_detail', gid),
// lobby / game
createGame: (name: string) => {
_createName = name;
socket.emit('create_game', name);
},
registerPlayer: (gid: string, name: string) => {
registerPlayer: (gid: string) => {
_pendingGid = gid;
socket.emit('register_player', gid, name);
socket.emit('register_player', gid);
},
// Re-seat into an already-started game via the logged-in account (e.g. after
// a server restart). The server replies with register_player + game_status.
rejoinGame: (gid: string) => {
_pendingGid = gid;
socket.emit('rejoin_game', gid);
},
leaveGame: () => socket.emit('leave_game'),
endGame: (gid: string) => socket.emit('end_game', gid),
startGame: (gid: string) => socket.emit('start_game', gid),
reconnectToGame: (gid: string, token: string) => socket.emit('reconnect_to_game', gid, token),
gameStatus: () => socket.emit('game_status'),
@@ -31,10 +62,34 @@ export function setupSocketListeners() {
useGameStore.getState().setGames(games);
});
// Registration step 1: server returns the otpauth URI to render as a QR code.
socket.on('register_account', (data: Registration) => {
useGameStore.getState().setRegistration(data);
});
// Login / confirm / auto-login. A token is present on explicit login (persist it);
// auto-login on connect omits it (we keep the stored one).
socket.on('login', ({ player, token }: { player: Account; token?: string }) => {
if (token) {
localStorage.setItem('bridzik_token', token);
setAuthToken(token);
}
useGameStore.getState().setAccount(player);
useGameStore.getState().setRegistration(null);
});
socket.on('get_player_history', ({ games }: { games: HistoryGame[] }) => {
useGameStore.getState().setHistory(games);
});
socket.on('get_game_detail', (detail: GameDetail) => {
useGameStore.getState().setGameDetail(detail);
});
socket.on('create_game', ({ gid }: { gid: string }) => {
// Auto-chain: register into the just-created game using the stored name
// Auto-chain: register into the just-created game (identity comes from the session).
if (_createName !== null) {
emit.registerPlayer(gid, _createName);
emit.registerPlayer(gid);
_createName = null;
}
});
@@ -55,6 +110,12 @@ export function setupSocketListeners() {
useGameStore.getState().setGameStatus(payload);
});
// Host ended the game permanently -> drop local game state, back to lobby.
socket.on('game_ended', () => {
useGameStore.getState().reset();
localStorage.removeItem('bridzik_player');
});
socket.on('player_cards', ({ cards }: { cards: Hand }) => {
useGameStore.getState().setHand(cards);
});
@@ -66,4 +127,9 @@ export function setupSocketListeners() {
socket.on('error', ({ error }: { error: string }) => {
useGameStore.getState().setError(error);
});
// Surface connection failures instead of silently buffering emits.
socket.on('connect_error', (err: Error) => {
useGameStore.getState().setError(`Spojenie so serverom zlyhalo: ${err.message}`);
});
}
+3 -1
View File
@@ -2,9 +2,11 @@ import React from 'react';
import ReactDOM from 'react-dom/client';
import App from './App';
import './index.css';
import { setupSocketListeners, socket } from './lib/socket';
import { setupSocketListeners, socket, setAuthToken } from './lib/socket';
setupSocketListeners();
// Carry the stored session token into the handshake so the server auto-logs us in.
setAuthToken(localStorage.getItem('bridzik_token'));
socket.connect();
ReactDOM.createRoot(document.getElementById('root')!).render(
+157
View File
@@ -0,0 +1,157 @@
import { useState } from 'react';
import { QRCodeSVG } from 'qrcode.react';
import { useGameStore } from '../store/gameStore';
import { emit } from '../lib/socket';
type Mode = 'login' | 'register';
export default function Auth() {
const [mode, setMode] = useState<Mode>('login');
const [username, setUsername] = useState(localStorage.getItem('bridzik_name') ?? '');
const [code, setCode] = useState('');
const registration = useGameStore((s) => s.registration);
const setRegistration = useGameStore((s) => s.setRegistration);
const remember = (name: string) => localStorage.setItem('bridzik_name', name.trim());
const handleLogin = (e: React.FormEvent) => {
e.preventDefault();
if (!username.trim() || code.trim().length < 6) return;
remember(username);
emit.login(username.trim(), code.trim());
};
const handleRegisterStart = (e: React.FormEvent) => {
e.preventDefault();
if (!username.trim()) return;
remember(username);
emit.registerAccount(username.trim());
};
const handleConfirm = (e: React.FormEvent) => {
e.preventDefault();
if (code.trim().length < 6) return;
emit.confirmAccount(username.trim(), code.trim());
};
const switchMode = (m: Mode) => {
setMode(m);
setCode('');
setRegistration(null);
};
return (
<div className="max-w-sm mx-auto p-4 pt-10">
<h1 className="text-2xl font-bold text-center mb-2 tracking-wide">Bridzik</h1>
<p className="text-center text-gray-400 text-sm mb-6">
Prihlas sa kodom z aplikacie (napr. Google Authenticator).
</p>
<div className="flex mb-6 rounded-xl overflow-hidden border border-slate-700">
<button
onClick={() => switchMode('login')}
className={`flex-1 py-2 text-sm font-semibold ${
mode === 'login' ? 'bg-blue-600 text-white' : 'bg-slate-800 text-gray-400'
}`}
>
Prihlasenie
</button>
<button
onClick={() => switchMode('register')}
className={`flex-1 py-2 text-sm font-semibold ${
mode === 'register' ? 'bg-blue-600 text-white' : 'bg-slate-800 text-gray-400'
}`}
>
Registracia
</button>
</div>
{mode === 'login' && (
<form onSubmit={handleLogin} className="flex flex-col gap-4">
<input
autoFocus
type="text"
value={username}
onChange={(e) => setUsername(e.target.value)}
maxLength={40}
placeholder="Pouzivatelske meno"
className="bg-slate-700 text-white rounded-lg px-4 py-2 outline-none focus:ring-2 focus:ring-blue-500"
/>
<input
type="text"
inputMode="numeric"
value={code}
onChange={(e) => setCode(e.target.value.replace(/\D/g, ''))}
maxLength={6}
placeholder="6-miestny kod"
className="bg-slate-700 text-white rounded-lg px-4 py-2 outline-none focus:ring-2 focus:ring-blue-500 tracking-widest font-mono"
/>
<button
type="submit"
disabled={!username.trim() || code.trim().length < 6}
className="py-3 rounded-xl bg-blue-600 hover:bg-blue-500 font-bold disabled:opacity-40"
>
Prihlasit
</button>
</form>
)}
{mode === 'register' && !registration && (
<form onSubmit={handleRegisterStart} className="flex flex-col gap-4">
<input
autoFocus
type="text"
value={username}
onChange={(e) => setUsername(e.target.value)}
maxLength={40}
placeholder="Zvol si pouzivatelske meno"
className="bg-slate-700 text-white rounded-lg px-4 py-2 outline-none focus:ring-2 focus:ring-blue-500"
/>
<button
type="submit"
disabled={!username.trim()}
className="py-3 rounded-xl bg-green-700 hover:bg-green-600 font-bold disabled:opacity-40"
>
Vytvorit ucet
</button>
</form>
)}
{mode === 'register' && registration && (
<div className="flex flex-col gap-4">
<p className="text-sm text-gray-300">
Naskenuj QR kod do autentifikacnej aplikacie a opis aktualny kod.
</p>
<div className="bg-white rounded-xl p-4 flex justify-center">
<QRCodeSVG value={registration.otpauth_uri} size={176} />
</div>
<div className="text-xs text-gray-400 text-center">
Alebo zadaj rucne kluc:
<span className="block font-mono text-gray-200 break-all mt-1">
{registration.secret}
</span>
</div>
<form onSubmit={handleConfirm} className="flex flex-col gap-3">
<input
autoFocus
type="text"
inputMode="numeric"
value={code}
onChange={(e) => setCode(e.target.value.replace(/\D/g, ''))}
maxLength={6}
placeholder="6-miestny kod"
className="bg-slate-700 text-white rounded-lg px-4 py-2 outline-none focus:ring-2 focus:ring-blue-500 tracking-widest font-mono"
/>
<button
type="submit"
disabled={code.trim().length < 6}
className="py-3 rounded-xl bg-blue-600 hover:bg-blue-500 font-bold disabled:opacity-40"
>
Potvrdit a prihlasit
</button>
</form>
</div>
)}
</div>
);
}
+41 -17
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@@ -1,18 +1,42 @@
import { useState } from 'react';
import { useNavigate } from 'react-router-dom';
import { useGameStore } from '../store/gameStore';
import { emit, socket, setAuthToken } from '../lib/socket';
import NameModal from '../components/NameModal';
import RulesModal from '../components/RulesModal';
type ModalState = { mode: 'create' } | { mode: 'join'; gid: string } | null;
export default function GameList() {
const navigate = useNavigate();
const games = useGameStore((s) => s.games);
const [modal, setModal] = useState<ModalState>(null);
const account = useGameStore((s) => s.account);
const [showCreate, setShowCreate] = useState(false);
const [showRules, setShowRules] = useState(false);
const handleLogout = () => {
localStorage.removeItem('bridzik_token');
localStorage.removeItem('bridzik_player');
setAuthToken(null);
useGameStore.getState().logout();
// Drop the authenticated server-side session for this connection.
socket.disconnect();
socket.connect();
navigate('/auth', { replace: true });
};
return (
<div className="max-w-md mx-auto p-4 pt-8">
<h1 className="text-2xl font-bold text-center mb-6 tracking-wide">Bridzik</h1>
<div className="flex items-center justify-between mb-6">
<h1 className="text-2xl font-bold tracking-wide">Bridzik</h1>
<div className="flex items-center gap-3 text-sm">
<span className="text-gray-400">{account?.username}</span>
<button onClick={() => navigate('/history')} className="text-blue-400 hover:text-blue-300">
Historia
</button>
<button onClick={handleLogout} className="text-gray-400 hover:text-white">
Odhlasit
</button>
</div>
</div>
<div className="flex flex-col gap-3 mb-6">
{games.length === 0 && (
@@ -20,7 +44,11 @@ export default function GameList() {
)}
{games.map((g) => {
const full = g.players.length >= 4;
const unavailable = full || g.started;
const isMember =
!!account && g.players.some((p) => p.player_id === account.player_id);
const canResume = g.started && isMember;
const unavailable = !canResume && (full || g.started);
const label = canResume ? 'Pokracovat' : full ? 'Plna' : g.started ? 'Zacata' : 'Vstup';
return (
<div
key={g.gid}
@@ -35,10 +63,12 @@ export default function GameList() {
</div>
<button
disabled={unavailable}
onClick={() => setModal({ mode: 'join', gid: g.gid })}
className="px-4 py-1.5 rounded-lg text-sm font-semibold bg-blue-600 hover:bg-blue-500 disabled:opacity-40 disabled:cursor-default"
onClick={() => (canResume ? emit.rejoinGame(g.gid) : emit.registerPlayer(g.gid))}
className={`px-4 py-1.5 rounded-lg text-sm font-semibold disabled:opacity-40 disabled:cursor-default ${
canResume ? 'bg-green-700 hover:bg-green-600' : 'bg-blue-600 hover:bg-blue-500'
}`}
>
{full ? 'Plna' : g.started ? 'Zacata' : 'Vstup'}
{label}
</button>
</div>
);
@@ -46,8 +76,8 @@ export default function GameList() {
</div>
<button
onClick={() => setModal({ mode: 'create' })}
className="w-full py-3 rounded-xl bg-green-700 hover:bg-green-600 font-bold text-lg"
onClick={() => setShowCreate(true)}
className="w-full py-3 rounded-xl bg-green-700 hover:bg-green-600 font-bold text-lg mb-3"
>
+ Vytvorit novu hru
</button>
@@ -61,13 +91,7 @@ export default function GameList() {
{showRules && <RulesModal onClose={() => setShowRules(false)} />}
{modal && (
<NameModal
mode={modal.mode}
gid={modal.mode === 'join' ? modal.gid : undefined}
onClose={() => setModal(null)}
/>
)}
{showCreate && <NameModal onClose={() => setShowCreate(false)} />}
</div>
);
}
+16 -3
View File
@@ -1,6 +1,7 @@
import { useEffect, useRef, useState } from 'react';
import { useNavigate } from 'react-router-dom';
import { useGameStore } from '../store/gameStore';
import { emit } from '../lib/socket';
import { leaveGame } from '../lib/leaveGame';
import { computePlayable } from '../lib/gameRules';
import Hand from '../components/Hand';
@@ -68,6 +69,11 @@ export default function GameTable() {
const activePlayerName = players.find((p) => p.order === active_player)?.name ?? '';
const handleLeave = () => leaveGame(navigate);
const handleEnd = () => {
if (window.confirm('Naozaj ukoncit celu hru pre vsetkych?')) {
emit.endGame(gameStatus.gid);
}
};
return (
<div className="max-w-lg mx-auto p-3 flex flex-col gap-3 pb-6">
@@ -77,9 +83,16 @@ export default function GameTable() {
<span>Seria {series_number} / Kolo {round_number + 1}</span>
<span className="ml-2 text-gray-500">({cards_in_round} kopok)</span>
</div>
<button onClick={handleLeave} className="text-xs text-gray-500 hover:text-gray-300">
Odist
</button>
<div className="flex gap-3">
{myOrder === 0 && (
<button onClick={handleEnd} className="text-xs text-red-400 hover:text-red-300">
Ukoncit hru
</button>
)}
<button onClick={handleLeave} className="text-xs text-gray-500 hover:text-gray-300">
Odist
</button>
</div>
</div>
{/* Turn indicator */}
+97
View File
@@ -0,0 +1,97 @@
import { useEffect } from 'react';
import { useNavigate } from 'react-router-dom';
import { useGameStore } from '../store/gameStore';
import { emit } from '../lib/socket';
function fmtDate(iso: string | null): string {
if (!iso) return '—';
const d = new Date(iso);
return isNaN(d.getTime()) ? '—' : d.toLocaleString('sk-SK');
}
export default function History() {
const navigate = useNavigate();
const history = useGameStore((s) => s.history);
const detail = useGameStore((s) => s.gameDetail);
const setGameDetail = useGameStore((s) => s.setGameDetail);
useEffect(() => {
emit.getPlayerHistory();
return () => setGameDetail(null);
}, [setGameDetail]);
// --- detail view ---
if (detail) {
return (
<div className="max-w-md mx-auto p-4 pt-8">
<button
onClick={() => setGameDetail(null)}
className="text-sm text-gray-400 hover:text-white mb-4"
>
Spat na zoznam
</button>
<h1 className="text-xl font-bold mb-1">Detail hry</h1>
<p className="text-xs text-gray-400 mb-4">{fmtDate(detail.created_at)}</p>
<div className="bg-slate-800 rounded-xl overflow-hidden text-sm">
<div className="grid grid-cols-[auto_1fr_auto_auto] gap-2 px-3 py-2 text-xs text-gray-400 border-b border-slate-700">
<span>S/K</span>
<span>Hrac</span>
<span className="text-right">Tip</span>
<span className="text-right">Body</span>
</div>
{detail.rounds.map((r, i) => (
<div
key={i}
className="grid grid-cols-[auto_1fr_auto_auto] gap-2 px-3 py-1.5 border-b border-slate-700/50 last:border-0"
>
<span className="text-gray-500">
{r.series_number}/{r.round_number}
</span>
<span className="truncate">{r.username ?? `#${r.player_id}`}</span>
<span className="text-right font-mono">{r.guess}</span>
<span className={`text-right font-mono ${r.won ? 'text-green-400' : 'text-gray-500'}`}>
{r.points}
</span>
</div>
))}
</div>
</div>
);
}
// --- list view ---
return (
<div className="max-w-md mx-auto p-4 pt-8">
<div className="flex items-center justify-between mb-6">
<h1 className="text-xl font-bold">Moja historia</h1>
<button onClick={() => navigate('/')} className="text-sm text-gray-400 hover:text-white">
Spat
</button>
</div>
{history.length === 0 && (
<p className="text-center text-gray-500 py-6">Zatial ziadne odohrane hry.</p>
)}
<div className="flex flex-col gap-3">
{history.map((g) => (
<button
key={g.gid}
onClick={() => emit.getGameDetail(g.gid)}
className="text-left bg-slate-800 hover:bg-slate-700 rounded-xl px-4 py-3"
>
<div className="flex items-center justify-between">
<span className="text-sm text-gray-200">{fmtDate(g.created_at)}</span>
<span className="text-sm font-semibold text-green-400">{g.my_points} b.</span>
</div>
<p className="text-xs text-gray-400 mt-1 truncate">{g.players.join(', ')}</p>
<p className="text-[11px] text-gray-500 mt-0.5">
{g.ended_at ? 'dohrana' : 'nedohrana'}
</p>
</button>
))}
</div>
</div>
);
}
+38 -1
View File
@@ -1,14 +1,31 @@
import { create } from 'zustand';
import type { GameInfo, GameStatusPayload, Hand, MyPlayer } from '../types';
import type {
Account,
GameDetail,
GameInfo,
GameStatusPayload,
Hand,
HistoryGame,
MyPlayer,
Registration,
} from '../types';
interface GameStore {
games: GameInfo[];
account: Account | null;
registration: Registration | null;
history: HistoryGame[];
gameDetail: GameDetail | null;
myPlayer: MyPlayer | null;
gameStatus: GameStatusPayload | null;
hand: Hand;
error: string | null;
setGames: (games: GameInfo[]) => void;
setAccount: (account: Account | null) => void;
setRegistration: (registration: Registration | null) => void;
setHistory: (history: HistoryGame[]) => void;
setGameDetail: (detail: GameDetail | null) => void;
setMyPlayer: (player: MyPlayer | null) => void;
setGameStatus: (status: GameStatusPayload) => void;
setHand: (hand: Hand) => void;
@@ -16,16 +33,25 @@ interface GameStore {
clearError: () => void;
updatePlayerConnection: (order: number, connected: boolean) => void;
reset: () => void;
logout: () => void;
}
export const useGameStore = create<GameStore>((set) => ({
games: [],
account: null,
registration: null,
history: [],
gameDetail: null,
myPlayer: null,
gameStatus: null,
hand: {},
error: null,
setGames: (games) => set({ games }),
setAccount: (account) => set({ account }),
setRegistration: (registration) => set({ registration }),
setHistory: (history) => set({ history }),
setGameDetail: (gameDetail) => set({ gameDetail }),
setMyPlayer: (myPlayer) => set({ myPlayer }),
setGameStatus: (gameStatus) => set({ gameStatus }),
setHand: (hand) => set({ hand }),
@@ -43,4 +69,15 @@ export const useGameStore = create<GameStore>((set) => ({
: null,
})),
reset: () => set({ myPlayer: null, gameStatus: null, hand: {}, error: null }),
logout: () =>
set({
account: null,
registration: null,
history: [],
gameDetail: null,
myPlayer: null,
gameStatus: null,
hand: {},
error: null,
}),
}));
+42
View File
@@ -10,6 +10,7 @@ export interface PlayerInfo {
order: number;
name: string;
connected: boolean;
player_id?: number;
}
export interface MyPlayer {
@@ -51,3 +52,44 @@ export interface GameInfo {
}
export type Hand = Record<string, Card>;
// --- authentication (TOTP) ---
export interface Account {
player_id: number;
username: string;
}
export interface Registration {
username: string;
secret: string;
otpauth_uri: string;
}
// --- history ---
export interface HistoryGame {
gid: string;
created_at: string | null;
ended_at: string | null;
players: string[];
my_points: number;
}
export interface GameDetailRound {
series_number: number;
round_number: number;
player_id: number;
username: string | null;
guess: number;
points: number;
won: boolean;
}
export interface GameDetail {
gid: string;
created_at: string | null;
ended_at: string | null;
players: { player_id: number; username: string }[];
rounds: GameDetailRound[];
}
+3 -1
View File
@@ -27,7 +27,9 @@ export default defineConfig({
host: true,
proxy: {
'/socket.io': {
target: 'http://backend:5000',
// Local dev defaults to localhost; docker-compose sets VITE_BACKEND_URL
// to the backend service (http://backend:5000).
target: process.env.VITE_BACKEND_URL ?? 'http://localhost:5000',
ws: true,
changeOrigin: true,
},