Trik: posledna karta sa prida bez blikania, kopka sa zmetie k vitazovi

Doteraz sa pri hodeni 4. karty cela kopka na frame stratila (displayedStash
padol na lingeredStash nastaveny az v useEffekte) a nasledne sa vsetky karty
znovu vlietli. Teraz sa previous_stash cita synchronne, takze posledna karta
len pribudne k trom uz leziacim, a potom sa cela kopka odsunie animaciou
smerom k sedadlu, ktore kopku vyhralo (stashWinner podla pravidiel enginu).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
tim
2026-07-07 10:59:42 +02:00
co-authored by Claude Opus 4.8
parent 1fbba5a7e1
commit fb90737944
3 changed files with 92 additions and 17 deletions
+30 -1
View File
@@ -1,4 +1,4 @@
import type { CardColor, Hand } from '../types';
import type { CardColor, CardValue, Hand, StashData } from '../types';
export function computePlayable(hand: Hand, ledColor: CardColor | null): Set<string> {
const keys = Object.keys(hand);
@@ -13,6 +13,35 @@ export function computePlayable(hand: Hand, ledColor: CardColor | null): Set<str
return new Set(keys);
}
const VALUE_ORDER: CardValue[] = ['C7', 'C8', 'C9', 'C10', 'LOWER', 'UPPER', 'KING', 'ACE'];
/** Seat that wins a completed 4-card trick — mirrors Stash.get_winner in the
* engine: HEARTS (červeň) is the permanent trump, otherwise the highest card
* of the led colour wins. Safe to call on a partial stash (returns the current
* leader among the cards played so far). */
export function stashWinner(stash: StashData): number {
const led = stash.cards[String(stash.first_player)];
if (!led) return stash.first_player;
let winner = stash.first_player;
let best = led;
for (let i = 0; i < 4; i++) {
const c = stash.cards[String(i)];
if (!c) continue;
if (c.color === led.color || c.color === 'HEARTS') {
if (c.color === best.color) {
if (VALUE_ORDER.indexOf(c.value) >= VALUE_ORDER.indexOf(best.value)) {
best = c;
winner = i;
}
} else if (c.color === 'HEARTS') {
best = c;
winner = i;
}
}
}
return winner;
}
/** The bid the last guesser may not make: the four bids must not sum to the
* number of tricks in the round (mirrors Round.add_player_guess in the engine).
* Returns null while earlier players are still guessing. */