Add persistence layer: TOTP auth, game history, restore

- db/ package: async SQLAlchemy engine + Player/Game/Guess models
- api/auth.py: passwordless TOTP login (pyotp), session token via socket auth
- api/history.py: record guesses/points, DB-backed standings, restore
  unfinished games on startup, host-only end_game
- api/__init__.py: auth-gated handlers, accounts map, rejoin via account
- frontend: Auth (QR + code) and History pages, resume/end-game in lobby/table
- docker-compose: real PostgreSQL service wired via DATABASE_URL
- tests_history.py for the persistence/auth layer; refresh CLAUDE.md

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Tim
2026-06-23 23:09:50 +02:00
parent beaf142ee4
commit 30c32b7714
24 changed files with 1446 additions and 87 deletions
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import { useEffect } from 'react';
import { useNavigate } from 'react-router-dom';
import { useGameStore } from '../store/gameStore';
import { emit } from '../lib/socket';
function fmtDate(iso: string | null): string {
if (!iso) return '—';
const d = new Date(iso);
return isNaN(d.getTime()) ? '—' : d.toLocaleString('sk-SK');
}
export default function History() {
const navigate = useNavigate();
const history = useGameStore((s) => s.history);
const detail = useGameStore((s) => s.gameDetail);
const setGameDetail = useGameStore((s) => s.setGameDetail);
useEffect(() => {
emit.getPlayerHistory();
return () => setGameDetail(null);
}, [setGameDetail]);
// --- detail view ---
if (detail) {
return (
<div className="max-w-md mx-auto p-4 pt-8">
<button
onClick={() => setGameDetail(null)}
className="text-sm text-gray-400 hover:text-white mb-4"
>
Spat na zoznam
</button>
<h1 className="text-xl font-bold mb-1">Detail hry</h1>
<p className="text-xs text-gray-400 mb-4">{fmtDate(detail.created_at)}</p>
<div className="bg-slate-800 rounded-xl overflow-hidden text-sm">
<div className="grid grid-cols-[auto_1fr_auto_auto] gap-2 px-3 py-2 text-xs text-gray-400 border-b border-slate-700">
<span>S/K</span>
<span>Hrac</span>
<span className="text-right">Tip</span>
<span className="text-right">Body</span>
</div>
{detail.rounds.map((r, i) => (
<div
key={i}
className="grid grid-cols-[auto_1fr_auto_auto] gap-2 px-3 py-1.5 border-b border-slate-700/50 last:border-0"
>
<span className="text-gray-500">
{r.series_number}/{r.round_number}
</span>
<span className="truncate">{r.username ?? `#${r.player_id}`}</span>
<span className="text-right font-mono">{r.guess}</span>
<span className={`text-right font-mono ${r.won ? 'text-green-400' : 'text-gray-500'}`}>
{r.points}
</span>
</div>
))}
</div>
</div>
);
}
// --- list view ---
return (
<div className="max-w-md mx-auto p-4 pt-8">
<div className="flex items-center justify-between mb-6">
<h1 className="text-xl font-bold">Moja historia</h1>
<button onClick={() => navigate('/')} className="text-sm text-gray-400 hover:text-white">
Spat
</button>
</div>
{history.length === 0 && (
<p className="text-center text-gray-500 py-6">Zatial ziadne odohrane hry.</p>
)}
<div className="flex flex-col gap-3">
{history.map((g) => (
<button
key={g.gid}
onClick={() => emit.getGameDetail(g.gid)}
className="text-left bg-slate-800 hover:bg-slate-700 rounded-xl px-4 py-3"
>
<div className="flex items-center justify-between">
<span className="text-sm text-gray-200">{fmtDate(g.created_at)}</span>
<span className="text-sm font-semibold text-green-400">{g.my_points} b.</span>
</div>
<p className="text-xs text-gray-400 mt-1 truncate">{g.players.join(', ')}</p>
<p className="text-[11px] text-gray-500 mt-0.5">
{g.ended_at ? 'dohrana' : 'nedohrana'}
</p>
</button>
))}
</div>
</div>
);
}