Add leave_game and enrich game_status for frontend integration
- leave_game: explicit exit from the lobby/game. Before start it frees the seat; after start it keeps the seat (token reconnect still works) and marks the player offline, dropping the game once empty. - Seat assignment now picks the lowest free order, so leaving a lobby before start no longer collides order numbers on the next join. - game_status is now self-contained: adds players roster (order/name/connected), series_number, round_number and cards_in_round (= trick count / max bid), so the game view no longer has to stitch the lobby snapshot. - Add Game.player_by_order helper. Tests: +5 (roster/round meta, leave-before-start frees seat, leave drops empty game, leave started game keeps seat offline, leave noop). Suite: 34. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -168,6 +168,54 @@ class SocketLayerCase(unittest.IsolatedAsyncioTestCase):
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await api.reconnect_to_game("zzz", gid, "wrong-token")
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self.assertEqual(self.last("error")["data"]["error"], "Neplatny token pre pripojenie.")
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# --- self-contained game_status --------------------------------------
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async def test_game_status_carries_roster_and_round_meta(self):
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gid = await self.make_started_game()
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self.emits.clear()
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await api.game_status("s0")
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data = self.last("game_status")["data"]
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self.assertEqual(data["round_number"], 0)
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self.assertEqual(data["cards_in_round"], 8)
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self.assertEqual(data["series_number"], 0)
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roster = data["players"]
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self.assertEqual([p["order"] for p in roster], [0, 1, 2, 3])
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self.assertEqual([p["name"] for p in roster], ["P0", "P1", "P2", "P3"])
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self.assertTrue(all(p["connected"] for p in roster))
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# --- leave_game -------------------------------------------------------
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async def test_leave_before_start_frees_the_seat(self):
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gid = await self.make_game()
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await api.register_player("s0", gid, "P0")
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await api.register_player("s1", gid, "P1")
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await api.leave_game("s0") # order 0 leaves
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self.assertNotIn("s0", api.sessions)
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self.assertEqual([p.order for p in api.games[gid].players], [1])
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# the freed seat 0 is reused by the next joiner
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await api.register_player("s2", gid, "P2")
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self.assertEqual(api.sessions["s2"]["order"], 0)
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async def test_leave_last_lobby_player_drops_game(self):
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gid = await self.make_game()
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await api.register_player("s0", gid, "P0")
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await api.leave_game("s0")
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self.assertNotIn(gid, api.games)
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async def test_leave_started_game_keeps_seat_marks_offline(self):
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gid = await self.make_started_game()
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await api.leave_game("s1")
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self.assertNotIn("s1", api.sessions)
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player = api.games[gid].player_by_order(1)
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self.assertIsNotNone(player) # seat kept for reconnect
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self.assertFalse(player.connected)
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self.assertIn(gid, api.games) # others still in
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async def test_leave_without_session_is_a_noop(self):
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await api.leave_game("ghost")
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# no exception, and no error emitted to a non-participant
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self.assertEqual(self.events("error"), [])
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# --- disconnect & cleanup --------------------------------------------
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async def test_disconnect_marks_player_then_drops_empty_game(self):
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