Commit Graph
15 Commits
Author SHA1 Message Date
timandClaude Opus 4.8 6c95c64398 Skore: slim scrollbar v style hry namiesto OS defaultu
Zoznam kol v Standings (herny sidebar aj mobilny panel) pouzival hrubu
systemovu lavicu scrollbaru, ktora nesedela do velvet/gold temy. Novy
.velvet-scroll (index.css) da tenky priehladny track a zlaty polopriehladny
thumb (webkit + Firefox scrollbar-color).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 11:00:56 +02:00
timandClaude Opus 4.8 fb90737944 Trik: posledna karta sa prida bez blikania, kopka sa zmetie k vitazovi
Doteraz sa pri hodeni 4. karty cela kopka na frame stratila (displayedStash
padol na lingeredStash nastaveny az v useEffekte) a nasledne sa vsetky karty
znovu vlietli. Teraz sa previous_stash cita synchronne, takze posledna karta
len pribudne k trom uz leziacim, a potom sa cela kopka odsunie animaciou
smerom k sedadlu, ktore kopku vyhralo (stashWinner podla pravidiel enginu).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 10:59:42 +02:00
tim 80929e7fed Skore: scrollovatelny zoznam s collapse serii, zrusenie preciarkavania
Standings.tsx rozdeleny na fixnu hlavicku, scrollovatelny zoznam kol
(overflow-y-auto, na mobile max-h-45vh) a fixne sucty, takze pri viacerych
odohratych kolach je vidno cely priebeh. Dokoncena seria (riadok Sigma) je
teraz klikatelna a zbaluje/rozbaluje svoje kola.

Zaroven zruseny line-through pri neuspesnom tipe v hernom pohlade aj v
detaile hry (History.tsx) -- neuspesny tip sa teraz len zobrazuje tlmenou farbou.
2026-07-07 00:21:34 +02:00
timandClaude Fable 5 5b9d6342ad Auth: nedokoncena registracia sa da dokoncit novym QR kodom
Ucet bez potvrdeneho kodu (auth_token is NULL a totp_last_step == 0)
uz neblokuje meno: opakovany register_account vyda novy secret (stary
QR prestane platit) a login vyhodi RegistrationIncomplete, na ktoru
server odpovie novym QR -- klient sa prepne na registracny tab.
Admin statistiky vykazuju nedokoncene registracie osobitne, Hraci
celkom pocita len potvrdene ucty. Novy event register v analytike.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 17:34:03 +02:00
timandClaude Fable 5 53274607b1 Donate stranka: PAY by square QR s vyberom sumy
Linka Na kavu v hlavicke lobby vedie na /donate. QR sa generuje
dynamicky (balicek bysquare) pre presety 1/2/5 EUR alebo vlastnu sumu;
IBAN sa da skopirovat do schranky. Navstevy loguje existujuci
pageview beacon.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 16:54:49 +02:00
timandClaude Fable 5 aed0cd5d7f Analytika: /auth sa uz nesleduje -- 1:1 duplicita landing eventu
Na /auth sa da dostat len plnym loadom stranky (vsetky interne
redirecty nan su REPLACE a beacon ich skipuje) a kazdy plny load uz
posiela event landing. Kazdy riadok /auth by tak mal dvojicku z toho
isteho loadu. Skip na frontende aj v _SKIPPED_PATHS (pokryje aj stare
cache-ovane verzie frontendu). Stare /auth riadky v DB ostavaju.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 16:06:39 +02:00
timandClaude Fable 5 42f8dfdcf0 Analytika: landing event zachytava prvu navstevu aj s referrerom
Navsteva zacinajuca na / (preklik z FB/Messengeru, natukanie domeny)
doteraz nezanechala v page_views ziadny zaznam: / je v skip liste
beaconu a gate redirect na /auth je REPLACE navigacia, takze sa skipli
oba hopy a referrer sa stratil. trackLanding() v main.tsx posle raz za
kazdy plny load stranky pomenovany event landing s document.referrer.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 15:39:11 +02:00
timandClaude Sonnet 5 28bb045274 Rozsirenie analytiky: login event, prepinac vsetci/prihlaseni, plny nazov krajiny
Pageview beacony uz neposielaju player_id z klienta (nedovereny vstup na
neautentifikovanom endpointe) -- prihlasenie sa eviduje server-side ako
event "login" (aj z registracie), s player_id skutocneho uctu. Admin
dashboard dostal prepinac scope vsetci/prihlaseni, ktory konzistentne
pocita grafy aj tabulky (kazdy login samostatne, navstevnicky den pre
anonymnu navstevnost). PageView.country teraz uklada cely anglicky nazov
krajiny namiesto ISO kodu (potrebna zmena schemy). Pridane sledovanie
klikov na "Pravidla hry" aj z GameList.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-04 12:43:37 +02:00
tim 7886b3a6b8 fix rusenie hier ked vsetkych odpoji 2026-07-03 19:16:41 +02:00
tim 49ac0d3e78 Kopirovat celu URL linku na hru namiesto holeho gid v Lobby
TASKS.md: uloha presunuta z Nedokoncene do Hotovo.
2026-07-03 10:41:40 +02:00
tim 3615fa2bb1 frontendove optimalizacie 2026-07-03 01:11:26 +02:00
timandClaude Sonnet 5 0845562a21 Add self-hosted usage analytics: pageview tracking + admin stats dashboard
Records pageviews (path, referrer, browser/OS/device, IP, GeoIP country) via
a POST /api/track beacon into a new PageView table, and exposes aggregated
daily/breakdown stats behind a token-gated GET /api/admin/stats endpoint with
brute-force lockout. Frontend gets a /admin dashboard (charts + breakdown
tables) built on recharts, with a switchable per-day pageviews chart.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-01 19:43:10 +02:00
timandClaude Sonnet 5 2c2f07c2ec Apply velvet-table redesign, fix game lifecycle and history bugs
Frontend:
- Dark green/gold "velvet table" visual redesign across the whole app
  (Auth, Lobby, GameList, GameTable, History, GameOver, modals), with
  Playfair Display/DM Sans typography and a centralized Tailwind palette.
- Desktop game table fit-scales to fill the window; mobile gets
  overlapping hand/trick layouts and larger touch-friendly cards.
- Standings sidebar now groups completed rounds by series with a
  per-series subtotal row, struck-through tips on missed bids.
- History page rewritten into a scoreboard-style detail view (player
  totals beside names, series grouped 2-up on desktop / stacked on
  mobile) and gained game names, completed/abandoned status, and a
  button to reopen a prematurely-ended game back into the lobby.

Backend:
- Fix started games being deleted from memory (and vanishing from
  everyone's lobby) when all players disconnect; only `end_game` tears
  down a started game now.
- Fix a crash writing a timezone-aware datetime into the naive
  `ended_at` Postgres column.
- Add `reopen_game`/`restore_game` to un-end a prematurely-ended game
  from history and resume it from the lobby.
- Let any seated player end an abandoned game once the host is
  offline, not just the host, so the game isn't stuck forever.
- Expose SERIES_PER_GAME/ROUNDS_PER_SERIES as named constants on the
  engine so the persistence layer derives game-completion rules from
  bridzik.py instead of re-encoding them.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-01 00:11:42 +02:00
timandClaude Opus 4.8 30c32b7714 Add persistence layer: TOTP auth, game history, restore
- db/ package: async SQLAlchemy engine + Player/Game/Guess models
- api/auth.py: passwordless TOTP login (pyotp), session token via socket auth
- api/history.py: record guesses/points, DB-backed standings, restore
  unfinished games on startup, host-only end_game
- api/__init__.py: auth-gated handlers, accounts map, rejoin via account
- frontend: Auth (QR + code) and History pages, resume/end-game in lobby/table
- docker-compose: real PostgreSQL service wired via DATABASE_URL
- tests_history.py for the persistence/auth layer; refresh CLAUDE.md

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-23 23:09:50 +02:00
tim beaf142ee4 Add React frontend and clean up legacy HTTP backend 2026-06-15 22:20:56 +02:00