47 lines
1.4 KiB
TypeScript
47 lines
1.4 KiB
TypeScript
import { create } from 'zustand';
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import type { GameInfo, GameStatusPayload, Hand, MyPlayer } from '../types';
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interface GameStore {
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games: GameInfo[];
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myPlayer: MyPlayer | null;
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gameStatus: GameStatusPayload | null;
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hand: Hand;
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error: string | null;
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setGames: (games: GameInfo[]) => void;
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setMyPlayer: (player: MyPlayer | null) => void;
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setGameStatus: (status: GameStatusPayload) => void;
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setHand: (hand: Hand) => void;
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setError: (error: string | null) => void;
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clearError: () => void;
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updatePlayerConnection: (order: number, connected: boolean) => void;
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reset: () => void;
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}
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export const useGameStore = create<GameStore>((set) => ({
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games: [],
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myPlayer: null,
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gameStatus: null,
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hand: {},
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error: null,
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setGames: (games) => set({ games }),
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setMyPlayer: (myPlayer) => set({ myPlayer }),
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setGameStatus: (gameStatus) => set({ gameStatus }),
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setHand: (hand) => set({ hand }),
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setError: (error) => set({ error }),
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clearError: () => set({ error: null }),
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updatePlayerConnection: (order, connected) =>
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set((state) => ({
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gameStatus: state.gameStatus
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? {
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...state.gameStatus,
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players: state.gameStatus.players.map((p) =>
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p.order === order ? { ...p, connected } : p
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),
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}
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: null,
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})),
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reset: () => set({ myPlayer: null, gameStatus: null, hand: {}, error: null }),
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}));
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