RL: pure-Python inferencia natrenovanej siete

py -m rl.export vyexportuje checkpoint do rl/weights/neural-bot.json
(bit-exact float32, 1.3 MB) a rl/pure_net.py ho hra bez torch/numpy
(stdlib forward pass, ~16 ms/tah). Testy parity: logity aj akcie sa
zhoduju s torch, identicke trajektorie celych kol. Natrenovany model:
6.7-6.9 b/kolo proti vsetkym baseline-om (heuristika prekonana).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
tim
2026-07-07 18:49:55 +02:00
co-authored by Claude Fable 5
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commit 9a750756c5
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"""Testy presnosti cisto-Python inferencie (rl/pure_net.py) voci torch.
Jadro suity: na zivych observaciach z nahodne rozohranych kol sa porovnavaju
logity a zvolene akcie pure-Python siete s torch sietou nacitanou z toho
isteho checkpointu. Case bez torch (cisty beh, legalnost, determinizmus)
bezia vzdy; porovnavacie case sa preskocia, ak torch nie je nainstalovany.
"""
import copy
import os
import unittest
from random import Random
from bridzik import Round
from rl.encoding import encode_observation, guess_mask, index_card, play_mask
from rl.env import PHASE_GUESS, RoundEnv
from rl.evaluate import play_round
from rl.players import RandomPlayer
from rl.pure_net import DEFAULT_WEIGHTS_PATH, PureNet, PureNeuralPlayer
WEIGHTS_AVAILABLE = os.path.exists(DEFAULT_WEIGHTS_PATH)
try:
import torch
from rl.policy_player import NeuralPlayer
from rl.train import load_checkpoint
TORCH_AVAILABLE = True
except ImportError: # pragma: no cover
TORCH_AVAILABLE = False
CHECKPOINT = os.path.join('rl', 'checkpoints', 'latest.pt')
def _random_decision_points(rng, n_rounds=12):
"""Vygeneruje zive rozhodovacie body (rnd, seat, faza) nahodnou hrou."""
env = RoundEnv(rng)
points = []
for i in range(n_rounds):
decision = env.reset(round_number=i % 8)
while True:
# snapshot -- env.round sa dalsou hrou mutuje
points.append((copy.deepcopy(env.round), decision.player, decision.phase))
action = rng.choice([a for a, ok in enumerate(decision.mask) if ok])
decision, rewards, done = env.step(action)
if done:
break
return points
@unittest.skipUnless(WEIGHTS_AVAILABLE, 'chyba export vah (py -m rl.export)')
class PureOnlyCase(unittest.TestCase):
"""Bezi aj bez torch -- presne to, co pobezi v produkcii."""
@classmethod
def setUpClass(cls):
cls.player = PureNeuralPlayer.load()
def test_plays_legal_full_rounds(self):
env = RoundEnv(Random(1))
players = [self.player, self.player,
RandomPlayer(Random(2)), RandomPlayer(Random(3))]
for round_number in range(8):
rewards = play_round(players, env, round_number)
self.assertEqual(len(rewards), 4)
def test_deterministic(self):
r = Round(2, 0)
self.assertEqual(self.player.guess(r, 0), self.player.guess(r, 0))
def test_respects_masks(self):
rng = Random(4)
for rnd, seat, phase in _random_decision_points(rng, n_rounds=8):
if phase == PHASE_GUESS:
self.assertTrue(guess_mask(rnd)[self.player.guess(rnd, seat)])
else:
self.assertTrue(play_mask(rnd, seat)[self.player.play(rnd, seat)])
@unittest.skipUnless(WEIGHTS_AVAILABLE and TORCH_AVAILABLE
and os.path.exists(CHECKPOINT),
'treba torch + checkpoint + export vah')
class TorchParityCase(unittest.TestCase):
"""Zhoda pure-Python inferencie s torch na tom istom checkpointe."""
@classmethod
def setUpClass(cls):
cls.pure = PureNet.load()
cls.torch_net = load_checkpoint(CHECKPOINT)
cls.torch_net.eval()
cls.points = _random_decision_points(Random(7), n_rounds=16)
def _torch_logits(self, obs, phase):
with torch.no_grad():
guess_logits, play_logits, _ = self.torch_net(
torch.tensor(obs, dtype=torch.float32).unsqueeze(0)
)
t = guess_logits if phase == PHASE_GUESS else play_logits
return t.squeeze(0).tolist()
def test_logits_match(self):
"""Logity sa zhoduju na ~1e-4 (rozdiel = len poradie scitovania
float32 vs float64, ziadna strata z exportu -- vahy su bit-exact)."""
worst = 0.0
for rnd, seat, phase in self.points:
obs = encode_observation(rnd, seat)
pure = self.pure.guess_logits(obs) if phase == PHASE_GUESS \
else self.pure.play_logits(obs)
ref = self._torch_logits(obs, phase)
for a, b in zip(pure, ref):
worst = max(worst, abs(a - b))
self.assertLess(worst, 1e-3, f'najvacsi rozdiel logitov: {worst}')
def test_actions_match(self):
"""Zvolena akcia je identicka vzdy, ked nejde o numericku remizu
(top-2 logity blizsie nez 1e-3 -- prakticky nenastava)."""
player = PureNeuralPlayer(self.pure)
torch_player = NeuralPlayer(self.torch_net, greedy=True)
compared = ties = 0
for rnd, seat, phase in self.points:
obs = encode_observation(rnd, seat)
if phase == PHASE_GUESS:
a, b = player.guess(rnd, seat), torch_player.guess(rnd, seat)
mask = guess_mask(rnd)
logits = self.pure.guess_logits(obs)
else:
a, b = player.play(rnd, seat), torch_player.play(rnd, seat)
mask = play_mask(rnd, seat)
logits = self.pure.play_logits(obs)
allowed = sorted((logits[i] for i in range(len(mask)) if mask[i]),
reverse=True)
if len(allowed) > 1 and allowed[0] - allowed[1] < 1e-3:
ties += 1 # numericka remiza -- volba je legitimne lubovolna
continue
compared += 1
self.assertEqual(a, b, f'akcie sa lisia mimo remizy ({phase})')
self.assertGreater(compared, 50) # test realne porovnaval
def test_full_rounds_identical_trajectories(self):
"""Dve identicke partie: pure aj torch hrac na vsetkych 4 sedadlach
s rovnakym rozdanim musia zahrat uplne rovnake kolo."""
pure_player = PureNeuralPlayer(self.pure)
torch_player = NeuralPlayer(self.torch_net, greedy=True)
for round_number in range(8):
results = []
for player in (pure_player, torch_player):
env = RoundEnv(Random(100 + round_number))
rewards = play_round([player] * 4, env, round_number)
results.append((rewards,
sorted(str(s.get_cards())
for s in env.round.stashes)))
self.assertEqual(results[0], results[1])
if __name__ == '__main__':
unittest.main(verbosity=2)