Add persistence layer: TOTP auth, game history, restore
- db/ package: async SQLAlchemy engine + Player/Game/Guess models - api/auth.py: passwordless TOTP login (pyotp), session token via socket auth - api/history.py: record guesses/points, DB-backed standings, restore unfinished games on startup, host-only end_game - api/__init__.py: auth-gated handlers, accounts map, rejoin via account - frontend: Auth (QR + code) and History pages, resume/end-game in lobby/table - docker-compose: real PostgreSQL service wired via DATABASE_URL - tests_history.py for the persistence/auth layer; refresh CLAUDE.md Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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import { useEffect } from 'react';
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import { useNavigate } from 'react-router-dom';
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import { useGameStore } from '../store/gameStore';
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import { emit } from '../lib/socket';
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function fmtDate(iso: string | null): string {
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if (!iso) return '—';
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const d = new Date(iso);
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return isNaN(d.getTime()) ? '—' : d.toLocaleString('sk-SK');
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}
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export default function History() {
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const navigate = useNavigate();
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const history = useGameStore((s) => s.history);
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const detail = useGameStore((s) => s.gameDetail);
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const setGameDetail = useGameStore((s) => s.setGameDetail);
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useEffect(() => {
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emit.getPlayerHistory();
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return () => setGameDetail(null);
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}, [setGameDetail]);
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// --- detail view ---
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if (detail) {
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return (
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<div className="max-w-md mx-auto p-4 pt-8">
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<button
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onClick={() => setGameDetail(null)}
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className="text-sm text-gray-400 hover:text-white mb-4"
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>
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← Spat na zoznam
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</button>
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<h1 className="text-xl font-bold mb-1">Detail hry</h1>
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<p className="text-xs text-gray-400 mb-4">{fmtDate(detail.created_at)}</p>
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<div className="bg-slate-800 rounded-xl overflow-hidden text-sm">
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<div className="grid grid-cols-[auto_1fr_auto_auto] gap-2 px-3 py-2 text-xs text-gray-400 border-b border-slate-700">
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<span>S/K</span>
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<span>Hrac</span>
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<span className="text-right">Tip</span>
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<span className="text-right">Body</span>
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</div>
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{detail.rounds.map((r, i) => (
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<div
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key={i}
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className="grid grid-cols-[auto_1fr_auto_auto] gap-2 px-3 py-1.5 border-b border-slate-700/50 last:border-0"
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>
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<span className="text-gray-500">
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{r.series_number}/{r.round_number}
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</span>
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<span className="truncate">{r.username ?? `#${r.player_id}`}</span>
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<span className="text-right font-mono">{r.guess}</span>
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<span className={`text-right font-mono ${r.won ? 'text-green-400' : 'text-gray-500'}`}>
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{r.points}
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</span>
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</div>
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))}
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</div>
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</div>
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);
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}
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// --- list view ---
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return (
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<div className="max-w-md mx-auto p-4 pt-8">
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<div className="flex items-center justify-between mb-6">
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<h1 className="text-xl font-bold">Moja historia</h1>
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<button onClick={() => navigate('/')} className="text-sm text-gray-400 hover:text-white">
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Spat
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</button>
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</div>
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{history.length === 0 && (
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<p className="text-center text-gray-500 py-6">Zatial ziadne odohrane hry.</p>
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)}
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<div className="flex flex-col gap-3">
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{history.map((g) => (
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<button
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key={g.gid}
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onClick={() => emit.getGameDetail(g.gid)}
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className="text-left bg-slate-800 hover:bg-slate-700 rounded-xl px-4 py-3"
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>
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<div className="flex items-center justify-between">
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<span className="text-sm text-gray-200">{fmtDate(g.created_at)}</span>
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<span className="text-sm font-semibold text-green-400">{g.my_points} b.</span>
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</div>
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<p className="text-xs text-gray-400 mt-1 truncate">{g.players.join(', ')}</p>
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<p className="text-[11px] text-gray-500 mt-0.5">
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{g.ended_at ? 'dohrana' : 'nedohrana'}
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</p>
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</button>
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))}
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</div>
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</div>
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);
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}
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