RL: pure-Python inferencia natrenovanej siete
py -m rl.export vyexportuje checkpoint do rl/weights/neural-bot.json (bit-exact float32, 1.3 MB) a rl/pure_net.py ho hra bez torch/numpy (stdlib forward pass, ~16 ms/tah). Testy parity: logity aj akcie sa zhoduju s torch, identicke trajektorie celych kol. Natrenovany model: 6.7-6.9 b/kolo proti vsetkym baseline-om (heuristika prekonana). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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"""Export vah natrenovanej siete do formatu pre cisto-Python inferenciu.
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Torch je len trenovacia zavislost (host); produkcia hra cez rl/pure_net.py,
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ktory cita tento subor bez torch/numpy. Vahy sa uladaju ako base64 float32
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little-endian (bit-exact kopia checkpointu, ziadna strata presnosti).
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Pouzitie:
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py -m rl.export rl/checkpoints/latest.pt rl/weights/neural-bot.json
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"""
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import argparse
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import base64
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import json
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import os
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from rl.encoding import OBS_DIM
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from rl.train import load_checkpoint
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DEFAULT_WEIGHTS_PATH = os.path.join('rl', 'weights', 'neural-bot.json')
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def _pack(tensor) -> dict:
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"""Tensor -> {shape, base64 float32 LE}. Cez struct, bez numpy -- tolist()
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vracia presne hodnoty float32, takze zapis je bit-exact."""
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import struct
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data = tensor.detach().to('cpu').contiguous().float()
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flat = data.reshape(-1).tolist()
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return {
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'shape': list(data.shape),
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'data': base64.b64encode(struct.pack(f'<{len(flat)}f', *flat)).decode('ascii'),
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}
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def export(checkpoint_path: str, out_path: str) -> dict:
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net = load_checkpoint(checkpoint_path)
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hidden = net.trunk[0].out_features
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payload = {
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'obs_dim': OBS_DIM,
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'hidden': hidden,
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'weights': {
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'trunk0_w': _pack(net.trunk[0].weight),
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'trunk0_b': _pack(net.trunk[0].bias),
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'trunk2_w': _pack(net.trunk[2].weight),
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'trunk2_b': _pack(net.trunk[2].bias),
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'guess_w': _pack(net.guess_head.weight),
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'guess_b': _pack(net.guess_head.bias),
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'play_w': _pack(net.play_head.weight),
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'play_b': _pack(net.play_head.bias),
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},
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}
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os.makedirs(os.path.dirname(out_path), exist_ok=True)
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with open(out_path, 'w') as f:
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json.dump(payload, f)
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return payload
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def main():
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parser = argparse.ArgumentParser(description='Export vah pre pure-Python inferenciu')
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parser.add_argument('checkpoint', nargs='?', default='rl/checkpoints/latest.pt')
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parser.add_argument('out', nargs='?', default=DEFAULT_WEIGHTS_PATH)
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args = parser.parse_args()
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payload = export(args.checkpoint, args.out)
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size = os.path.getsize(args.out)
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print(f'Exportovane: {args.checkpoint} (hidden={payload["hidden"]}) '
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f'-> {args.out} ({size / 1024:.0f} kB)')
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if __name__ == '__main__':
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main()
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+114
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"""Cisto-Python inferencia natrenovanej siete (stdlib only, bez torch/numpy).
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Nacita vahy z exportu rl/export.py a implementuje forward pass MLP
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(trunk 2x ReLU + guess/play hlavy). Sluzi produkcnym botom v api/bots.py --
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torch ostava len trenovacia zavislost na hoste. Presnost overuje
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tests/test_pure_net.py porovnanim s torch vystupmi na zivych observaciach.
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Vykon: ~250k nasobeni na tah (~desiatky ms) -- pri pauze medzi tahmi bota
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(BOT_MOVE_DELAY_SECONDS) nepostrehnutelne.
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"""
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import base64
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import json
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import os
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import struct
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from rl.encoding import (
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N_GUESS_ACTIONS, N_PLAY_ACTIONS, OBS_DIM,
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encode_observation, guess_mask, play_mask,
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)
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DEFAULT_WEIGHTS_PATH = os.path.join(
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os.path.dirname(__file__), 'weights', 'neural-bot.json'
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)
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def _unpack(entry: dict):
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"""{shape, base64 f32 LE} -> matica (list riadkov) alebo vektor."""
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flat = list(struct.unpack(
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f'<{_numel(entry["shape"])}f', base64.b64decode(entry['data'])
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))
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shape = entry['shape']
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if len(shape) == 1:
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return flat
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rows, cols = shape
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return [flat[r * cols:(r + 1) * cols] for r in range(rows)]
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def _numel(shape: list) -> int:
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n = 1
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for dim in shape:
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n *= dim
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return n
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def _linear(weight, bias, x):
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"""weight (out x in) @ x + bias -- radove poradie ako torch.nn.Linear."""
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return [sum(w * v for w, v in zip(row, x)) + b
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for row, b in zip(weight, bias)]
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def _relu(x):
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return [v if v > 0.0 else 0.0 for v in x]
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class PureNet:
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def __init__(self, payload: dict):
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if payload['obs_dim'] != OBS_DIM:
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raise ValueError(
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f'Vahy su pre obs_dim={payload["obs_dim"]}, kod ma {OBS_DIM} '
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'-- treba re-export z aktualneho checkpointu.'
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)
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w = payload['weights']
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self.trunk0_w = _unpack(w['trunk0_w'])
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self.trunk0_b = _unpack(w['trunk0_b'])
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self.trunk2_w = _unpack(w['trunk2_w'])
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self.trunk2_b = _unpack(w['trunk2_b'])
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self.guess_w = _unpack(w['guess_w'])
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self.guess_b = _unpack(w['guess_b'])
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self.play_w = _unpack(w['play_w'])
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self.play_b = _unpack(w['play_b'])
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@classmethod
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def load(cls, path: str = DEFAULT_WEIGHTS_PATH) -> 'PureNet':
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with open(path) as f:
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return cls(json.load(f))
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def _trunk(self, obs):
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h = _relu(_linear(self.trunk0_w, self.trunk0_b, obs))
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return _relu(_linear(self.trunk2_w, self.trunk2_b, h))
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def guess_logits(self, obs) -> list:
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return _linear(self.guess_w, self.guess_b, self._trunk(obs))
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def play_logits(self, obs) -> list:
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return _linear(self.play_w, self.play_b, self._trunk(obs))
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def _masked_argmax(logits: list, mask: list) -> int:
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best, best_value = None, None
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for i, allowed in enumerate(mask):
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if allowed and (best is None or logits[i] > best_value):
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best, best_value = i, logits[i]
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return best
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class PureNeuralPlayer:
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"""Greedy hrac nad PureNet -- rovnake rozhranie a rovnake vstupy
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(observacia + maska) ako rl.policy_player.NeuralPlayer(greedy=True)."""
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def __init__(self, net: PureNet):
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self.net = net
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@classmethod
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def load(cls, path: str = DEFAULT_WEIGHTS_PATH) -> 'PureNeuralPlayer':
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return cls(PureNet.load(path))
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def guess(self, rnd, seat: int) -> int:
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obs = encode_observation(rnd, seat)
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return _masked_argmax(self.net.guess_logits(obs), guess_mask(rnd))
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def play(self, rnd, seat: int) -> int:
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obs = encode_observation(rnd, seat)
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return _masked_argmax(self.net.play_logits(obs), play_mask(rnd, seat))
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File diff suppressed because one or more lines are too long
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"""Testy presnosti cisto-Python inferencie (rl/pure_net.py) voci torch.
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Jadro suity: na zivych observaciach z nahodne rozohranych kol sa porovnavaju
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logity a zvolene akcie pure-Python siete s torch sietou nacitanou z toho
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isteho checkpointu. Case bez torch (cisty beh, legalnost, determinizmus)
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bezia vzdy; porovnavacie case sa preskocia, ak torch nie je nainstalovany.
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"""
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import copy
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import os
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import unittest
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from random import Random
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from bridzik import Round
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from rl.encoding import encode_observation, guess_mask, index_card, play_mask
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from rl.env import PHASE_GUESS, RoundEnv
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from rl.evaluate import play_round
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from rl.players import RandomPlayer
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from rl.pure_net import DEFAULT_WEIGHTS_PATH, PureNet, PureNeuralPlayer
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WEIGHTS_AVAILABLE = os.path.exists(DEFAULT_WEIGHTS_PATH)
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try:
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import torch
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from rl.policy_player import NeuralPlayer
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from rl.train import load_checkpoint
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TORCH_AVAILABLE = True
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except ImportError: # pragma: no cover
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TORCH_AVAILABLE = False
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CHECKPOINT = os.path.join('rl', 'checkpoints', 'latest.pt')
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def _random_decision_points(rng, n_rounds=12):
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"""Vygeneruje zive rozhodovacie body (rnd, seat, faza) nahodnou hrou."""
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env = RoundEnv(rng)
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points = []
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for i in range(n_rounds):
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decision = env.reset(round_number=i % 8)
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while True:
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# snapshot -- env.round sa dalsou hrou mutuje
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points.append((copy.deepcopy(env.round), decision.player, decision.phase))
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action = rng.choice([a for a, ok in enumerate(decision.mask) if ok])
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decision, rewards, done = env.step(action)
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if done:
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break
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return points
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@unittest.skipUnless(WEIGHTS_AVAILABLE, 'chyba export vah (py -m rl.export)')
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class PureOnlyCase(unittest.TestCase):
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"""Bezi aj bez torch -- presne to, co pobezi v produkcii."""
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@classmethod
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def setUpClass(cls):
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cls.player = PureNeuralPlayer.load()
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def test_plays_legal_full_rounds(self):
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env = RoundEnv(Random(1))
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players = [self.player, self.player,
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RandomPlayer(Random(2)), RandomPlayer(Random(3))]
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for round_number in range(8):
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rewards = play_round(players, env, round_number)
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self.assertEqual(len(rewards), 4)
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def test_deterministic(self):
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r = Round(2, 0)
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self.assertEqual(self.player.guess(r, 0), self.player.guess(r, 0))
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def test_respects_masks(self):
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rng = Random(4)
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for rnd, seat, phase in _random_decision_points(rng, n_rounds=8):
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if phase == PHASE_GUESS:
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self.assertTrue(guess_mask(rnd)[self.player.guess(rnd, seat)])
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else:
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self.assertTrue(play_mask(rnd, seat)[self.player.play(rnd, seat)])
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@unittest.skipUnless(WEIGHTS_AVAILABLE and TORCH_AVAILABLE
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and os.path.exists(CHECKPOINT),
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'treba torch + checkpoint + export vah')
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class TorchParityCase(unittest.TestCase):
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"""Zhoda pure-Python inferencie s torch na tom istom checkpointe."""
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@classmethod
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def setUpClass(cls):
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cls.pure = PureNet.load()
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cls.torch_net = load_checkpoint(CHECKPOINT)
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cls.torch_net.eval()
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cls.points = _random_decision_points(Random(7), n_rounds=16)
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def _torch_logits(self, obs, phase):
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with torch.no_grad():
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guess_logits, play_logits, _ = self.torch_net(
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torch.tensor(obs, dtype=torch.float32).unsqueeze(0)
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)
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t = guess_logits if phase == PHASE_GUESS else play_logits
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return t.squeeze(0).tolist()
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def test_logits_match(self):
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"""Logity sa zhoduju na ~1e-4 (rozdiel = len poradie scitovania
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float32 vs float64, ziadna strata z exportu -- vahy su bit-exact)."""
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worst = 0.0
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for rnd, seat, phase in self.points:
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obs = encode_observation(rnd, seat)
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pure = self.pure.guess_logits(obs) if phase == PHASE_GUESS \
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else self.pure.play_logits(obs)
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ref = self._torch_logits(obs, phase)
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for a, b in zip(pure, ref):
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worst = max(worst, abs(a - b))
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self.assertLess(worst, 1e-3, f'najvacsi rozdiel logitov: {worst}')
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def test_actions_match(self):
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"""Zvolena akcia je identicka vzdy, ked nejde o numericku remizu
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(top-2 logity blizsie nez 1e-3 -- prakticky nenastava)."""
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player = PureNeuralPlayer(self.pure)
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torch_player = NeuralPlayer(self.torch_net, greedy=True)
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compared = ties = 0
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for rnd, seat, phase in self.points:
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obs = encode_observation(rnd, seat)
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if phase == PHASE_GUESS:
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a, b = player.guess(rnd, seat), torch_player.guess(rnd, seat)
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mask = guess_mask(rnd)
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logits = self.pure.guess_logits(obs)
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else:
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a, b = player.play(rnd, seat), torch_player.play(rnd, seat)
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mask = play_mask(rnd, seat)
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logits = self.pure.play_logits(obs)
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allowed = sorted((logits[i] for i in range(len(mask)) if mask[i]),
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reverse=True)
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if len(allowed) > 1 and allowed[0] - allowed[1] < 1e-3:
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ties += 1 # numericka remiza -- volba je legitimne lubovolna
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continue
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compared += 1
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self.assertEqual(a, b, f'akcie sa lisia mimo remizy ({phase})')
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self.assertGreater(compared, 50) # test realne porovnaval
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def test_full_rounds_identical_trajectories(self):
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"""Dve identicke partie: pure aj torch hrac na vsetkych 4 sedadlach
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s rovnakym rozdanim musia zahrat uplne rovnake kolo."""
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pure_player = PureNeuralPlayer(self.pure)
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torch_player = NeuralPlayer(self.torch_net, greedy=True)
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for round_number in range(8):
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results = []
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for player in (pure_player, torch_player):
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env = RoundEnv(Random(100 + round_number))
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rewards = play_round([player] * 4, env, round_number)
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results.append((rewards,
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sorted(str(s.get_cards())
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for s in env.round.stashes)))
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self.assertEqual(results[0], results[1])
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if __name__ == '__main__':
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unittest.main(verbosity=2)
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