Pageview beacony uz neposielaju player_id z klienta (nedovereny vstup na
neautentifikovanom endpointe) -- prihlasenie sa eviduje server-side ako
event "login" (aj z registracie), s player_id skutocneho uctu. Admin
dashboard dostal prepinac scope vsetci/prihlaseni, ktory konzistentne
pocita grafy aj tabulky (kazdy login samostatne, navstevnicky den pre
anonymnu navstevnost). PageView.country teraz uklada cely anglicky nazov
krajiny namiesto ISO kodu (potrebna zmena schemy). Pridane sledovanie
klikov na "Pravidla hry" aj z GameList.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Records pageviews (path, referrer, browser/OS/device, IP, GeoIP country) via
a POST /api/track beacon into a new PageView table, and exposes aggregated
daily/breakdown stats behind a token-gated GET /api/admin/stats endpoint with
brute-force lockout. Frontend gets a /admin dashboard (charts + breakdown
tables) built on recharts, with a switchable per-day pageviews chart.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- db/ package: async SQLAlchemy engine + Player/Game/Guess models
- api/auth.py: passwordless TOTP login (pyotp), session token via socket auth
- api/history.py: record guesses/points, DB-backed standings, restore
unfinished games on startup, host-only end_game
- api/__init__.py: auth-gated handlers, accounts map, rejoin via account
- frontend: Auth (QR + code) and History pages, resume/end-game in lobby/table
- docker-compose: real PostgreSQL service wired via DATABASE_URL
- tests_history.py for the persistence/auth layer; refresh CLAUDE.md
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>