Files
bridzik/tests_history.py
T
tim 2c2f07c2ec Apply velvet-table redesign, fix game lifecycle and history bugs
Frontend:
- Dark green/gold "velvet table" visual redesign across the whole app
  (Auth, Lobby, GameList, GameTable, History, GameOver, modals), with
  Playfair Display/DM Sans typography and a centralized Tailwind palette.
- Desktop game table fit-scales to fill the window; mobile gets
  overlapping hand/trick layouts and larger touch-friendly cards.
- Standings sidebar now groups completed rounds by series with a
  per-series subtotal row, struck-through tips on missed bids.
- History page rewritten into a scoreboard-style detail view (player
  totals beside names, series grouped 2-up on desktop / stacked on
  mobile) and gained game names, completed/abandoned status, and a
  button to reopen a prematurely-ended game back into the lobby.

Backend:
- Fix started games being deleted from memory (and vanishing from
  everyone's lobby) when all players disconnect; only `end_game` tears
  down a started game now.
- Fix a crash writing a timezone-aware datetime into the naive
  `ended_at` Postgres column.
- Add `reopen_game`/`restore_game` to un-end a prematurely-ended game
  from history and resume it from the lobby.
- Let any seated player end an abandoned game once the host is
  offline, not just the host, so the game isn't stuck forever.
- Expose SERIES_PER_GAME/ROUNDS_PER_SERIES as named constants on the
  engine so the persistence layer derives game-completion rules from
  bridzik.py instead of re-encoding them.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-01 00:11:42 +02:00

207 lines
7.8 KiB
Python

"""Testy persistentnej vrstvy (db/ + api/history.py + api/auth.py).
Bezia na docasnom SQLite subore. Engine sa nepouziva priamo -- pre zapisovu
logiku staci lahky stub, ktory zrkadli rozhranie bridzik.Bridzik (series ->
rounds -> guesses/get_points_summary). Cisty engine ma vlastne testy v tests.py.
"""
import asyncio
import os
import tempfile
import unittest
import uuid
from types import SimpleNamespace
# Nastav DB PRED importom db/api modulov -- engine sa vytvara pri importe.
_DB_FILE = os.path.join(tempfile.gettempdir(), f"bridzik_test_{uuid.uuid4().hex}.db")
os.environ["DATABASE_URL"] = "sqlite+aiosqlite:///" + _DB_FILE.replace("\\", "/")
import pyotp # noqa: E402
from api import auth, history # noqa: E402
from db.db import init_db # noqa: E402
def run(coro):
return asyncio.run(coro)
def make_core(completed=True):
"""Stub jednej hry s jednym dohratym kolom (seria 0, kolo 0)."""
rnd = SimpleNamespace(
round_number=0,
guesses={0: 2, 1: 1, 2: 0, 3: 1},
is_completed=lambda: True,
get_points_summary=lambda: [12, 0, 10, 11],
)
series = SimpleNamespace(
series_number=0, rounds=[rnd], get_last_round=lambda: rnd
)
return SimpleNamespace(series=[series], is_completed=lambda: completed)
class HistoryCase(unittest.TestCase):
@classmethod
def setUpClass(cls):
run(init_db())
def _make_players(self, n=4):
ids = []
for _ in range(n):
username = "u_" + uuid.uuid4().hex[:8]
data = run(auth.register_account(username))
ident = run(auth.login(username, pyotp.TOTP(data["secret"]).now()))
ids.append(ident["player_id"])
return ids
def test_register_login_token(self):
username = "alice_" + uuid.uuid4().hex[:6]
data = run(auth.register_account(username))
self.assertIn("otpauth_uri", data)
# Zle meno je obsadene
with self.assertRaises(auth.AuthError):
run(auth.register_account(username))
code = pyotp.TOTP(data["secret"]).now()
ident = run(auth.login(username, code))
self.assertEqual(ident["username"], username)
self.assertTrue(ident["token"])
# Token sa da spatne rozlustit na identitu
resolved = run(auth.player_by_token(ident["token"]))
self.assertEqual(resolved["player_id"], ident["player_id"])
# Zly kod neprejde
with self.assertRaises(auth.AuthError):
run(auth.login(username, "000000"))
def test_record_rounds_and_idempotency(self):
ids = self._make_players()
gid = str(uuid.uuid4())
core = make_core()
run(history.record_game_started(gid, "Test", ids))
run(history.record_completed_rounds(gid, core))
# Opakovany zapis nesmie zalozit duplikaty.
run(history.record_completed_rounds(gid, core))
detail = run(history.get_game_detail(gid))
self.assertIsNotNone(detail)
self.assertEqual(len(detail["rounds"]), 4) # 4 hraci x 1 kolo
by_seat = {r["player_id"]: r for r in detail["rounds"]}
# Body podla get_points_summary; won = points > 0.
self.assertEqual(by_seat[ids[0]]["points"], 12)
self.assertTrue(by_seat[ids[0]]["won"])
self.assertEqual(by_seat[ids[1]]["points"], 0)
self.assertFalse(by_seat[ids[1]]["won"])
self.assertIsNotNone(detail["ended_at"]) # core.is_completed() -> ended
def test_rebuild_core_position(self):
# Z dvoch cisel sa obnovi spravna pozicia a karty sa rozdaju nanovo.
core = history.rebuild_core(2, 3)
self.assertEqual(core.series[-1].series_number, 2)
last_round = core.series[-1].get_last_round()
self.assertEqual(last_round.round_number, 3)
# V kole 3 ma kazdy hrac 8 - 3 = 5 kariet.
self.assertEqual(len(core.get_player_cards(0)), 5)
def test_restore_game_from_db(self):
ids = self._make_players()
gid = str(uuid.uuid4())
run(history.record_game_started(gid, "Test", ids))
run(history.record_completed_rounds(gid, make_core())) # zapise poziciu
restored = run(history.restore_game_core(gid))
self.assertIsNotNone(restored)
# make_core() je seria 0, kolo 0 -> pozicia 0/0
self.assertEqual(restored.series[-1].series_number, 0)
self.assertEqual(restored.series[-1].get_last_round().round_number, 0)
def test_unfinished_games_listed(self):
ids = self._make_players()
gid = str(uuid.uuid4())
run(history.record_game_started(gid, "Nedohrata", ids))
run(history.record_completed_rounds(gid, make_core(completed=False)))
rows = run(history.get_unfinished_games())
mine = next((g for g in rows if g["gid"] == gid), None)
self.assertIsNotNone(mine)
self.assertEqual(mine["name"], "Nedohrata")
self.assertEqual(len(mine["seats"]), 4)
self.assertEqual(mine["seats"][0][0], ids[0]) # player_id na sedadle 0
self.assertIsNotNone(mine["core"]) # uz postaveny Bridzik
def test_mark_game_ended_removes_from_unfinished(self):
ids = self._make_players()
gid = str(uuid.uuid4())
run(history.record_game_started(gid, "Vzdana", ids))
run(history.record_completed_rounds(gid, make_core(completed=False)))
self.assertTrue(any(g["gid"] == gid for g in run(history.get_unfinished_games())))
run(history.mark_game_ended(gid))
self.assertFalse(any(g["gid"] == gid for g in run(history.get_unfinished_games())))
def test_reopen_prematurely_ended_game(self):
ids = self._make_players()
gid = str(uuid.uuid4())
run(history.record_game_started(gid, "Vzdana", ids))
run(history.record_completed_rounds(gid, make_core(completed=False)))
run(history.mark_game_ended(gid))
# V historii sa ukazuje ako predcasne ukoncena (nie naplno dohrana).
rows = run(history.get_player_history(ids[0]))
mine = next(g for g in rows if g["gid"] == gid)
self.assertFalse(mine["completed"])
# Cudzi hrac ju obnovit nemoze.
outsider = self._make_players(1)[0]
self.assertIsNone(run(history.reopen_game(gid, outsider)))
# Clen ju obnovi -> ended_at sa zmaze a hra je zas medzi nedohratymi.
info = run(history.reopen_game(gid, ids[0]))
self.assertIsNotNone(info)
self.assertEqual(len(info["seats"]), 4)
self.assertTrue(any(g["gid"] == gid for g in run(history.get_unfinished_games())))
# A teda uz nie je v historii (zobrazuju sa iba ukoncene hry).
self.assertFalse(any(g["gid"] == gid for g in run(history.get_player_history(ids[0]))))
def test_standings_from_db(self):
ids = self._make_players()
gid = str(uuid.uuid4())
run(history.record_game_started(gid, "Test", ids))
run(history.record_completed_rounds(gid, make_core()))
standings, guesses = run(history.get_standings(gid))
# 1 seria, 1 kolo. Body podla sedadiel zo stubu [12, 0, 10, 11],
# tipy zo stubu {0: 2, 1: 1, 2: 0, 3: 1}.
self.assertEqual(standings, [[[12, 0, 10, 11]]])
self.assertEqual(guesses, [[[2, 1, 0, 1]]])
def test_player_history(self):
ids = self._make_players()
gid = str(uuid.uuid4())
run(history.record_game_started(gid, "Test", ids))
run(history.record_completed_rounds(gid, make_core()))
rows = run(history.get_player_history(ids[0]))
self.assertTrue(any(g["gid"] == gid for g in rows))
mine = next(g for g in rows if g["gid"] == gid)
self.assertEqual(mine["my_points"], 12)
self.assertEqual(len(mine["players"]), 4)
def tearDownModule():
from db.db import engine
run(engine.dispose())
try:
os.remove(_DB_FILE)
except OSError:
pass
if __name__ == "__main__":
unittest.main()