Commit Graph
24 Commits
Author SHA1 Message Date
timandClaude Fable 5 23de3ae3ac API: in-process boti ako hraci
Boti su sedadla bez socketu: ucty bot:<kind>-<n> v tabulke players
(nehijacknutelne, recyklovane medzi hrami), handlery add_bot/remove_bot
(len hostitel, pred startom) a tahova slucka _run_bot_turns s pauzou
BOT_MOVE_DELAY_SECONDS a MC/inferenciou v executori. Druhy: heuristic,
random, neural (pure-Python siet; bez suboru vah jasna chyba a pri
restore fallback na heuristiku). Botie sedadla preziju restart servera.

Oprava po ceste: emit kariet hracovi so sid=None (offline sedadlo po
restore) broadcastoval jeho karty vsetkym klientom -- preskakuje sa.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 18:51:14 +02:00
timandClaude Opus 4.8 f17f85ebd9 Trik: zmetanie po kazdom stichu, ovalne meno, dohrata hra mizne z lobby
Zmetacia animacia doteraz dobehla len na konci kola/serie (dlha pauza) --
mid-round ju hned prerusila dalsia zahrata karta, lebo `finishing` zavisela
na activeCards === 0. Teraz drzi kopku v strede az do konca animacie a
zablokuje hranie karty, kym sa nezmetie; boot-guard zabrani falosnej
animacii pri reconnecte na uz rozohratu hru.

PlayerCircle: ovalne oramovanie mena teraz rastie s dlzkou mena
(fit-content + strop + ellipsis) namiesto pevnej sirky.

api: hra dohrata do konca (4 serie) sa hned vytrati z lobby zoznamu,
namiesto toho aby visela navzdy ako "Začatá"/"Pokračovať" aj ked uz ma
v DB ended_at.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 18:49:40 +02:00
timandClaude Fable 5 5b9d6342ad Auth: nedokoncena registracia sa da dokoncit novym QR kodom
Ucet bez potvrdeneho kodu (auth_token is NULL a totp_last_step == 0)
uz neblokuje meno: opakovany register_account vyda novy secret (stary
QR prestane platit) a login vyhodi RegistrationIncomplete, na ktoru
server odpovie novym QR -- klient sa prepne na registracny tab.
Admin statistiky vykazuju nedokoncene registracie osobitne, Hraci
celkom pocita len potvrdene ucty. Novy event register v analytike.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 17:34:03 +02:00
timandClaude Fable 5 aed0cd5d7f Analytika: /auth sa uz nesleduje -- 1:1 duplicita landing eventu
Na /auth sa da dostat len plnym loadom stranky (vsetky interne
redirecty nan su REPLACE a beacon ich skipuje) a kazdy plny load uz
posiela event landing. Kazdy riadok /auth by tak mal dvojicku z toho
isteho loadu. Skip na frontende aj v _SKIPPED_PATHS (pokryje aj stare
cache-ovane verzie frontendu). Stare /auth riadky v DB ostavaju.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 16:06:39 +02:00
timandClaude Sonnet 5 28bb045274 Rozsirenie analytiky: login event, prepinac vsetci/prihlaseni, plny nazov krajiny
Pageview beacony uz neposielaju player_id z klienta (nedovereny vstup na
neautentifikovanom endpointe) -- prihlasenie sa eviduje server-side ako
event "login" (aj z registracie), s player_id skutocneho uctu. Admin
dashboard dostal prepinac scope vsetci/prihlaseni, ktory konzistentne
pocita grafy aj tabulky (kazdy login samostatne, navstevnicky den pre
anonymnu navstevnost). PageView.country teraz uklada cely anglicky nazov
krajiny namiesto ISO kodu (potrebna zmena schemy). Pridane sledovanie
klikov na "Pravidla hry" aj z GameList.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-04 12:43:37 +02:00
tim 7886b3a6b8 fix rusenie hier ked vsetkych odpoji 2026-07-03 19:16:41 +02:00
timandClaude Sonnet 5 fbe0c3aa18 Add login lockout and encrypt Player.totp_secret/auth_token at rest
Per-username lockout (5 failed TOTP attempts / 5 min) stops account-targeted
brute force regardless of source IP. Player.totp_secret is now Fernet-
encrypted (ENCRYPTION_KEY env, db/crypto.py) instead of stored in plaintext,
and auth_token is stored as a SHA-256 hash rather than the raw session token.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-01 19:49:56 +02:00
timandClaude Sonnet 5 0845562a21 Add self-hosted usage analytics: pageview tracking + admin stats dashboard
Records pageviews (path, referrer, browser/OS/device, IP, GeoIP country) via
a POST /api/track beacon into a new PageView table, and exposes aggregated
daily/breakdown stats behind a token-gated GET /api/admin/stats endpoint with
brute-force lockout. Frontend gets a /admin dashboard (charts + breakdown
tables) built on recharts, with a switchable per-day pageviews chart.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-01 19:43:10 +02:00
timandClaude Sonnet 5 2c2f07c2ec Apply velvet-table redesign, fix game lifecycle and history bugs
Frontend:
- Dark green/gold "velvet table" visual redesign across the whole app
  (Auth, Lobby, GameList, GameTable, History, GameOver, modals), with
  Playfair Display/DM Sans typography and a centralized Tailwind palette.
- Desktop game table fit-scales to fill the window; mobile gets
  overlapping hand/trick layouts and larger touch-friendly cards.
- Standings sidebar now groups completed rounds by series with a
  per-series subtotal row, struck-through tips on missed bids.
- History page rewritten into a scoreboard-style detail view (player
  totals beside names, series grouped 2-up on desktop / stacked on
  mobile) and gained game names, completed/abandoned status, and a
  button to reopen a prematurely-ended game back into the lobby.

Backend:
- Fix started games being deleted from memory (and vanishing from
  everyone's lobby) when all players disconnect; only `end_game` tears
  down a started game now.
- Fix a crash writing a timezone-aware datetime into the naive
  `ended_at` Postgres column.
- Add `reopen_game`/`restore_game` to un-end a prematurely-ended game
  from history and resume it from the lobby.
- Let any seated player end an abandoned game once the host is
  offline, not just the host, so the game isn't stuck forever.
- Expose SERIES_PER_GAME/ROUNDS_PER_SERIES as named constants on the
  engine so the persistence layer derives game-completion rules from
  bridzik.py instead of re-encoding them.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-01 00:11:42 +02:00
timandClaude Opus 4.8 30c32b7714 Add persistence layer: TOTP auth, game history, restore
- db/ package: async SQLAlchemy engine + Player/Game/Guess models
- api/auth.py: passwordless TOTP login (pyotp), session token via socket auth
- api/history.py: record guesses/points, DB-backed standings, restore
  unfinished games on startup, host-only end_game
- api/__init__.py: auth-gated handlers, accounts map, rejoin via account
- frontend: Auth (QR + code) and History pages, resume/end-game in lobby/table
- docker-compose: real PostgreSQL service wired via DATABASE_URL
- tests_history.py for the persistence/auth layer; refresh CLAUDE.md

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-23 23:09:50 +02:00
tim beaf142ee4 Add React frontend and clean up legacy HTTP backend 2026-06-15 22:20:56 +02:00
timandClaude Opus 4.8 b8e2d15e27 Add leave_game and enrich game_status for frontend integration
- leave_game: explicit exit from the lobby/game. Before start it frees
  the seat; after start it keeps the seat (token reconnect still works)
  and marks the player offline, dropping the game once empty.
- Seat assignment now picks the lowest free order, so leaving a lobby
  before start no longer collides order numbers on the next join.
- game_status is now self-contained: adds players roster
  (order/name/connected), series_number, round_number and cards_in_round
  (= trick count / max bid), so the game view no longer has to stitch the
  lobby snapshot.
- Add Game.player_by_order helper.

Tests: +5 (roster/round meta, leave-before-start frees seat, leave drops
empty game, leave started game keeps seat offline, leave noop). Suite: 34.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-13 23:56:02 +02:00
timandClaude Opus 4.8 d47eb03bce Migrate Socket.IO server to ASGI, fix bugs, harden, add socket tests
Replace Flask-SocketIO + eventlet with python-socketio AsyncServer on an
ASGI app served by uvicorn (Python 3.14). The server is no longer started
as an import side-effect; `python -m app` runs uvicorn for dev and the
Docker image runs `uvicorn api:app`.

Bug fixes:
- create_game now mints a real uuid gid and returns it to the creator
  (was hardcoded 'a').
- play_card resolves the player's hand and plays the selected Card (was
  indexing a method and crashing).

Hardening:
- Identity binding: every action derives the seat from the connection
  (sid -> {gid, order}); clients no longer pass a player number, closing
  the hidden-cards cheat where any client could request any hand.
- Secure token-based reconnect (per-player secret token).
- disconnect handler marks players offline and drops empty games (no
  more leaked games), notifying the room via player_connection.
- Guards for unknown gid, double start_game, and bad input; engine
  exception messages are forwarded instead of swallowed.
- Lobby payload is public-only (no sids/tokens); game_status carries a
  completed flag.
- /health endpoint via other_asgi_app; env-driven CORS and logging.

Infra:
- Dockerfile -> python:3.14-slim, uvicorn CMD, drop dead venv lines.
- requirements.txt -> python-socketio/engineio + uvicorn; drop eventlet,
  Flask-SocketIO, Flask-Session.
- docker-compose: drop unused debugpy port and obsolete version key.
- Remove redundant start.py; gitignore /.venv.

Tests: test_socket.py drives the handlers (identity binding, lobby
privacy, reconnect, disconnect cleanup, error handling, play flow).
Full suite: 29 passing.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-13 23:40:32 +02:00
Frantisek F cd3d84319e Add main socket communication 2022-07-05 21:28:05 +02:00
Frantisek F 3053040da9 Add docker and sockets 2022-07-05 15:58:23 +02:00
Jakub Senderák 2281e030f6 ui enhancements 2021-04-18 17:40:38 +02:00
Jakub Senderák 618e632ce4 sort_card_list moved to utils and refactored 2021-04-18 17:40:38 +02:00
Jakub Senderák 40b18cbf41 previous stash added to display 2021-04-18 17:40:38 +02:00
Jakub Senderák 6ebff98db7 guesses display order fix 2021-04-18 17:40:38 +02:00
Jakub Senderák f4fd27a5c1 added points summary 2021-04-18 17:40:38 +02:00
Jakub Senderák d12f5c093c ui tweaks, admin form 2021-04-18 17:40:37 +02:00
Jakub Senderák d657dedf5f first working prototype 2021-04-18 17:40:37 +02:00
Jakub Senderák a43a7c4881 added config - form csrf tag 2021-04-18 17:40:37 +02:00
Jakub Senderák e851da47ce Flask api init 2021-04-18 17:40:37 +02:00