Add persistence layer: TOTP auth, game history, restore
- db/ package: async SQLAlchemy engine + Player/Game/Guess models - api/auth.py: passwordless TOTP login (pyotp), session token via socket auth - api/history.py: record guesses/points, DB-backed standings, restore unfinished games on startup, host-only end_game - api/__init__.py: auth-gated handlers, accounts map, rejoin via account - frontend: Auth (QR + code) and History pages, resume/end-game in lobby/table - docker-compose: real PostgreSQL service wired via DATABASE_URL - tests_history.py for the persistence/auth layer; refresh CLAUDE.md Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -1,14 +1,31 @@
|
||||
import { create } from 'zustand';
|
||||
import type { GameInfo, GameStatusPayload, Hand, MyPlayer } from '../types';
|
||||
import type {
|
||||
Account,
|
||||
GameDetail,
|
||||
GameInfo,
|
||||
GameStatusPayload,
|
||||
Hand,
|
||||
HistoryGame,
|
||||
MyPlayer,
|
||||
Registration,
|
||||
} from '../types';
|
||||
|
||||
interface GameStore {
|
||||
games: GameInfo[];
|
||||
account: Account | null;
|
||||
registration: Registration | null;
|
||||
history: HistoryGame[];
|
||||
gameDetail: GameDetail | null;
|
||||
myPlayer: MyPlayer | null;
|
||||
gameStatus: GameStatusPayload | null;
|
||||
hand: Hand;
|
||||
error: string | null;
|
||||
|
||||
setGames: (games: GameInfo[]) => void;
|
||||
setAccount: (account: Account | null) => void;
|
||||
setRegistration: (registration: Registration | null) => void;
|
||||
setHistory: (history: HistoryGame[]) => void;
|
||||
setGameDetail: (detail: GameDetail | null) => void;
|
||||
setMyPlayer: (player: MyPlayer | null) => void;
|
||||
setGameStatus: (status: GameStatusPayload) => void;
|
||||
setHand: (hand: Hand) => void;
|
||||
@@ -16,16 +33,25 @@ interface GameStore {
|
||||
clearError: () => void;
|
||||
updatePlayerConnection: (order: number, connected: boolean) => void;
|
||||
reset: () => void;
|
||||
logout: () => void;
|
||||
}
|
||||
|
||||
export const useGameStore = create<GameStore>((set) => ({
|
||||
games: [],
|
||||
account: null,
|
||||
registration: null,
|
||||
history: [],
|
||||
gameDetail: null,
|
||||
myPlayer: null,
|
||||
gameStatus: null,
|
||||
hand: {},
|
||||
error: null,
|
||||
|
||||
setGames: (games) => set({ games }),
|
||||
setAccount: (account) => set({ account }),
|
||||
setRegistration: (registration) => set({ registration }),
|
||||
setHistory: (history) => set({ history }),
|
||||
setGameDetail: (gameDetail) => set({ gameDetail }),
|
||||
setMyPlayer: (myPlayer) => set({ myPlayer }),
|
||||
setGameStatus: (gameStatus) => set({ gameStatus }),
|
||||
setHand: (hand) => set({ hand }),
|
||||
@@ -43,4 +69,15 @@ export const useGameStore = create<GameStore>((set) => ({
|
||||
: null,
|
||||
})),
|
||||
reset: () => set({ myPlayer: null, gameStatus: null, hand: {}, error: null }),
|
||||
logout: () =>
|
||||
set({
|
||||
account: null,
|
||||
registration: null,
|
||||
history: [],
|
||||
gameDetail: null,
|
||||
myPlayer: null,
|
||||
gameStatus: null,
|
||||
hand: {},
|
||||
error: null,
|
||||
}),
|
||||
}));
|
||||
|
||||
Reference in New Issue
Block a user