Files
bridzik/tests/test_bots.py
T
timandClaude Opus 4.8 973c279cbd Boti: pauza pred vedenim kopky, spravne poradie broadcastov po tahu
Bot doteraz vedel zahodit prvu kartu novej kopky uz po BOT_MOVE_DELAY_SECONDS
(0.8s), zatial co frontend zmetaciu animaciu predoslej kopky prehraval
1650ms -- karta tak "vyletela" uprostred zmetania. _run_bot_turns teraz pri
vedeni novej kopky caka TRICK_SWEEP_SECONDS (1.7s), zhodne s SETTLE_MS+
COLLECT_MS v GameTable.tsx.

_run_bot_turns tiez posielal player_cards PRED game_status (opacne ako
human play_card handler) -- pri prechode do noveho kola tak klient dostal
novu ruku skor, nez vedel, ze zacalo nove kolo, a fixne ju hned zobrazil.
Poradie broadcastov je teraz zhodne s human handlerom.

GameTable/Hand: ruka noveho kola sa zobrazi az po dobehnuti zmetacej
animacie poslednej kopky predchadzajuceho kola (displayedHand + freeze
efekt), a Hand.tsx rezervuje fixny priestor pre karty aj ked je ruka
docasne prazdna, aby layout neposkakoval.

tests/test_bots.py: nulovanie TRICK_SWEEP_SECONDS v setUpClass, aby testy
zostali rychle.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-10 01:09:59 +02:00

219 lines
8.4 KiB
Python

"""Testy in-process botov (api/bots.py + tahova slucka v api/__init__.py).
Rovnaky setup ako tests/test_history.py: docasny SQLite subor, env pred
importom. Socket.IO emity idu do prazdnych roomov (ziadny klient), takze
handlery a slucka sa daju volat priamo bez klienta.
"""
import asyncio
import os
import tempfile
import unittest
import uuid
# Nastav DB/ENCRYPTION_KEY PRED importom db/api modulov.
_DB_FILE = os.path.join(tempfile.gettempdir(), f"bridzik_test_{uuid.uuid4().hex}.db")
os.environ["DATABASE_URL"] = "sqlite+aiosqlite:///" + _DB_FILE.replace("\\", "/")
from cryptography.fernet import Fernet # noqa: E402
os.environ.setdefault("ENCRYPTION_KEY", Fernet.generate_key().decode())
from random import Random # noqa: E402
import api # noqa: E402
from api import auth, bots, history # noqa: E402
from db.db import init_db # noqa: E402
from rl.players import HeuristicPlayer, RandomPlayer # noqa: E402
def run(coro):
return asyncio.run(coro)
def _make_bot_accounts(n):
exclude = set()
accounts = []
for _ in range(n):
acc = run(bots.ensure_bot_account("random", exclude))
exclude.add(acc["player_id"])
accounts.append(acc)
return accounts
def _make_game(seat_accounts, brains):
"""Postavi zacatu in-memory hru + Game riadok v DB."""
gid = str(uuid.uuid4())
game = api.Game(gid, "test")
for seat, acc in enumerate(seat_accounts):
player = api.Player(None, acc["username"], seat, acc["player_id"])
if brains[seat] is not None:
player.is_bot = True
player.brain = brains[seat]
player.connected = True
else:
player.connected = False
game.players.append(player)
game.start()
api.games[gid] = game
run(history.record_game_started(
gid, "test", [acc["player_id"] for acc in seat_accounts]
))
return game
class BotAccountCase(unittest.TestCase):
@classmethod
def setUpClass(cls):
run(init_db())
api.BOT_MOVE_DELAY_SECONDS = 0
api.TRICK_SWEEP_SECONDS = 0
def test_username_conventions(self):
self.assertTrue(bots.is_bot_username("bot:heuristic-1"))
self.assertFalse(bots.is_bot_username("alice"))
self.assertEqual(bots.kind_of("bot:heuristic-2"), "heuristic")
self.assertEqual(bots.kind_of("bot:random-1"), "random")
self.assertEqual(bots.kind_of("bot:neural-1"), "neural")
self.assertEqual(bots.kind_of("bot:nezmysel-9"), bots.DEFAULT_KIND)
self.assertIsInstance(bots.make_brain("bot:heuristic-1"), HeuristicPlayer)
self.assertIsInstance(bots.make_brain("bot:random-3"), RandomPlayer)
@unittest.skipUnless(bots.neural_available(),
'chyba export vah (py -m rl.export)')
def test_neural_kind(self):
from rl.pure_net import PureNeuralPlayer
self.assertIn("neural", bots.available_kinds())
brain = bots.make_brain("bot:neural-1")
self.assertIsInstance(brain, PureNeuralPlayer)
# zdielana instancia PureNet (vahy sa nacitavaju len raz)
self.assertIs(brain.net, bots.make_brain("bot:neural-2").net)
def test_ensure_bot_account_reuse_and_exclude(self):
first = run(bots.ensure_bot_account("heuristic", set()))
self.assertTrue(first["username"].startswith("bot:heuristic-"))
# bez vylucenia sa ucet recykluje
again = run(bots.ensure_bot_account("heuristic", set()))
self.assertEqual(first["player_id"], again["player_id"])
# s vylucenim vznikne dalsi ucet s inym ID
second = run(bots.ensure_bot_account("heuristic", {first["player_id"]}))
self.assertNotEqual(first["player_id"], second["player_id"])
self.assertNotEqual(first["username"], second["username"])
def test_bot_account_cannot_be_hijacked(self):
acc = run(bots.ensure_bot_account("heuristic", set()))
# registracia mena zlyha -- ucet sa netvari ako nedokoncena registracia
with self.assertRaises(auth.AuthError):
run(auth.register_account(acc["username"]))
# login zlyha na kode (secret nikto nepozna), NIE na RegistrationIncomplete
with self.assertRaises(auth.AuthError) as ctx:
run(auth.login(acc["username"], "000000"))
self.assertNotIsInstance(ctx.exception, auth.RegistrationIncomplete)
class BotTurnLoopCase(unittest.TestCase):
@classmethod
def setUpClass(cls):
run(init_db())
api.BOT_MOVE_DELAY_SECONDS = 0
api.TRICK_SWEEP_SECONDS = 0
def setUp(self):
api.games.clear()
api.sessions.clear()
api.accounts.clear()
def test_four_bots_play_whole_game(self):
accounts = _make_bot_accounts(4)
brains = [RandomPlayer(Random(seat)) for seat in range(4)]
game = _make_game(accounts, brains)
run(api._run_bot_turns(game.gid))
self.assertTrue(game.bridzik_core.is_completed())
# cela hra je zapisana: 4 serie x 8 kol, ended_at nastaveny
detail = run(history.get_game_detail(game.gid))
self.assertIsNotNone(detail["ended_at"])
self.assertEqual(len(detail["rounds"]), history.FULL_GAME_ROUNDS * 4)
def test_bots_stop_at_human_turn(self):
accounts = _make_bot_accounts(3)
# sedadlo 0 = clovek; identitu v DB mu robi dalsi (nepouzity) boti
# ucet -- pre historiu je to len player_id, wrapper bez mozgu = clovek
human_acc = run(bots.ensure_bot_account(
"random", {a["player_id"] for a in accounts}
))
game = _make_game(
[human_acc] + accounts,
[None, HeuristicPlayer(Random(1), n_samples=20),
RandomPlayer(Random(2)), RandomPlayer(Random(3))],
)
core = game.bridzik_core
rnd = core.series[-1].get_last_round()
async def scenario():
# na tahu je clovek (first_player serie 0 je sedadlo 0) -> boti nic
await api._run_bot_turns(game.gid)
self.assertEqual(len(rnd.guesses), 0)
# clovek tipne -> boti dotipuju a hraju az po dalsi tah cloveka
core.add_player_guess(0, 1)
await api._run_bot_turns(game.gid)
run(scenario())
self.assertTrue(rnd.is_guessing_completed())
self.assertEqual(rnd.get_active_player(), 0)
def test_add_and_remove_bot_handlers(self):
async def scenario():
gid = str(uuid.uuid4())
api.games[gid] = api.Game(gid, "lobby-test")
host = api.Player("sid-host", "hostiteľ", 0, 999_100)
api.games[gid].players.append(host)
api.sessions["sid-host"] = {"gid": gid, "order": 0}
api.sessions["sid-guest"] = {"gid": gid, "order": 1}
# nehostitel nesmie pridat bota
await api.add_bot("sid-guest", gid)
self.assertEqual(len(api.games[gid].players), 1)
# hostitel prida dvoch botov -> rozne ucty, najnizsie volne sedadla
await api.add_bot("sid-host", gid)
await api.add_bot("sid-host", gid, "random")
players = api.games[gid].players
self.assertEqual(len(players), 3)
bots_added = [p for p in players if p.is_bot]
self.assertEqual(len(bots_added), 2)
self.assertEqual({p.order for p in bots_added}, {1, 2})
self.assertNotEqual(bots_added[0].player_id, bots_added[1].player_id)
self.assertIsNotNone(bots_added[0].brain)
# remove_bot: odmietne cloveka, odoberie bota
await api.remove_bot("sid-host", gid, 0)
self.assertEqual(len(api.games[gid].players), 3)
await api.remove_bot("sid-host", gid, 1)
self.assertEqual(len(api.games[gid].players), 2)
self.assertIsNone(api.games[gid].player_by_order(1))
run(scenario())
def test_restore_marks_bots(self):
from bridzik import Bridzik
info = {
"gid": str(uuid.uuid4()),
"name": "obnova",
"seats": [(1, "alice"), (2, "bot:heuristic-1"),
(3, "bot:random-1"), (4, "bob")],
"core": Bridzik(),
}
game = api._load_game_into_memory(info)
self.assertFalse(game.players[0].is_bot)
self.assertFalse(game.players[0].connected)
self.assertTrue(game.players[1].is_bot)
self.assertTrue(game.players[1].connected)
self.assertIsInstance(game.players[1].brain, HeuristicPlayer)
self.assertIsInstance(game.players[2].brain, RandomPlayer)
if __name__ == '__main__':
unittest.main(verbosity=2)