fix rusenie hier ked vsetkych odpoji

This commit is contained in:
tim
2026-07-03 19:16:41 +02:00
parent c4800fca0e
commit 7886b3a6b8
3 changed files with 51 additions and 12 deletions
+29 -10
View File
@@ -1,3 +1,4 @@
import asyncio
import hmac
import json
import os
@@ -273,19 +274,37 @@ async def send_error(sid: str, message: str):
await sio.emit("error", {"error": message}, to=sid)
# Ako dlho prezije nezacata hra, ked su vsetci hraci naraz offline. Na mobile
# sa socket bezne strati uz pri zamknuti obrazovky, takze okamzite zmazanie
# hry rusilo lobby, v ktorom hraci len cakali so zhasnutym telefonom.
LOBBY_ABANDON_GRACE_SECONDS = 10 * 60
async def _cleanup_abandoned_lobby(gid: str):
"""Po grace periode zmaz nezacatu hru, ak sa medzitym nikto nevratil.
Podmienka sa overuje az po uplynuti casu, takze pri navrate hraca je
task neskodny no-op (netreba nic rusit)."""
await asyncio.sleep(LOBBY_ABANDON_GRACE_SECONDS)
game = games.get(gid)
if game is not None and not game.started and not any(p.connected for p in game.players):
del games[gid]
await broadcast_lobby()
async def _mark_player_offline(game: "Game", player: "Player"):
"""Mark player disconnected. An unstarted game with nobody left is cleaned
up; a started game is kept in memory so it stays in the lobby and can be
resumed (it's torn down only by end_game)."""
"""Mark player disconnected. An unstarted game with nobody left gets a
delayed cleanup (mobile sockets drop on screen lock, so an immediate
delete would kill lobbies where everyone is just waiting); a started game
is kept in memory so it stays in the lobby and can be resumed (it's torn
down only by end_game)."""
player.connected = False
if not any(p.connected for p in game.players) and not game.started:
del games[game.gid]
else:
await sio.emit(
"player_connection",
{"order": player.order, "connected": False},
room=game.gid,
)
asyncio.create_task(_cleanup_abandoned_lobby(game.gid))
await sio.emit(
"player_connection",
{"order": player.order, "connected": False},
room=game.gid,
)
def _active_game(sid: str) -> "tuple[Game, dict] | None":