Add persistence layer: TOTP auth, game history, restore
- db/ package: async SQLAlchemy engine + Player/Game/Guess models - api/auth.py: passwordless TOTP login (pyotp), session token via socket auth - api/history.py: record guesses/points, DB-backed standings, restore unfinished games on startup, host-only end_game - api/__init__.py: auth-gated handlers, accounts map, rejoin via account - frontend: Auth (QR + code) and History pages, resume/end-game in lobby/table - docker-compose: real PostgreSQL service wired via DATABASE_URL - tests_history.py for the persistence/auth layer; refresh CLAUDE.md Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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"name": "bridzik-frontend",
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"version": "0.1.0",
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"dependencies": {
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"qrcode.react": "^4.1.0",
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"react": "^18.3.1",
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"react-dom": "^18.3.1",
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"react-router-dom": "^6.26.0",
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"node": ">=6"
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}
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},
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"node_modules/qrcode.react": {
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"version": "4.2.0",
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"resolved": "https://registry.npmjs.org/qrcode.react/-/qrcode.react-4.2.0.tgz",
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"license": "ISC",
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"peerDependencies": {
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"react": "^16.8.0 || ^17.0.0 || ^18.0.0 || ^19.0.0"
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}
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},
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"node_modules/queue-microtask": {
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"version": "1.2.3",
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"resolved": "https://registry.npmjs.org/queue-microtask/-/queue-microtask-1.2.3.tgz",
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