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This commit is contained in:
Jakub Senderák
2020-03-26 16:37:01 +01:00
commit 38bf52c867
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__pycache__/
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from enum import Enum
from random import shuffle
class BridzikException(Exception):
pass
class RuleException(Exception):
pass
class Card_colors(Enum):
HEARTS = 'červeň'
LEAVES = 'zeleň'
ACORNS = 'žaluď'
BELLS = 'guľa'
def __eq__(self, other):
if self.__class__ is other.__class__:
return self.name == other.name
return NotImplemented
class Card_values(Enum):
C7 = 1
C8 = 2
C9 = 3
C10 = 4
LOWER = 5
UPPER = 6
KING = 7
ACE = 8
def __ge__(self, other):
if self.__class__ is other.__class__:
return self.value >= other.value
return NotImplemented
def __gt__(self, other):
if self.__class__ is other.__class__:
return self.value > other.value
return NotImplemented
def __le__(self, other):
if self.__class__ is other.__class__:
return self.value <= other.value
return NotImplemented
def __lt__(self, other):
if self.__class__ is other.__class__:
return self.value < other.value
return NotImplemented
def __eq__(self, other):
if self.__class__ is other.__class__:
return self.name == other.name
return NotImplemented
class Card():
def __init__(self, color: Card_colors, value: Card_values):
self.color = color
self.value = value
def __eq__(self, other):
if self.__class__ is other.__class__:
return self.color == other.color \
and self.value == other.value
return NotImplemented
def __str__(self):
return '{}_{}'.format(self.color.name, self.value.name)
cards = [Card(color, value) for value in Card_values for color in Card_colors]
# for series_number in range(4): # 4 hry
# for round_number in range(8): # v kazdej hre 8 serii
# for player_number in range(4):
# rozdaj_karty_na_kolo(series_number, player_number)
# for player_number in range(4):
# vezmi_tip(series_number, player_number)
# over_ci_je_mozny
# pridaj_tip_do_zoznamu_tipov
# for game_number in range(series_number+1): # v kazdej serii
# for turn_number in range(4):
# kopka.pridaj_kartu(hrac, karta)
# vyherca = kopka.vyhodnot_kopku
# hraci[vyherca].pridaj_ziskanu_kopku()
class Bridzik():
# self.series = []
pass
class Series():
# self.rounds = []
pass
class Round():
def __init__(self, round_number: int, first_player: int, cards: [], shuffler = shuffle):
# vyrob kopku pre toto kolo a priprav prazdne objekty
if not 0 <= round_number < 8:
raise BridzikException('Round number has to be between 0 and 7.')
self.round_number = round_number
self.first_player = first_player
self.deal_starting_cards(cards, shuffler)
self.guesses = {}
self.stashes = []
def add_player_guess(self, player: int, guess: int):
if player not in [0, 1, 2, 3]:
raise BridzikException('Cislo hraca musi byt 0, 1, 2 alebo 3.')
if player in self.guesses:
raise BridzikException('Pre tohto hraca uz bol zadany tip.')
if player != self.get_active_player():
raise BridzikException('Nie je mozne pridat tip mimo poradia.')
if len(self.guesses) < 3:
self.guesses[player] = guess
elif 8 - self.round_number != guess + sum([self.guesses[player] for player in self.guesses]):
self.guesses[player] = guess
self.start_new_stash()
else:
raise BridzikException('Nie je mozne zadat tip. Sucet sa rovna poctu kopok v hre.')
def play_card(self, player, card: Card):
if self.is_completed():
raise BridzikException('Kolo je ukoncene.')
if not self.is_guessing_completed():
raise BridzikException('Tipovanie nie je ukoncene.')
if self.get_last_stash().get_active_player() != player:
raise BridzikException('Hrac nie je na tahu.')
if card not in self.player_cards[player]:
raise BridzikException('Hrac nema tuto kartu na ruke.')
if self.get_last_stash().get_first_card():
if [c for c in self.player_cards[player] if c.color == \
self.get_last_stash().get_first_card().color] == []: # nema farbu
if [c for c in self.player_cards[player] if c.color == \
Card_colors['HEARTS']] == []: # nema cerven
pass
elif card.color != Card_colors['HEARTS']: # ma cerven ale nezahral
raise BridzikException('Musi zahrat cerven, ktory ma.')
elif card.color != self.get_last_stash().get_first_card().color: # ma farbu ale nezahral
raise BridzikException('Musi zahrat farbu.')
self.player_cards[player] = [c for c in self.player_cards[player] if c != card]
self.get_last_stash().add_card(card, player)
if self.get_last_stash().is_completed() and not self.is_completed():
self.start_new_stash()
def get_highest_guessing_player(self) -> int:
if not self.is_guessing_completed():
raise BridzikException('Tipovanie nebolo skoncene.')
round_highest_guessing_player = self.first_player
for i in range(1, 4):
if self.guesses[round_highest_guessing_player] < self.guesses[(i+self.first_player) % 4]:
round_highest_guessing_player = (i+self.first_player) % 4
return round_highest_guessing_player
def get_active_player(self):
if not self.is_completed():
if not self.is_guessing_completed():
return (self.first_player + len(self.guesses)) % 4
return self.get_last_stash().get_active_player()
raise BridzikException('Kolo je uzavrete')
def is_completed(self):
"""Round completion status"""
return len(self.stashes) == 8 - self.round_number \
and self.get_last_stash().is_completed()
def is_guessing_completed(self):
return len(self.guesses) == 4
def get_last_stash(self):
return self.stashes[-1] if len(self.stashes) > 0 else None
def deal_starting_cards(self, cards: [], shuffler = shuffle):
self.round_cards = cards.copy()
shuffler(self.round_cards)
self.round_cards = self.round_cards[(4*self.round_number):]
self.player_cards = {}
for player_number in range(4):
self.player_cards[player_number] = self.round_cards[
player_number * (8-self.round_number) :
(player_number + 1) * (8-self.round_number)
]
self.player_starting_cards = self.player_cards.copy()
def start_new_stash(self):
if self.is_completed():
raise BridzikException('Kolo je ukoncene.')
if len(self.stashes) == 0:
self.stashes.append(Stash(self.get_highest_guessing_player()))
elif not self.get_last_stash().is_completed():
raise BridzikException('Predchadzajuca kopka nie je ukoncena.')
else:
self.stashes.append(Stash(self.get_last_stash().get_winner()))
class Stash():
def __init__(self, first_player: int):
if first_player not in [0, 1, 2, 3]:
raise BridzikException('Cislo hraca musi byt 0, 1, 2 alebo 3.')
self._cards = {}
self.first_player = first_player
def add_card(self, card: Card, player: int):
if player not in [0, 1, 2, 3]:
raise BridzikException('Cislo hraca musi byt 0, 1, 2 alebo 3.')
if player in self._cards:
raise BridzikException('Pre tohto hraca uz bola pridana karta')
self._cards[player] = card
def get_first_card(self) -> Card:
"""Return copy of first card in stash"""
return Card(
self._cards[self.first_player].color,
self._cards[self.first_player].value
) if len(self._cards) > 0 else None
def get_winner(self) -> int:
if not self.is_completed():
raise BridzikException('Nie je mozne urcit vitaza, kopka nie je dohrana.')
winner = None
winning_card = self.get_first_card()
for player_number in range(4):
if self._cards[player_number].color == self.get_first_card().color \
or self._cards[player_number].color == Card_colors['HEARTS']:
if self._cards[player_number].color == winning_card.color \
and self._cards[player_number].value >= winning_card.value:
winning_card = self._cards[player_number]
winner = player_number
elif self._cards[player_number].color == Card_colors['HEARTS']:
winning_card = self._cards[player_number]
winner = player_number
return winner
def get_active_player(self) -> int:
if not self.is_completed():
return (self.first_player + len(self._cards)) % 4
else:
raise BridzikException('Kopka je ukoncena.')
def get_cards(self) -> {}:
return self._cards.copy()
def is_completed(self) -> bool:
return len(self._cards) == 4
# pozbieraj tipy
# urci prveho
# zahraj n kopok:
# pozbieraj karty do kopky
# vyhodnot kopku
# pridaj tuto kopku vitazovy
# vyhodnot toto kolo podla tipov a ziskanych kopok
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import unittest
from game import Stash, cards, Card_colors, Card_values,\
RuleException, BridzikException, Card, Round
class StashCase(unittest.TestCase):
def test_first_card(self):
heart_7 = Card(Card_colors['HEARTS'], Card_values['C7'])
s = Stash(3)
s.add_card(heart_7, 3)
self.assertEqual(s.get_first_card(), heart_7)
heart_8 = Card(Card_colors['HEARTS'], Card_values['C8'])
s.add_card(heart_8, 1)
self.assertNotEqual(s.get_first_card(), heart_8)
self.assertEqual(s.get_first_card(), heart_7)
def test_add_cart(self):
heart_7 = Card(Card_colors['HEARTS'], Card_values['C7'])
leaves_7 = Card(Card_colors['LEAVES'], Card_values['C7'])
leaves_ace = Card(Card_colors['LEAVES'], Card_values['ACE'])
bells_10 = Card(Card_colors['BELLS'], Card_values['C10'])
acorns_10 = Card(Card_colors['ACORNS'], Card_values['C10'])
s = Stash(1)
s.add_card(heart_7, 1)
self.assertEqual(s._cards[1], heart_7)
s.add_card(leaves_7, 2)
self.assertEqual(s._cards[2], leaves_7)
s.add_card(leaves_ace, 3)
self.assertEqual(s._cards[3], leaves_ace)
s.add_card(bells_10, 0)
self.assertEqual(s._cards[0], bells_10)
self.assertRaises(BridzikException, s.add_card, card=bells_10, player=4)
self.assertRaises(BridzikException, s.add_card, card=acorns_10, player=0)
def test_get_winner(self):
heart_7 = Card(Card_colors['HEARTS'], Card_values['C7'])
leaves_7 = Card(Card_colors['LEAVES'], Card_values['C7'])
acorns_ace = Card(Card_colors['ACORNS'], Card_values['ACE'])
bells_10 = Card(Card_colors['BELLS'], Card_values['C10'])
# only heart takes stash
c1 = [leaves_7, heart_7, acorns_ace, bells_10]
s1 = Stash(0)
for i in range(4):
s1.add_card(c1[i], i)
self.assertEqual(s1.get_winner(), 1)
# highest color takes the stash
leaves_8 = Card(Card_colors['LEAVES'], Card_values['C8'])
leaves_lower = Card(Card_colors['LEAVES'], Card_values['LOWER'])
c2 = [leaves_8, leaves_7, acorns_ace, leaves_lower]
s2 = Stash(0)
for i in range(4):
s2.add_card(c2[i], i)
self.assertEqual(s2.get_winner(), 3)
# no matching color and no heart in stash
c3 = [bells_10, leaves_lower, acorns_ace, leaves_8]
s3 = Stash(0)
for i in range(4):
s3.add_card(c3[i], i)
self.assertEqual(s3.get_winner(), 0)
# highest heart takes the stash
heart_upper = Card(Card_colors['HEARTS'], Card_values['UPPER'])
c4 = [leaves_8, leaves_lower, heart_7, heart_upper]
s4 = Stash(0)
for i in range(4):
s4.add_card(c4[i], i)
self.assertEqual(s4.get_winner(), 3)
# test exceptions
s5 = Stash(3)
self.assertRaises(BridzikException, s5.get_winner)
def test_get_cards(self):
heart_7 = Card(Card_colors['HEARTS'], Card_values['C7'])
leaves_7 = Card(Card_colors['LEAVES'], Card_values['C7'])
acorns_ace = Card(Card_colors['ACORNS'], Card_values['ACE'])
bells_10 = Card(Card_colors['BELLS'], Card_values['C10'])
s = Stash(0)
self.assertEqual(s.get_cards(), {})
s.add_card(heart_7, 2)
self.assertEqual(s.get_cards(), {2: heart_7})
s.add_card(leaves_7, 3)
self.assertEqual(s.get_cards(), {2: heart_7, 3: leaves_7})
s.add_card(acorns_ace, 0)
self.assertEqual(s.get_cards(), {2: heart_7, 3: leaves_7, 0: acorns_ace})
s.add_card(bells_10, 1)
self.assertEqual(s.get_cards(), {2: heart_7, 3: leaves_7, 0: acorns_ace, 1: bells_10})
def test_is_complete(self):
heart_7 = Card(Card_colors['HEARTS'], Card_values['C7'])
leaves_7 = Card(Card_colors['LEAVES'], Card_values['C7'])
acorns_ace = Card(Card_colors['ACORNS'], Card_values['ACE'])
bells_10 = Card(Card_colors['BELLS'], Card_values['C10'])
s = Stash(0)
c = [heart_7, leaves_7, acorns_ace, bells_10]
for i in range(4):
self.assertFalse(s.is_completed())
s.add_card(c[0], i)
self.assertTrue(s.is_completed())
def test_get_active_player(self):
heart_7 = Card(Card_colors['HEARTS'], Card_values['C7'])
leaves_7 = Card(Card_colors['LEAVES'], Card_values['C7'])
leaves_ace = Card(Card_colors['LEAVES'], Card_values['ACE'])
bells_10 = Card(Card_colors['BELLS'], Card_values['C10'])
s = Stash(1)
self.assertEqual(s.get_active_player(), 1)
s.add_card(heart_7, 1)
self.assertEqual(s.get_active_player(), 2)
s.add_card(leaves_7, 2)
self.assertEqual(s.get_active_player(), 3)
s.add_card(leaves_ace, 3)
self.assertEqual(s.get_active_player(), 0)
s.add_card(bells_10, 0)
self.assertRaises(BridzikException, s.get_active_player)
class RoundCase(unittest.TestCase):
def test_add_player_guess(self):
r = Round(0, 1, cards)
self.assertRaises(BridzikException, r.add_player_guess, player=2, guess=0)
r.add_player_guess(1, 1)
self.assertEqual(r.guesses[1], 1)
self.assertRaises(BridzikException, r.add_player_guess, player=1, guess=0)
r.add_player_guess(2, 0)
self.assertEqual(r.guesses[2], 0)
r.add_player_guess(3, 2)
self.assertEqual(r.guesses[3], 2)
self.assertEqual(r.stashes, [])
self.assertRaises(BridzikException, r.add_player_guess, player=0, guess=5)
r.add_player_guess(0, 4)
self.assertEqual(r.guesses[0], 4)
self.assertEqual(r.stashes[0].first_player, 0)
def test_get_highest_guessing_player(self):
r1 = Round(0, 0, cards)
r1.add_player_guess(0, 2)
r1.add_player_guess(1, 1)
r1.add_player_guess(2, 3)
self.assertRaises(BridzikException, r1.get_highest_guessing_player)
r1.add_player_guess(3, 4)
self.assertEqual(r1.get_highest_guessing_player(), 3)
r2 = Round(0, 2, cards)
r2.add_player_guess(2, 5)
r2.add_player_guess(3, 0)
r2.add_player_guess(0, 1)
r2.add_player_guess(1, 1)
self.assertEqual(r2.get_highest_guessing_player(), 2)
def test_get_active_player(self):
r = Round(6, 1, cards)
self.assertEqual(r.get_active_player(), 1)
r.add_player_guess(1, 1)
self.assertEqual(r.get_active_player(), 2)
r.add_player_guess(2, 0)
self.assertEqual(r.get_active_player(), 3)
r.add_player_guess(3, 2)
self.assertEqual(r.get_active_player(), 0)
r.add_player_guess(0, 4)
self.assertEqual(r.get_active_player(), 0)
# TODO dokoncit pre prebiehajuce kolo
def test_play_card(self):
shuffler = lambda list: None
c0 = [
Card(Card_colors['BELLS'], Card_values['UPPER']),
Card(Card_colors['HEARTS'], Card_values['UPPER'])
]
c1 = [
Card(Card_colors['BELLS'], Card_values['C7']),
Card(Card_colors['HEARTS'], Card_values['C10'])
]
c2 = [
Card(Card_colors['BELLS'], Card_values['ACE']),
Card(Card_colors['BELLS'], Card_values['C8'])
]
c3 = [
Card(Card_colors['LEAVES'], Card_values['C7']),
Card(Card_colors['BELLS'], Card_values['LOWER'])
]
c = ['dummy']*24 + c0 + c1 + c2 + c3
r = Round(6, 1, c, shuffler)
r.add_player_guess(1, 0)
r.add_player_guess(2, 0)
r.add_player_guess(3, 1)
self.assertRaises(BridzikException, r.play_card, player=0, card=c0[0]) # neukoncene tipovanie
r.add_player_guess(0, 2)
self.assertRaises(BridzikException, r.play_card, player=1, card=c1[0]) # mimo poradia
r.play_card(0, c0[0])
self.assertRaises(BridzikException, r.play_card, player=1, card=c1[1]) # cerven namiesto farby
r.play_card(1, c1[0])
r.play_card(2, c2[0])
self.assertRaises(BridzikException, r.play_card, player=3, card=c3[0]) # ina farba
r.play_card(3, c3[1])
# print(c2)
# print(r.player_cards[2])
r.play_card(2, c2[1])
r.play_card(3, c3[0])
self.assertRaises(BridzikException, r.play_card, player=0, card=c0[0]) # uz zahrana karta
r.play_card(0, c0[1])
r.play_card(1, c1[1])
self.assertEqual(len(r.stashes), 2)
if __name__ == '__main__':
unittest.main(verbosity=2)