2c2f07c2ec
Frontend: - Dark green/gold "velvet table" visual redesign across the whole app (Auth, Lobby, GameList, GameTable, History, GameOver, modals), with Playfair Display/DM Sans typography and a centralized Tailwind palette. - Desktop game table fit-scales to fill the window; mobile gets overlapping hand/trick layouts and larger touch-friendly cards. - Standings sidebar now groups completed rounds by series with a per-series subtotal row, struck-through tips on missed bids. - History page rewritten into a scoreboard-style detail view (player totals beside names, series grouped 2-up on desktop / stacked on mobile) and gained game names, completed/abandoned status, and a button to reopen a prematurely-ended game back into the lobby. Backend: - Fix started games being deleted from memory (and vanishing from everyone's lobby) when all players disconnect; only `end_game` tears down a started game now. - Fix a crash writing a timezone-aware datetime into the naive `ended_at` Postgres column. - Add `reopen_game`/`restore_game` to un-end a prematurely-ended game from history and resume it from the lobby. - Let any seated player end an abandoned game once the host is offline, not just the host, so the game isn't stuck forever. - Expose SERIES_PER_GAME/ROUNDS_PER_SERIES as named constants on the engine so the persistence layer derives game-completion rules from bridzik.py instead of re-encoding them. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
84 lines
3.9 KiB
TypeScript
84 lines
3.9 KiB
TypeScript
interface Props {
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onClose: () => void;
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}
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export default function RulesModal({ onClose }: Props) {
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return (
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<div
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className="fixed inset-0 z-50 flex items-start justify-center bg-black/70 p-4 overflow-y-auto"
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onClick={onClose}
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>
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<div
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className="relative bg-header border border-[#142018] rounded-2xl w-full max-w-lg my-6 p-6 text-sm leading-relaxed text-green-score shadow-[0_28px_88px_rgba(0,0,0,.65)]"
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onClick={(e) => e.stopPropagation()}
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>
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<button
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onClick={onClose}
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className="absolute top-4 right-4 text-green-dim hover:text-gold text-xl leading-none"
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>
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✕
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</button>
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<h1 className="font-serif text-2xl text-gold mb-4">Pravidlá hry Bridžik</h1>
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<Section title="Karty">
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<p>Hrá sa s <b>32-kartovým balíčkom</b> sedmových (slovenských/nemeckých) kariet.</p>
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<p className="mt-2"><b>Farby:</b> červeň (♥), zeleň (♠), žaluď (♣), guľa (♦)</p>
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<p className="mt-1 text-red-400 font-semibold">Červeň je vždy tromf (adut) — prebíja každú inú farbu.</p>
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<p className="mt-2"><b>Hodnoty</b> od najnižšej: VII · VIII · IX · X · J · Q · K · A</p>
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</Section>
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<Section title="Štruktúra hry">
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<p>4 hráči · 4 série · 8 kôl v sérii</p>
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<p className="mt-1">V každom kole dostane každý hráč <b>8 − číslo_kola</b> kariet (8 až 1).</p>
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<p className="mt-1">Sériu otvára hráč s rovnakým číslom ako séria. Každé ďalšie kolo posúva začínajúceho hráča o jedného.</p>
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</Section>
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<Section title="Priebeh kola">
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<p className="font-semibold">1. Tipovanie</p>
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<p className="mt-1">Každý hráč tipuje, koľko kopiek v kole získa (0 až počet kopiek).</p>
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<p className="mt-1 text-gold-dim">Pravidlo bridžika: súčet tipov nesmie presne rovnať počtu kopiek v kole — posledný tipujúci nemôže zadať tip, ktorý by toto spôsobil.</p>
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<p className="font-semibold mt-3">2. Hranie kariet</p>
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<p className="mt-1">Prvú kopku otvára hráč s <b>najvyšším tipom</b>. Každú ďalšiu otvára víťaz predchádzajúcej kopky.</p>
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<p className="font-semibold mt-3">Povinnosť priznať farbu:</p>
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<ol className="mt-1 list-decimal list-inside space-y-1">
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<li>Máš farbu vynesenej karty → <b>musíš ju zahrať.</b></li>
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<li>Nemáš ju, ale máš červeň → <b>musíš zahrať červeň.</b></li>
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<li>Nemáš ani jedno → môžeš zahrať <b>ľubovoľnú</b> kartu.</li>
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</ol>
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<p className="font-semibold mt-3">Víťaz kopky:</p>
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<ul className="mt-1 list-disc list-inside space-y-1">
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<li>Ak padla červeň → vyhráva <b>najvyššia červeň.</b></li>
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<li>Ak nie → vyhráva <b>najvyššia karta vynesenej farby.</b></li>
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</ul>
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</Section>
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<Section title="Bodovanie">
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<p>Po každom kole: ak sa tip <b>presne zhoduje</b> s počtom získaných kopiek → <b>10 + tip</b> bodov, inak <b>0</b>.</p>
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<p className="mt-1 text-green-dim">Príklad: tipoval 3, získal 3 → 13 bodov. Tipoval 3, získal 2 → 0 bodov.</p>
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<p className="mt-2">Vyhráva hráč s najvyšším celkovým súčtom po 4 sériách.</p>
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</Section>
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<button
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onClick={onClose}
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className="mt-4 w-full py-2.5 rounded-xl border border-gold/30 text-gold hover:bg-gold hover:text-table font-serif font-semibold transition-colors"
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>
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Zavrieť
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</button>
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</div>
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</div>
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);
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}
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function Section({ title, children }: { title: string; children: React.ReactNode }) {
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return (
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<div className="mb-4">
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<h2 className="font-serif text-base text-gold mb-1">{title}</h2>
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<div className="text-green-score">{children}</div>
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</div>
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);
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}
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