Files
bridzik/api/__init__.py
T

382 lines
12 KiB
Python

import json
import os
import uuid
from json import JSONEncoder
import socketio
from bridzik import Bridzik, BridzikException, Card
def _env_bool(name: str, default: bool) -> bool:
val = os.environ.get(name)
if val is None:
return default
return val.lower() in ("1", "true", "yes", "on")
# --- configuration (env-driven, dev-friendly defaults) --------------------
_cors = os.environ.get("CORS_ALLOWED_ORIGINS", "*")
CORS_ALLOWED_ORIGINS = "*" if _cors == "*" else [o.strip() for o in _cors.split(",")]
SIO_LOGGER = _env_bool("SOCKETIO_LOGGER", False)
LOBBY = "lobby" # room every connection joins to receive the public game list
sio = socketio.AsyncServer(
async_mode="asgi",
cors_allowed_origins=CORS_ALLOWED_ORIGINS,
logger=SIO_LOGGER,
engineio_logger=SIO_LOGGER,
)
async def _health_app(scope, receive, send):
"""Minimal ASGI handler for non-socket.io HTTP routes (liveness checks)."""
if scope["type"] == "lifespan":
while True:
message = await receive()
if message["type"] == "lifespan.startup":
await send({"type": "lifespan.startup.complete"})
elif message["type"] == "lifespan.shutdown":
await send({"type": "lifespan.shutdown.complete"})
return
if scope["type"] == "http":
ok = scope.get("path", "") in ("/health", "/healthz")
status = 200 if ok else 404
body = b"ok" if ok else b"not found"
await send({"type": "http.response.start", "status": status,
"headers": [(b"content-type", b"text/plain")]})
await send({"type": "http.response.body", "body": body})
# Run with: uvicorn api:app --host 0.0.0.0 --port 5000
app = socketio.ASGIApp(sio, other_asgi_app=_health_app)
# --- in-memory state ------------------------------------------------------
# Single-process only. For multi-worker deployments this moves to Redis
# (socketio.AsyncRedisManager) plus a shared game store.
games: dict[str, "Game"] = {}
# Maps a live connection (sid) to the seat it controls: {"gid": str, "order": int}.
# This is the source of truth for "who is acting" — never trust a client-supplied
# player number.
sessions: dict[str, dict] = {}
class Game:
def __init__(self, gid: str, name: str):
self.gid = gid
self.name = name
self.players: list["Player"] = []
self.started = False
self.bridzik_core: Bridzik | None = None
def start(self):
self.bridzik_core = Bridzik()
self.started = True
def player_by_token(self, token: str) -> "Player | None":
return next((p for p in self.players if p.token == token), None)
def player_by_sid(self, sid: str) -> "Player | None":
return next((p for p in self.players if p.sid == sid), None)
def player_by_order(self, order: int) -> "Player | None":
return next((p for p in self.players if p.order == order), None)
class Player:
def __init__(self, sid: str, name: str, order: int):
self.sid = sid
self.name = name
self.order = order
self.token = str(uuid.uuid4()) # secret token used for secure reconnect
self.connected = True
class CardStatusEncoder(JSONEncoder):
"""Serializes the engine status, which may contain Card objects."""
def default(self, obj):
if isinstance(obj, Card):
return {"color": obj.color.name, "value": obj.value.name}
return JSONEncoder.default(self, obj)
def public_games() -> list:
"""Public lobby view — no sids, no reconnect tokens."""
return [
{
"gid": g.gid,
"name": g.name,
"started": g.started,
"players": [
{"order": p.order, "name": p.name, "connected": p.connected}
for p in g.players
],
}
for g in games.values()
]
# --- emit helpers ---------------------------------------------------------
async def broadcast_lobby():
await sio.emit("get_games", {"games": public_games()}, room=LOBBY)
async def send_game_status(gid: str):
game = games[gid]
core = game.bridzik_core
last_round = core.series[-1].get_last_round()
await sio.emit(
"game_status",
{
"gid": gid,
"completed": core.is_completed(),
# Self-contained roster so the game view doesn't depend on the lobby snapshot.
"players": [
{"order": p.order, "name": p.name, "connected": p.connected}
for p in sorted(game.players, key=lambda p: p.order)
],
"series_number": core.series[-1].series_number,
"round_number": last_round.round_number,
"cards_in_round": 8 - last_round.round_number, # tricks == max bid
"status": json.loads(json.dumps(core.get_status(), cls=CardStatusEncoder)),
},
room=gid,
)
async def send_player_cards(gid: str, order: int, to: str):
core = games[gid].bridzik_core
await sio.emit(
"player_cards",
{"cards": json.loads(json.dumps(core.get_player_cards(int(order)), cls=Card.JSONEncoder))},
to=to,
)
async def send_error(sid: str, message: str):
await sio.emit("error", {"error": message}, to=sid)
async def _mark_player_offline(game: "Game", player: "Player"):
"""Mark player disconnected, delete the game if everyone left, else notify the room."""
player.connected = False
if not any(p.connected for p in game.players):
del games[game.gid]
else:
await sio.emit(
"player_connection",
{"order": player.order, "connected": False},
room=game.gid,
)
def _active_game(sid: str) -> "tuple[Game, dict] | None":
"""Resolve the started game and seat for a connection, or None."""
sess = sessions.get(sid)
if sess is None:
return None
game = games.get(sess["gid"])
if game is None or not game.started:
return None
return game, sess
# --- connection lifecycle -------------------------------------------------
@sio.event
async def connect(sid, environ, auth=None):
await sio.enter_room(sid, LOBBY)
await sio.emit("get_games", {"games": public_games()}, to=sid)
@sio.event
async def disconnect(sid):
sess = sessions.pop(sid, None)
game = games.get(sess["gid"]) if sess else None
if game is not None:
player = game.player_by_sid(sid)
if player is not None:
await _mark_player_offline(game, player)
await broadcast_lobby()
# --- lobby ----------------------------------------------------------------
@sio.on("create_game")
async def create_game(sid, name):
gid = str(uuid.uuid4())
games[gid] = Game(gid, name)
await sio.emit("create_game", {"gid": gid}, to=sid)
await broadcast_lobby()
@sio.on("get_games")
async def get_games(sid, *args):
await sio.emit("get_games", {"games": public_games()}, to=sid)
@sio.on("register_player")
async def register_player(sid, gid, player_name):
if sid in sessions:
return await send_error(sid, "Uz ste v hre.")
game = games.get(gid)
if game is None:
return await send_error(sid, "Hra neexistuje.")
if game.started:
return await send_error(sid, "Hra uz zacala.")
if len(game.players) >= 4:
return await send_error(sid, "Prekroceny pocet hracov.")
# Lowest free seat (robust if someone left the lobby before start).
used = {p.order for p in game.players}
order = next(o for o in range(4) if o not in used)
player = Player(sid, player_name, order)
game.players.append(player)
sessions[sid] = {"gid": gid, "order": order}
await sio.enter_room(sid, gid)
# The token is private to this player and required for a secure reconnect.
await sio.emit(
"register_player",
{"player": {"order": order, "name": player_name}, "token": player.token},
to=sid,
)
await broadcast_lobby()
@sio.on("leave_game")
async def leave_game(sid):
"""Explicit exit (e.g. a 'Back to lobby' button). The socket stays
connected and remains in the lobby room."""
sess = sessions.pop(sid, None)
if sess is None:
return # not in a game; nothing to do
game = games.get(sess["gid"])
if game is not None:
await sio.leave_room(sid, game.gid)
player = game.player_by_sid(sid)
if game.started:
# Game in progress: keep the seat (reconnect via token still works),
# just mark the player offline.
if player is not None:
await _mark_player_offline(game, player)
else:
# Not started yet: free the seat entirely.
if player is not None:
game.players.remove(player)
if not game.players:
del games[game.gid]
await broadcast_lobby()
@sio.on("start_game")
async def start_game(sid, gid):
sess = sessions.get(sid)
if sess is None or sess["gid"] != gid:
return await send_error(sid, "Nie ste v tejto hre.")
if sess["order"] != 0:
return await send_error(sid, "Iba hostitel moze spustit hru.")
game = games.get(gid)
if game is None:
return await send_error(sid, "Hra neexistuje.")
if game.started:
return await send_error(sid, "Hra uz zacala.")
if len(game.players) != 4:
return await send_error(sid, "Nedostatocny pocet hracov.")
game.start()
await broadcast_lobby()
await send_game_status(gid)
for player in game.players:
await send_player_cards(gid, player.order, player.sid)
@sio.on("reconnect_to_game")
async def reconnect_to_game(sid, gid, token):
game = games.get(gid)
if game is None:
return await send_error(sid, "Hra neexistuje.")
player = game.player_by_token(token)
if player is None:
return await send_error(sid, "Neplatny token pre pripojenie.")
old_sid = player.sid
if old_sid != sid:
sessions.pop(old_sid, None)
player.sid = sid
player.connected = True
sessions[sid] = {"gid": gid, "order": player.order}
await sio.enter_room(sid, gid)
await sio.emit(
"register_player",
{"player": {"order": player.order, "name": player.name}, "token": player.token},
to=sid,
)
if game.started:
await send_game_status(gid)
await send_player_cards(gid, player.order, sid)
await sio.emit("player_connection", {"order": player.order, "connected": True}, room=gid)
await broadcast_lobby()
# --- in-game actions (seat derived from the connection, never the client) -
@sio.on("game_status")
async def game_status(sid, *args):
resolved = _active_game(sid)
if resolved is None:
return await send_error(sid, "Nie ste v rozohratej hre.")
game, _ = resolved
await send_game_status(game.gid)
@sio.on("player_cards")
async def player_cards(sid, *args):
resolved = _active_game(sid)
if resolved is None:
return await send_error(sid, "Nie ste v rozohratej hre.")
game, sess = resolved
await send_player_cards(game.gid, sess["order"], sid)
@sio.on("add_guess")
async def add_guess(sid, guess):
resolved = _active_game(sid)
if resolved is None:
return await send_error(sid, "Nie ste v rozohratej hre.")
game, sess = resolved
try:
value = int(guess)
except (TypeError, ValueError):
return await send_error(sid, "Neplatny tip.")
try:
game.bridzik_core.add_player_guess(sess["order"], value)
except BridzikException as exc:
return await send_error(sid, str(exc))
await send_game_status(game.gid)
@sio.on("play_card")
async def play_card(sid, card_key):
resolved = _active_game(sid)
if resolved is None:
return await send_error(sid, "Nie ste v rozohratej hre.")
game, sess = resolved
core = game.bridzik_core
hand = core.get_player_cards(sess["order"])
try:
key = int(card_key)
except (TypeError, ValueError):
return await send_error(sid, "Neplatna karta.")
if key not in hand:
return await send_error(sid, "Neplatna karta.")
try:
core.play_card(sess["order"], hand[key])
except BridzikException as exc:
return await send_error(sid, str(exc))
await send_game_status(game.gid)
for player in game.players:
await send_player_cards(game.gid, player.order, player.sid)