Boti: pauza pred vedenim kopky, spravne poradie broadcastov po tahu
Bot doteraz vedel zahodit prvu kartu novej kopky uz po BOT_MOVE_DELAY_SECONDS (0.8s), zatial co frontend zmetaciu animaciu predoslej kopky prehraval 1650ms -- karta tak "vyletela" uprostred zmetania. _run_bot_turns teraz pri vedeni novej kopky caka TRICK_SWEEP_SECONDS (1.7s), zhodne s SETTLE_MS+ COLLECT_MS v GameTable.tsx. _run_bot_turns tiez posielal player_cards PRED game_status (opacne ako human play_card handler) -- pri prechode do noveho kola tak klient dostal novu ruku skor, nez vedel, ze zacalo nove kolo, a fixne ju hned zobrazil. Poradie broadcastov je teraz zhodne s human handlerom. GameTable/Hand: ruka noveho kola sa zobrazi az po dobehnuti zmetacej animacie poslednej kopky predchadzajuceho kola (displayedHand + freeze efekt), a Hand.tsx rezervuje fixny priestor pre karty aj ked je ruka docasne prazdna, aby layout neposkakoval. tests/test_bots.py: nulovanie TRICK_SWEEP_SECONDS v setUpClass, aby testy zostali rychle. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -67,6 +67,7 @@ class BotAccountCase(unittest.TestCase):
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def setUpClass(cls):
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run(init_db())
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api.BOT_MOVE_DELAY_SECONDS = 0
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api.TRICK_SWEEP_SECONDS = 0
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def test_username_conventions(self):
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self.assertTrue(bots.is_bot_username("bot:heuristic-1"))
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@@ -115,6 +116,7 @@ class BotTurnLoopCase(unittest.TestCase):
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def setUpClass(cls):
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run(init_db())
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api.BOT_MOVE_DELAY_SECONDS = 0
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api.TRICK_SWEEP_SECONDS = 0
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def setUp(self):
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api.games.clear()
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