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@@ -0,0 +1,23 @@
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import { useCardSkin } from '../lib/cardSkin';
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/** Small header button that flips the deck between the classic vector cards and
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* the illustrated "sedmové" art. Persists via the cardSkin store. */
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export default function CardSkinToggle({ className = '' }: { className?: string }) {
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const skin = useCardSkin((s) => s.skin);
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const toggle = useCardSkin((s) => s.toggle);
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const illustrated = skin === 'illustrated';
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return (
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<button
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onClick={toggle}
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title="Prepnúť vzhľad kariet"
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aria-label="Prepnúť vzhľad kariet"
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aria-pressed={illustrated}
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className={`text-[13px] whitespace-nowrap transition-colors ${
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illustrated ? 'text-gold hover:text-gold-bright' : 'text-[#7a7058] hover:text-gold'
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} ${className}`}
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>
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{illustrated ? '🂠 Sedmové' : '🂠 Klasické'}
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</button>
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);
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}
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@@ -1,4 +1,5 @@
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import type { Card } from '../types';
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import { useCardSkin, suitIcon } from '../lib/cardSkin';
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const SUIT_SYMBOL: Record<string, string> = {
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HEARTS: '♥',
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@@ -19,6 +20,15 @@ const VALUE_LABEL: Record<string, string> = {
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LOWER: 'J', UPPER: 'Q', KING: 'K', ACE: 'A',
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};
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// The bell, leaf and heart icons are a touch taller than the acorn, so in the
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// centre they sometimes bleed into the corner marks — nudge those three down.
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const CENTER_ICON_SCALE: Record<string, number> = {
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HEARTS: 0.85,
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LEAVES: 0.85,
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BELLS: 0.85,
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ACORNS: 1,
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};
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// Per-size geometry. sm/md sit on the table, lg/xl are hand cards.
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const DIMS = {
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sm: { w: 38, h: 54, radius: 4, inset: 3, label: 9, suitSm: 7, suitLg: 18 },
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@@ -37,26 +47,45 @@ interface Props {
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}
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export default function CardView({ card, onClick, disabled = false, highlight = false, size = 'md' }: Props) {
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const skin = useCardSkin((s) => s.skin);
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const symbol = SUIT_SYMBOL[card.color];
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const color = SUIT_COLOR[card.color];
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const label = VALUE_LABEL[card.value];
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const d = DIMS[size];
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const interactive = !disabled && !!onClick;
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// 'illustrated' skin keeps the classic card but swaps the ♥♠♣♦ glyphs for the
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// suit-icon artwork; 'classic' uses the plain text glyphs.
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const useIcons = skin === 'illustrated';
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// With the icon artwork the bell suit reads brown, so tint its value label to
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// match instead of the classic blue.
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const labelColor = useIcons && card.color === 'BELLS' ? '#8a5a1c' : color;
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const corner = (rotated: boolean) => (
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<span
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className="absolute flex flex-col items-center leading-none"
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// Icons align to the number's left edge so a wide label (VIII) doesn't shove
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// the centred icon toward the middle; classic text stays centred as before.
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className={`absolute flex flex-col leading-none ${useIcons ? 'items-start' : 'items-center'}`}
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style={
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rotated
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? { bottom: d.inset, right: d.inset, transform: 'rotate(180deg)' }
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: { top: d.inset, left: d.inset }
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}
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>
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<span style={{ color, fontSize: d.label, fontFamily: 'Georgia,serif', fontWeight: 700, lineHeight: 1 }}>
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<span style={{ color: labelColor, fontSize: d.label, fontFamily: 'Georgia,serif', fontWeight: 700, lineHeight: 1 }}>
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{label}
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</span>
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<span style={{ color, fontSize: d.suitSm, lineHeight: 1.2 }}>{symbol}</span>
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{useIcons ? (
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<img
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src={suitIcon(card.color, 'small')}
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alt={symbol}
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draggable={false}
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style={{ height: d.suitSm * 1.25, width: 'auto', marginTop: 1 }}
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className="select-none"
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/>
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) : (
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<span style={{ color, fontSize: d.suitSm, lineHeight: 1.2 }}>{symbol}</span>
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)}
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</span>
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);
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@@ -76,7 +105,17 @@ export default function CardView({ card, onClick, disabled = false, highlight =
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>
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{corner(false)}
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<span className="absolute inset-0 flex items-center justify-center">
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<span style={{ color, fontSize: d.suitLg, lineHeight: 1 }}>{symbol}</span>
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{useIcons ? (
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<img
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src={suitIcon(card.color, 'large')}
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alt={symbol}
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draggable={false}
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style={{ height: d.suitLg * CENTER_ICON_SCALE[card.color], width: 'auto' }}
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className="select-none"
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/>
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) : (
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<span style={{ color, fontSize: d.suitLg, lineHeight: 1 }}>{symbol}</span>
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)}
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</span>
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{corner(true)}
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</button>
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@@ -1,5 +1,6 @@
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import { emit } from '../lib/socket';
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import { forbiddenGuess } from '../lib/gameRules';
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import { GUESS_BUTTON } from '../lib/boardTheme';
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interface Props {
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cardsInRound: number;
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@@ -7,15 +8,16 @@ interface Props {
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myOrder: number;
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activePlayer: number;
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activePlayerName: string;
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desktop?: boolean;
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}
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export default function GuessControls({ cardsInRound, guesses, myOrder, activePlayer, activePlayerName }: Props) {
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export default function GuessControls({ cardsInRound, guesses, myOrder, activePlayer, activePlayerName, desktop = true }: Props) {
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const isMyTurn = activePlayer === myOrder;
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const forbidden = forbiddenGuess(cardsInRound, guesses);
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if (!isMyTurn) {
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return (
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<p className="text-center text-sm text-green-dim py-3">
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<p className="text-center text-[14px] text-green-dim py-3">
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Čaká sa na tip:{' '}
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<span className="font-serif text-gold">{activePlayerName}</span>
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</p>
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@@ -23,6 +25,7 @@ export default function GuessControls({ cardsInRound, guesses, myOrder, activePl
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}
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const options = Array.from({ length: cardsInRound + 1 }, (_, i) => i);
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const btn = desktop ? GUESS_BUTTON.desktop : GUESS_BUTTON.mobile;
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return (
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<div className="flex flex-col items-center gap-3 py-3">
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@@ -36,8 +39,9 @@ export default function GuessControls({ cardsInRound, guesses, myOrder, activePl
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disabled={isForbidden}
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onClick={() => emit.addGuess(n)}
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title={isForbidden ? 'Zakázaná hodnota (súčet = počet kopiek)' : undefined}
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style={{ width: btn.size, height: btn.size, fontSize: btn.font }}
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className={[
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'w-11 h-11 rounded-full font-serif text-lg border-2 transition-colors',
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'rounded-full font-serif border-2 transition-colors',
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isForbidden
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? 'border-[#5a2a2a] text-[#7a4040] opacity-40 cursor-not-allowed'
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: 'border-gold/50 text-gold hover:bg-gold hover:text-table hover:border-gold active:scale-95',
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@@ -12,6 +12,11 @@ interface Props {
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export default function PlayerCircle({ name, won, guess, active, size = 52 }: Props) {
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const nameFont = Math.max(9, Math.round(size * 0.17));
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const valueFont = Math.round(size * 0.32);
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// Bid status at a glance: terracotta once the player has taken more tricks
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// than bid (the bid is already lost), gold while exactly on target, cream
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// while still chasing. Scoring: exact match = 10 + bid, anything else = 0.
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const guessColor =
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guess === null ? '#d8cba6' : won > guess ? '#e08066' : won === guess ? '#e8c14a' : '#d8cba6';
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// Oval: height a touch shorter than size so it reads as an ellipse. Width
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// starts at `size` (a circle for short names) but grows with the name via
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// fit-content + padding, up to a cap beyond which the name is ellipsised
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@@ -58,7 +63,10 @@ export default function PlayerCircle({ name, won, guess, active, size = 52 }: Pr
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}}
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>
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{won}
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<span style={{ fontSize: valueFont * 0.6, color: '#b0a585' }}>/{guess ?? '?'}</span>
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{/* The bid matters as much as the tricks won — keep it nearly as big
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and in readable cream; only the slash separator stays muted. */}
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<span style={{ fontSize: valueFont * 0.7, color: '#b0a585' }}>/</span>
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<span style={{ fontSize: valueFont , color: guessColor }}>{guess ?? '?'}</span>
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</span>
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</div>
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);
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@@ -2,6 +2,7 @@ import { useState } from 'react';
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import type { PlayerInfo } from '../types';
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import { computeTotal } from '../lib/standings';
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import { displayName } from '../lib/names';
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import { STANDINGS_FONT } from '../lib/boardTheme';
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interface Props {
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standings: number[][][];
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@@ -40,14 +41,8 @@ export default function Standings({ standings, guesses = [], players, myOrder, d
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const ROUNDS_PER_SERIES = 8;
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// Bigger, more legible type on the wide desktop sidebar; compact on mobile.
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const fz = {
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head: desktop ? 11 : 10,
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idx: desktop ? 13 : 9,
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cell: desktop ? 19 : 14,
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dot: desktop ? 18 : 13,
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sigma: desktop ? 13 : 9,
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total: desktop ? 20 : 18,
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};
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// Sizes live in one place (boardTheme.ts) alongside the rest of the board.
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const fz = desktop ? STANDINGS_FONT.desktop : STANDINGS_FONT.mobile;
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const gridCols = { gridTemplateColumns: `28px repeat(${cols.length}, 1fr)` };
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@@ -0,0 +1,39 @@
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// Single source of truth for the game board's fixed pixel sizes.
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//
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// The board deliberately uses fixed px (not rem) so it stays pixel-precise and
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// scales as one unit via `useFitScale` (desktop) — see index.css for why the
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// board opts out of the global rem type lever. These constants keep those px
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// values in one place instead of scattered as inline literals across the board
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// components (Standings / GameTable / …).
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//
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// PlayerCircle derives its own font/padding as ratios of the `size` it gets, so
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// its internal ratios stay local to that component; only the per-seat `size`
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// inputs live here.
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/** Player-circle diameter per seat, by viewport. */
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export const SEAT_SIZE = {
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desktop: { top: 64, side: 64, me: 70 },
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mobile: { top: 52, side: 48, me: 60 },
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} as const;
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/** Score list (Standings) type sizes. */
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export const STANDINGS_FONT = {
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desktop: { head: 12, idx: 13, cell: 18, dot: 18, sigma: 18, total: 20 },
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mobile: { head: 11, idx: 9, cell: 16, dot: 13, sigma: 15, total: 18 },
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} as const;
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/** Header / score totals row (GameTable). The value size differs between the
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* compact desktop header and the mobile header. */
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export const TOTALS_FONT = {
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label: 12,
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valueDesktop: 18,
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valueMobile: 17,
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} as const;
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/** Guess (tip) picker buttons (GuessControls): round button diameter + label
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* size, in px — kept fixed like the rest of the board (not rem Tailwind classes)
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* so they don't drift with the global font-size lever. */
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export const GUESS_BUTTON = {
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desktop: { size: 48, font: 22 },
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mobile: { size: 40, font: 18 },
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} as const;
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@@ -0,0 +1,58 @@
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import { create } from 'zustand';
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import type { CardColor } from '../types';
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// Two ways to draw the suit marks on the (otherwise identical) cards: plain
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// ♥♠♣♦ text glyphs ('classic') or the "sedmové" suit-icon artwork ('illustrated').
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export type CardSkin = 'classic' | 'illustrated';
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const STORAGE_KEY = 'bridzik.cardSkin';
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function loadSkin(): CardSkin {
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try {
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return localStorage.getItem(STORAGE_KEY) === 'illustrated' ? 'illustrated' : 'classic';
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} catch {
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return 'classic';
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}
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}
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interface CardSkinStore {
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skin: CardSkin;
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setSkin: (skin: CardSkin) => void;
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toggle: () => void;
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}
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export const useCardSkin = create<CardSkinStore>((set) => ({
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skin: loadSkin(),
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setSkin: (skin) => {
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try {
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localStorage.setItem(STORAGE_KEY, skin);
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} catch {
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/* ignore — a private-mode failure just means the choice isn't persisted */
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}
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set({ skin });
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},
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toggle: () => set((s) => {
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const skin: CardSkin = s.skin === 'illustrated' ? 'classic' : 'illustrated';
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try {
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localStorage.setItem(STORAGE_KEY, skin);
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} catch {
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/* ignore */
|
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}
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return { skin };
|
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}),
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}));
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|
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// Filenames in /public/cards use their own suit/value words, not the engine's
|
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// enum names — map between the two here.
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const SUIT_FILE: Record<CardColor, string> = {
|
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HEARTS: 'heart',
|
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LEAVES: 'leaf',
|
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ACORNS: 'acorn',
|
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BELLS: 'bell',
|
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};
|
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|
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/** Path to a suit icon at a given resolution, e.g. `/cards/suit-icons/heart-icon@small.png`.
|
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* Used to render the suit marks on the classic vector cards. */
|
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export function suitIcon(color: CardColor, size: 'small' | 'medium' | 'large'): string {
|
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return `/cards/suit-icons/${SUIT_FILE[color]}-icon@${size}.png`;
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}
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@@ -8,12 +8,14 @@ import { computeTotal } from '../lib/standings';
|
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import { displayName } from '../lib/names';
|
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import { useIsDesktop } from '../lib/useIsDesktop';
|
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import { useFitScale } from '../lib/useFitScale';
|
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import { SEAT_SIZE, TOTALS_FONT } from '../lib/boardTheme';
|
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import Hand from '../components/Hand';
|
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import GuessControls from '../components/GuessControls';
|
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import Trick from '../components/Trick';
|
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import Standings from '../components/Standings';
|
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import PlayerCircle from '../components/PlayerCircle';
|
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import FaceDownCards from '../components/FaceDownCards';
|
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import CardSkinToggle from '../components/CardSkinToggle';
|
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import GameOver from './GameOver';
|
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import type { Hand as HandCards, PlayerInfo, StashData } from '../types';
|
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|
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@@ -205,19 +207,19 @@ export default function GameTable() {
|
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<div className="flex items-center justify-between gap-2">
|
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{opponents.map((p) => (
|
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<div key={p.order} className="text-center">
|
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<div className="uppercase tracking-[.1em] text-green-dim mb-0.5" style={{ fontSize: 11 }}>
|
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<div className="uppercase tracking-[.1em] text-green-dim mb-0.5" style={{ fontSize: TOTALS_FONT.label }}>
|
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{displayName(p.name)}
|
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</div>
|
||||
<div className="font-serif text-green-score leading-none" style={{ fontSize: compact ? 16 : 20 }}>
|
||||
<div className="font-serif text-green-score leading-none" style={{ fontSize: compact ? TOTALS_FONT.valueDesktop : TOTALS_FONT.valueMobile }}>
|
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{computeTotal(standings, p.order)}
|
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</div>
|
||||
</div>
|
||||
))}
|
||||
<div className="text-center rounded-lg px-3 py-1 bg-gold/[.06] border border-gold/[.15]">
|
||||
<div className="uppercase tracking-[.1em] text-gold mb-0.5" style={{ fontSize: 11 }}>
|
||||
<div className="uppercase tracking-[.1em] text-gold mb-0.5" style={{ fontSize: TOTALS_FONT.label }}>
|
||||
{myPlayer.name}
|
||||
</div>
|
||||
<div className="font-serif font-semibold text-gold-dim leading-none" style={{ fontSize: compact ? 16 : 20 }}>
|
||||
<div className="font-serif font-semibold text-gold-dim leading-none" style={{ fontSize: compact ? TOTALS_FONT.valueDesktop : TOTALS_FONT.valueMobile }}>
|
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{computeTotal(standings, myOrder)}
|
||||
</div>
|
||||
</div>
|
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@@ -241,27 +243,30 @@ export default function GameTable() {
|
||||
myOrder={myOrder}
|
||||
activePlayer={active_player}
|
||||
activePlayerName={activePlayerName}
|
||||
desktop={desktop}
|
||||
/>
|
||||
) : null
|
||||
);
|
||||
|
||||
const seatSize = desktop ? SEAT_SIZE.desktop : SEAT_SIZE.mobile;
|
||||
|
||||
const topSeat = (
|
||||
<div className="flex flex-col items-center gap-1.5">
|
||||
<PlayerCircle name={displayName(topP?.name) || '—'} {...seatProps(topP?.order)} size={desktop ? 64 : 52} />
|
||||
<PlayerCircle name={displayName(topP?.name) || '—'} {...seatProps(topP?.order)} size={seatSize.top} />
|
||||
<FaceDownCards count={cardsInHandOf(topP?.order)} direction="row" desktop={desktop} />
|
||||
</div>
|
||||
);
|
||||
|
||||
const sideSeat = (p?: PlayerInfo) => (
|
||||
<div className="flex flex-col items-center gap-1.5">
|
||||
<PlayerCircle name={displayName(p?.name) || '—'} {...seatProps(p?.order)} size={desktop ? 60 : 48} />
|
||||
<PlayerCircle name={displayName(p?.name) || '—'} {...seatProps(p?.order)} size={seatSize.side} />
|
||||
<FaceDownCards count={cardsInHandOf(p?.order)} direction="col" desktop={desktop} />
|
||||
</div>
|
||||
);
|
||||
|
||||
const meSeat = (
|
||||
<div className="flex justify-center">
|
||||
<PlayerCircle name={myPlayer.name} {...seatProps(myOrder)} size={desktop ? 70 : 58} />
|
||||
<PlayerCircle name={myPlayer.name} {...seatProps(myOrder)} size={seatSize.me} />
|
||||
</div>
|
||||
);
|
||||
|
||||
@@ -283,22 +288,23 @@ export default function GameTable() {
|
||||
<div className="flex-1 min-w-0 flex flex-col">
|
||||
{/* header */}
|
||||
<div className="shrink-0 h-[58px] bg-header flex items-center gap-4 px-6 border-b border-[#14221a]">
|
||||
<span className="font-serif uppercase tracking-[.14em] text-[15px] text-gold whitespace-nowrap">
|
||||
<span className="font-serif uppercase tracking-[.14em] text-[18px] text-gold whitespace-nowrap">
|
||||
Bridžik
|
||||
</span>
|
||||
<div className="w-px h-[22px] bg-[#1a3a22]" />
|
||||
<span className="font-serif text-[12px] text-green-dim tracking-[.06em] whitespace-nowrap">
|
||||
<span className="font-serif text-[14px] text-green-dim tracking-[.06em] whitespace-nowrap">
|
||||
Séria {series_number + 1} · Kolo {round_number + 1}
|
||||
</span>
|
||||
<div className="flex-1 flex items-center justify-center">{banner}</div>
|
||||
{totalsRow(true)}
|
||||
<div className="w-px h-[22px] bg-[#1a3a22]" />
|
||||
<CardSkinToggle />
|
||||
{canEnd && (
|
||||
<button onClick={handleEnd} className="text-[11px] text-[#8a8064] hover:text-gold whitespace-nowrap">
|
||||
<button onClick={handleEnd} className="text-[13px] text-[#8a8064] hover:text-gold whitespace-nowrap">
|
||||
Ukončiť
|
||||
</button>
|
||||
)}
|
||||
<button onClick={handleLeave} className="text-[11px] text-[#7a7058] hover:text-gold whitespace-nowrap">
|
||||
<button onClick={handleLeave} className="text-[13px] text-[#7a7058] hover:text-gold whitespace-nowrap">
|
||||
Odísť
|
||||
</button>
|
||||
</div>
|
||||
@@ -344,16 +350,17 @@ export default function GameTable() {
|
||||
{/* header */}
|
||||
<div className="bg-header px-[18px] pt-[14px] pb-3 border-b border-[#14221a]">
|
||||
<div className="flex items-center justify-between mb-2.5">
|
||||
<span className="font-serif uppercase tracking-[.1em] text-[11px] text-gold">
|
||||
<span className="font-serif uppercase tracking-[.1em] text-[12px] text-gold">
|
||||
Séria {series_number + 1} · Kolo {round_number + 1}
|
||||
</span>
|
||||
<div className="flex items-center gap-3">
|
||||
<CardSkinToggle />
|
||||
{canEnd && (
|
||||
<button onClick={handleEnd} className="text-[11px] text-[#6a3030] hover:text-red-400">
|
||||
<button onClick={handleEnd} className="text-[13px] text-[#6a3030] hover:text-red-400">
|
||||
Ukončiť
|
||||
</button>
|
||||
)}
|
||||
<button onClick={handleLeave} className="text-[11px] text-[#7a7058] hover:text-gold">
|
||||
<button onClick={handleLeave} className="text-[13px] text-[#7a7058] hover:text-gold">
|
||||
Odísť
|
||||
</button>
|
||||
</div>
|
||||
|
||||