Initial commit
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from enum import Enum
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from random import shuffle
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class BridzikException(Exception):
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pass
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class RuleException(Exception):
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pass
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class Card_colors(Enum):
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HEARTS = 'červeň'
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LEAVES = 'zeleň'
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ACORNS = 'žaluď'
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BELLS = 'guľa'
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def __eq__(self, other):
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if self.__class__ is other.__class__:
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return self.name == other.name
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return NotImplemented
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class Card_values(Enum):
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C7 = 1
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C8 = 2
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C9 = 3
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C10 = 4
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LOWER = 5
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UPPER = 6
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KING = 7
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ACE = 8
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def __ge__(self, other):
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if self.__class__ is other.__class__:
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return self.value >= other.value
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return NotImplemented
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def __gt__(self, other):
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if self.__class__ is other.__class__:
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return self.value > other.value
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return NotImplemented
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def __le__(self, other):
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if self.__class__ is other.__class__:
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return self.value <= other.value
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return NotImplemented
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def __lt__(self, other):
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if self.__class__ is other.__class__:
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return self.value < other.value
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return NotImplemented
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def __eq__(self, other):
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if self.__class__ is other.__class__:
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return self.name == other.name
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return NotImplemented
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class Card():
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def __init__(self, color: Card_colors, value: Card_values):
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self.color = color
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self.value = value
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def __eq__(self, other):
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if self.__class__ is other.__class__:
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return self.color == other.color \
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and self.value == other.value
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return NotImplemented
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def __str__(self):
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return '{}_{}'.format(self.color.name, self.value.name)
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cards = [Card(color, value) for value in Card_values for color in Card_colors]
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# for series_number in range(4): # 4 hry
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# for round_number in range(8): # v kazdej hre 8 serii
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# for player_number in range(4):
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# rozdaj_karty_na_kolo(series_number, player_number)
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# for player_number in range(4):
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# vezmi_tip(series_number, player_number)
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# over_ci_je_mozny
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# pridaj_tip_do_zoznamu_tipov
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# for game_number in range(series_number+1): # v kazdej serii
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# for turn_number in range(4):
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# kopka.pridaj_kartu(hrac, karta)
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# vyherca = kopka.vyhodnot_kopku
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# hraci[vyherca].pridaj_ziskanu_kopku()
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class Bridzik():
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# self.series = []
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pass
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class Series():
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# self.rounds = []
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pass
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class Round():
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def __init__(self, round_number: int, first_player: int, cards: [], shuffler = shuffle):
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# vyrob kopku pre toto kolo a priprav prazdne objekty
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if not 0 <= round_number < 8:
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raise BridzikException('Round number has to be between 0 and 7.')
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self.round_number = round_number
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self.first_player = first_player
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self.deal_starting_cards(cards, shuffler)
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self.guesses = {}
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self.stashes = []
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def add_player_guess(self, player: int, guess: int):
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if player not in [0, 1, 2, 3]:
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raise BridzikException('Cislo hraca musi byt 0, 1, 2 alebo 3.')
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if player in self.guesses:
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raise BridzikException('Pre tohto hraca uz bol zadany tip.')
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if player != self.get_active_player():
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raise BridzikException('Nie je mozne pridat tip mimo poradia.')
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if len(self.guesses) < 3:
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self.guesses[player] = guess
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elif 8 - self.round_number != guess + sum([self.guesses[player] for player in self.guesses]):
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self.guesses[player] = guess
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self.start_new_stash()
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else:
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raise BridzikException('Nie je mozne zadat tip. Sucet sa rovna poctu kopok v hre.')
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def play_card(self, player, card: Card):
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if self.is_completed():
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raise BridzikException('Kolo je ukoncene.')
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if not self.is_guessing_completed():
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raise BridzikException('Tipovanie nie je ukoncene.')
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if self.get_last_stash().get_active_player() != player:
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raise BridzikException('Hrac nie je na tahu.')
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if card not in self.player_cards[player]:
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raise BridzikException('Hrac nema tuto kartu na ruke.')
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if self.get_last_stash().get_first_card():
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if [c for c in self.player_cards[player] if c.color == \
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self.get_last_stash().get_first_card().color] == []: # nema farbu
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if [c for c in self.player_cards[player] if c.color == \
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Card_colors['HEARTS']] == []: # nema cerven
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pass
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elif card.color != Card_colors['HEARTS']: # ma cerven ale nezahral
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raise BridzikException('Musi zahrat cerven, ktory ma.')
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elif card.color != self.get_last_stash().get_first_card().color: # ma farbu ale nezahral
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raise BridzikException('Musi zahrat farbu.')
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self.player_cards[player] = [c for c in self.player_cards[player] if c != card]
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self.get_last_stash().add_card(card, player)
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if self.get_last_stash().is_completed() and not self.is_completed():
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self.start_new_stash()
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def get_highest_guessing_player(self) -> int:
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if not self.is_guessing_completed():
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raise BridzikException('Tipovanie nebolo skoncene.')
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round_highest_guessing_player = self.first_player
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for i in range(1, 4):
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if self.guesses[round_highest_guessing_player] < self.guesses[(i+self.first_player) % 4]:
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round_highest_guessing_player = (i+self.first_player) % 4
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return round_highest_guessing_player
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def get_active_player(self):
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if not self.is_completed():
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if not self.is_guessing_completed():
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return (self.first_player + len(self.guesses)) % 4
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return self.get_last_stash().get_active_player()
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raise BridzikException('Kolo je uzavrete')
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def is_completed(self):
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"""Round completion status"""
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return len(self.stashes) == 8 - self.round_number \
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and self.get_last_stash().is_completed()
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def is_guessing_completed(self):
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return len(self.guesses) == 4
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def get_last_stash(self):
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return self.stashes[-1] if len(self.stashes) > 0 else None
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def deal_starting_cards(self, cards: [], shuffler = shuffle):
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self.round_cards = cards.copy()
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shuffler(self.round_cards)
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self.round_cards = self.round_cards[(4*self.round_number):]
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self.player_cards = {}
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for player_number in range(4):
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self.player_cards[player_number] = self.round_cards[
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player_number * (8-self.round_number) :
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(player_number + 1) * (8-self.round_number)
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]
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self.player_starting_cards = self.player_cards.copy()
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def start_new_stash(self):
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if self.is_completed():
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raise BridzikException('Kolo je ukoncene.')
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if len(self.stashes) == 0:
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self.stashes.append(Stash(self.get_highest_guessing_player()))
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elif not self.get_last_stash().is_completed():
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raise BridzikException('Predchadzajuca kopka nie je ukoncena.')
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else:
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self.stashes.append(Stash(self.get_last_stash().get_winner()))
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class Stash():
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def __init__(self, first_player: int):
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if first_player not in [0, 1, 2, 3]:
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raise BridzikException('Cislo hraca musi byt 0, 1, 2 alebo 3.')
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self._cards = {}
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self.first_player = first_player
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def add_card(self, card: Card, player: int):
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if player not in [0, 1, 2, 3]:
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raise BridzikException('Cislo hraca musi byt 0, 1, 2 alebo 3.')
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if player in self._cards:
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raise BridzikException('Pre tohto hraca uz bola pridana karta')
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self._cards[player] = card
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def get_first_card(self) -> Card:
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"""Return copy of first card in stash"""
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return Card(
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self._cards[self.first_player].color,
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self._cards[self.first_player].value
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) if len(self._cards) > 0 else None
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def get_winner(self) -> int:
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if not self.is_completed():
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raise BridzikException('Nie je mozne urcit vitaza, kopka nie je dohrana.')
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winner = None
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winning_card = self.get_first_card()
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for player_number in range(4):
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if self._cards[player_number].color == self.get_first_card().color \
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or self._cards[player_number].color == Card_colors['HEARTS']:
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if self._cards[player_number].color == winning_card.color \
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and self._cards[player_number].value >= winning_card.value:
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winning_card = self._cards[player_number]
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winner = player_number
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elif self._cards[player_number].color == Card_colors['HEARTS']:
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winning_card = self._cards[player_number]
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winner = player_number
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return winner
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def get_active_player(self) -> int:
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if not self.is_completed():
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return (self.first_player + len(self._cards)) % 4
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else:
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raise BridzikException('Kopka je ukoncena.')
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def get_cards(self) -> {}:
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return self._cards.copy()
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def is_completed(self) -> bool:
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return len(self._cards) == 4
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# pozbieraj tipy
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# urci prveho
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# zahraj n kopok:
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# pozbieraj karty do kopky
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# vyhodnot kopku
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# pridaj tuto kopku vitazovy
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# vyhodnot toto kolo podla tipov a ziskanych kopok
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