RL: pure-Python inferencia natrenovanej siete
py -m rl.export vyexportuje checkpoint do rl/weights/neural-bot.json (bit-exact float32, 1.3 MB) a rl/pure_net.py ho hra bez torch/numpy (stdlib forward pass, ~16 ms/tah). Testy parity: logity aj akcie sa zhoduju s torch, identicke trajektorie celych kol. Natrenovany model: 6.7-6.9 b/kolo proti vsetkym baseline-om (heuristika prekonana). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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"""Testy presnosti cisto-Python inferencie (rl/pure_net.py) voci torch.
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Jadro suity: na zivych observaciach z nahodne rozohranych kol sa porovnavaju
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logity a zvolene akcie pure-Python siete s torch sietou nacitanou z toho
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isteho checkpointu. Case bez torch (cisty beh, legalnost, determinizmus)
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bezia vzdy; porovnavacie case sa preskocia, ak torch nie je nainstalovany.
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"""
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import copy
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import os
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import unittest
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from random import Random
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from bridzik import Round
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from rl.encoding import encode_observation, guess_mask, index_card, play_mask
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from rl.env import PHASE_GUESS, RoundEnv
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from rl.evaluate import play_round
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from rl.players import RandomPlayer
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from rl.pure_net import DEFAULT_WEIGHTS_PATH, PureNet, PureNeuralPlayer
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WEIGHTS_AVAILABLE = os.path.exists(DEFAULT_WEIGHTS_PATH)
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try:
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import torch
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from rl.policy_player import NeuralPlayer
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from rl.train import load_checkpoint
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TORCH_AVAILABLE = True
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except ImportError: # pragma: no cover
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TORCH_AVAILABLE = False
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CHECKPOINT = os.path.join('rl', 'checkpoints', 'latest.pt')
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def _random_decision_points(rng, n_rounds=12):
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"""Vygeneruje zive rozhodovacie body (rnd, seat, faza) nahodnou hrou."""
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env = RoundEnv(rng)
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points = []
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for i in range(n_rounds):
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decision = env.reset(round_number=i % 8)
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while True:
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# snapshot -- env.round sa dalsou hrou mutuje
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points.append((copy.deepcopy(env.round), decision.player, decision.phase))
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action = rng.choice([a for a, ok in enumerate(decision.mask) if ok])
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decision, rewards, done = env.step(action)
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if done:
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break
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return points
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@unittest.skipUnless(WEIGHTS_AVAILABLE, 'chyba export vah (py -m rl.export)')
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class PureOnlyCase(unittest.TestCase):
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"""Bezi aj bez torch -- presne to, co pobezi v produkcii."""
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@classmethod
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def setUpClass(cls):
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cls.player = PureNeuralPlayer.load()
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def test_plays_legal_full_rounds(self):
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env = RoundEnv(Random(1))
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players = [self.player, self.player,
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RandomPlayer(Random(2)), RandomPlayer(Random(3))]
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for round_number in range(8):
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rewards = play_round(players, env, round_number)
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self.assertEqual(len(rewards), 4)
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def test_deterministic(self):
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r = Round(2, 0)
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self.assertEqual(self.player.guess(r, 0), self.player.guess(r, 0))
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def test_respects_masks(self):
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rng = Random(4)
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for rnd, seat, phase in _random_decision_points(rng, n_rounds=8):
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if phase == PHASE_GUESS:
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self.assertTrue(guess_mask(rnd)[self.player.guess(rnd, seat)])
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else:
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self.assertTrue(play_mask(rnd, seat)[self.player.play(rnd, seat)])
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@unittest.skipUnless(WEIGHTS_AVAILABLE and TORCH_AVAILABLE
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and os.path.exists(CHECKPOINT),
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'treba torch + checkpoint + export vah')
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class TorchParityCase(unittest.TestCase):
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"""Zhoda pure-Python inferencie s torch na tom istom checkpointe."""
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@classmethod
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def setUpClass(cls):
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cls.pure = PureNet.load()
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cls.torch_net = load_checkpoint(CHECKPOINT)
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cls.torch_net.eval()
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cls.points = _random_decision_points(Random(7), n_rounds=16)
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def _torch_logits(self, obs, phase):
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with torch.no_grad():
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guess_logits, play_logits, _ = self.torch_net(
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torch.tensor(obs, dtype=torch.float32).unsqueeze(0)
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)
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t = guess_logits if phase == PHASE_GUESS else play_logits
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return t.squeeze(0).tolist()
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def test_logits_match(self):
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"""Logity sa zhoduju na ~1e-4 (rozdiel = len poradie scitovania
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float32 vs float64, ziadna strata z exportu -- vahy su bit-exact)."""
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worst = 0.0
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for rnd, seat, phase in self.points:
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obs = encode_observation(rnd, seat)
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pure = self.pure.guess_logits(obs) if phase == PHASE_GUESS \
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else self.pure.play_logits(obs)
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ref = self._torch_logits(obs, phase)
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for a, b in zip(pure, ref):
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worst = max(worst, abs(a - b))
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self.assertLess(worst, 1e-3, f'najvacsi rozdiel logitov: {worst}')
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def test_actions_match(self):
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"""Zvolena akcia je identicka vzdy, ked nejde o numericku remizu
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(top-2 logity blizsie nez 1e-3 -- prakticky nenastava)."""
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player = PureNeuralPlayer(self.pure)
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torch_player = NeuralPlayer(self.torch_net, greedy=True)
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compared = ties = 0
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for rnd, seat, phase in self.points:
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obs = encode_observation(rnd, seat)
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if phase == PHASE_GUESS:
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a, b = player.guess(rnd, seat), torch_player.guess(rnd, seat)
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mask = guess_mask(rnd)
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logits = self.pure.guess_logits(obs)
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else:
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a, b = player.play(rnd, seat), torch_player.play(rnd, seat)
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mask = play_mask(rnd, seat)
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logits = self.pure.play_logits(obs)
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allowed = sorted((logits[i] for i in range(len(mask)) if mask[i]),
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reverse=True)
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if len(allowed) > 1 and allowed[0] - allowed[1] < 1e-3:
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ties += 1 # numericka remiza -- volba je legitimne lubovolna
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continue
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compared += 1
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self.assertEqual(a, b, f'akcie sa lisia mimo remizy ({phase})')
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self.assertGreater(compared, 50) # test realne porovnaval
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def test_full_rounds_identical_trajectories(self):
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"""Dve identicke partie: pure aj torch hrac na vsetkych 4 sedadlach
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s rovnakym rozdanim musia zahrat uplne rovnake kolo."""
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pure_player = PureNeuralPlayer(self.pure)
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torch_player = NeuralPlayer(self.torch_net, greedy=True)
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for round_number in range(8):
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results = []
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for player in (pure_player, torch_player):
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env = RoundEnv(Random(100 + round_number))
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rewards = play_round([player] * 4, env, round_number)
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results.append((rewards,
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sorted(str(s.get_cards())
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for s in env.round.stashes)))
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self.assertEqual(results[0], results[1])
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if __name__ == '__main__':
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unittest.main(verbosity=2)
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