Commit Graph
55 Commits
Author SHA1 Message Date
timandClaude Sonnet 5 28bb045274 Rozsirenie analytiky: login event, prepinac vsetci/prihlaseni, plny nazov krajiny
Pageview beacony uz neposielaju player_id z klienta (nedovereny vstup na
neautentifikovanom endpointe) -- prihlasenie sa eviduje server-side ako
event "login" (aj z registracie), s player_id skutocneho uctu. Admin
dashboard dostal prepinac scope vsetci/prihlaseni, ktory konzistentne
pocita grafy aj tabulky (kazdy login samostatne, navstevnicky den pre
anonymnu navstevnost). PageView.country teraz uklada cely anglicky nazov
krajiny namiesto ISO kodu (potrebna zmena schemy). Pridane sledovanie
klikov na "Pravidla hry" aj z GameList.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-04 12:43:37 +02:00
tim 7886b3a6b8 fix rusenie hier ked vsetkych odpoji 2026-07-03 19:16:41 +02:00
tim c4800fca0e Oprava hashu commitu v TASKS.md pre hotovu ulohu 2026-07-03 10:41:51 +02:00
tim 49ac0d3e78 Kopirovat celu URL linku na hru namiesto holeho gid v Lobby
TASKS.md: uloha presunuta z Nedokoncene do Hotovo.
2026-07-03 10:41:40 +02:00
tim 3615fa2bb1 frontendove optimalizacie 2026-07-03 01:11:26 +02:00
tim 7a5202195b docker-compose update external network 2026-07-01 21:04:04 +02:00
tim 4f0b706c28 docker-compose pre prod (non final) 2026-07-01 20:05:40 +02:00
timandClaude Sonnet 5 fbe0c3aa18 Add login lockout and encrypt Player.totp_secret/auth_token at rest
Per-username lockout (5 failed TOTP attempts / 5 min) stops account-targeted
brute force regardless of source IP. Player.totp_secret is now Fernet-
encrypted (ENCRYPTION_KEY env, db/crypto.py) instead of stored in plaintext,
and auth_token is stored as a SHA-256 hash rather than the raw session token.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-01 19:49:56 +02:00
timandClaude Sonnet 5 0845562a21 Add self-hosted usage analytics: pageview tracking + admin stats dashboard
Records pageviews (path, referrer, browser/OS/device, IP, GeoIP country) via
a POST /api/track beacon into a new PageView table, and exposes aggregated
daily/breakdown stats behind a token-gated GET /api/admin/stats endpoint with
brute-force lockout. Frontend gets a /admin dashboard (charts + breakdown
tables) built on recharts, with a switchable per-day pageviews chart.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-01 19:43:10 +02:00
timandClaude Sonnet 5 c59dca754f Tidy up root-level files: drop dead config.py, group tests into tests/
- Remove config.py, an unused Flask SECRET_KEY leftover from before the
  legacy HTTP backend was replaced by the Socket.IO/ASGI server.
- Move tests.py / tests_history.py / test_socket.py into a tests/
  package as test_engine.py / test_history.py / test_socket.py, and
  update CLAUDE.md's documented commands to match.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-01 00:37:25 +02:00
timandClaude Sonnet 5 2c2f07c2ec Apply velvet-table redesign, fix game lifecycle and history bugs
Frontend:
- Dark green/gold "velvet table" visual redesign across the whole app
  (Auth, Lobby, GameList, GameTable, History, GameOver, modals), with
  Playfair Display/DM Sans typography and a centralized Tailwind palette.
- Desktop game table fit-scales to fill the window; mobile gets
  overlapping hand/trick layouts and larger touch-friendly cards.
- Standings sidebar now groups completed rounds by series with a
  per-series subtotal row, struck-through tips on missed bids.
- History page rewritten into a scoreboard-style detail view (player
  totals beside names, series grouped 2-up on desktop / stacked on
  mobile) and gained game names, completed/abandoned status, and a
  button to reopen a prematurely-ended game back into the lobby.

Backend:
- Fix started games being deleted from memory (and vanishing from
  everyone's lobby) when all players disconnect; only `end_game` tears
  down a started game now.
- Fix a crash writing a timezone-aware datetime into the naive
  `ended_at` Postgres column.
- Add `reopen_game`/`restore_game` to un-end a prematurely-ended game
  from history and resume it from the lobby.
- Let any seated player end an abandoned game once the host is
  offline, not just the host, so the game isn't stuck forever.
- Expose SERIES_PER_GAME/ROUNDS_PER_SERIES as named constants on the
  engine so the persistence layer derives game-completion rules from
  bridzik.py instead of re-encoding them.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-01 00:11:42 +02:00
timandClaude Opus 4.8 30c32b7714 Add persistence layer: TOTP auth, game history, restore
- db/ package: async SQLAlchemy engine + Player/Game/Guess models
- api/auth.py: passwordless TOTP login (pyotp), session token via socket auth
- api/history.py: record guesses/points, DB-backed standings, restore
  unfinished games on startup, host-only end_game
- api/__init__.py: auth-gated handlers, accounts map, rejoin via account
- frontend: Auth (QR + code) and History pages, resume/end-game in lobby/table
- docker-compose: real PostgreSQL service wired via DATABASE_URL
- tests_history.py for the persistence/auth layer; refresh CLAUDE.md

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-23 23:09:50 +02:00
tim beaf142ee4 Add React frontend and clean up legacy HTTP backend 2026-06-15 22:20:56 +02:00
timandClaude Opus 4.8 b8e2d15e27 Add leave_game and enrich game_status for frontend integration
- leave_game: explicit exit from the lobby/game. Before start it frees
  the seat; after start it keeps the seat (token reconnect still works)
  and marks the player offline, dropping the game once empty.
- Seat assignment now picks the lowest free order, so leaving a lobby
  before start no longer collides order numbers on the next join.
- game_status is now self-contained: adds players roster
  (order/name/connected), series_number, round_number and cards_in_round
  (= trick count / max bid), so the game view no longer has to stitch the
  lobby snapshot.
- Add Game.player_by_order helper.

Tests: +5 (roster/round meta, leave-before-start frees seat, leave drops
empty game, leave started game keeps seat offline, leave noop). Suite: 34.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-13 23:56:02 +02:00
timandClaude Opus 4.8 821c7e81ce Add CLAUDE.md and Slovak game-rules doc
CLAUDE.md documents the engine/web architecture and dev commands for
future Claude Code sessions. PRAVIDLA.md captures the full Bridzik rules
(extracted from the engine) in Slovak.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-13 23:40:42 +02:00
timandClaude Opus 4.8 d47eb03bce Migrate Socket.IO server to ASGI, fix bugs, harden, add socket tests
Replace Flask-SocketIO + eventlet with python-socketio AsyncServer on an
ASGI app served by uvicorn (Python 3.14). The server is no longer started
as an import side-effect; `python -m app` runs uvicorn for dev and the
Docker image runs `uvicorn api:app`.

Bug fixes:
- create_game now mints a real uuid gid and returns it to the creator
  (was hardcoded 'a').
- play_card resolves the player's hand and plays the selected Card (was
  indexing a method and crashing).

Hardening:
- Identity binding: every action derives the seat from the connection
  (sid -> {gid, order}); clients no longer pass a player number, closing
  the hidden-cards cheat where any client could request any hand.
- Secure token-based reconnect (per-player secret token).
- disconnect handler marks players offline and drops empty games (no
  more leaked games), notifying the room via player_connection.
- Guards for unknown gid, double start_game, and bad input; engine
  exception messages are forwarded instead of swallowed.
- Lobby payload is public-only (no sids/tokens); game_status carries a
  completed flag.
- /health endpoint via other_asgi_app; env-driven CORS and logging.

Infra:
- Dockerfile -> python:3.14-slim, uvicorn CMD, drop dead venv lines.
- requirements.txt -> python-socketio/engineio + uvicorn; drop eventlet,
  Flask-SocketIO, Flask-Session.
- docker-compose: drop unused debugpy port and obsolete version key.
- Remove redundant start.py; gitignore /.venv.

Tests: test_socket.py drives the handlers (identity binding, lobby
privacy, reconnect, disconnect cleanup, error handling, play flow).
Full suite: 29 passing.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-13 23:40:32 +02:00
timandClaude Opus 4.8 aa1b037c1a Fix guess-validation tests for high round numbers
test_get_active_player and test_is_guessing_completed built a round 6
(only 8-6=2 tricks) but bid 4, which the engine correctly rejects
(guess must be <= number of tricks). Adjust the bids to legal values
while preserving each test's intent (player 0 stays the unique high
bidder so it leads the first stash).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-13 23:40:13 +02:00
tim 00937aa89f Add Bridzik.get_player_cards and make get_status player-agnostic
Engine support for the per-connection Socket.IO API: hands are fetched
explicitly via get_player_cards(player) and the shared status no longer
embeds a single player's cards.
2026-06-13 23:40:04 +02:00
Frantisek F cd3d84319e Add main socket communication 2022-07-05 21:28:05 +02:00
Frantisek F 3053040da9 Add docker and sockets 2022-07-05 15:58:23 +02:00
Jakub Senderák 2281e030f6 ui enhancements 2021-04-18 17:40:38 +02:00
Jakub Senderák 889f787f29 shuffler added as explicit dependency 2021-04-18 17:40:38 +02:00
Jakub Senderák 618e632ce4 sort_card_list moved to utils and refactored 2021-04-18 17:40:38 +02:00
Jakub Senderák 834e03c172 main module name change 2021-04-18 17:40:38 +02:00
Jakub Senderák 40b18cbf41 previous stash added to display 2021-04-18 17:40:38 +02:00
Jakub Senderák 71c9e33b85 Bridzik.get_previous_stash added 2021-04-18 17:40:38 +02:00
Jakub Senderák 6ebff98db7 guesses display order fix 2021-04-18 17:40:38 +02:00
Jakub Senderák f4fd27a5c1 added points summary 2021-04-18 17:40:38 +02:00
Jakub Senderák aa7b3c1a02 requirements 2021-04-18 17:40:38 +02:00
Jakub Senderák d12f5c093c ui tweaks, admin form 2021-04-18 17:40:37 +02:00
Jakub Senderák d657dedf5f first working prototype 2021-04-18 17:40:37 +02:00
Jakub Senderák a43a7c4881 added config - form csrf tag 2021-04-18 17:40:37 +02:00
Jakub Senderák e851da47ce Flask api init 2021-04-18 17:40:37 +02:00
Jakub Senderák f7dd5d44ed added guess interval validation 2021-04-18 17:22:26 +02:00
Jakub Senderák 2fb53d1c3d removed Card class dependency 2020-04-22 14:12:50 +02:00
Jakub Senderák 357d36b89a Bridzik.get_standings fix 2020-04-21 13:41:45 +02:00
Jakub Senderák df52e6ce4b gitignore add for images 2020-04-21 13:39:50 +02:00
Jakub Senderák 3187c42678 Bridzik.get_status fix 2020-04-20 15:23:04 +02:00
Jakub Senderák 93f98aa3cf gitignore update 2020-03-30 22:51:38 +02:00
Jakub Senderák 122c4ba675 reorganized module 2020-03-30 22:27:43 +02:00
Jakub Senderák 4067582077 Initial comments removed 2020-03-30 21:21:54 +02:00
Jakub Senderák a5b4629287 Series.play_card fix 2020-03-30 21:07:49 +02:00
Jakub Senderák 4bba93a03b Card.JSONEncoder added 2020-03-30 21:07:49 +02:00
Jakub Senderák 1f17eede1a top class init 2020-03-30 21:07:38 +02:00
Jakub Senderák c5207f3ad9 Series init 2020-03-28 21:20:37 +01:00
Jakub Senderák 3f3ba86ca3 Round.get_points_summary added 2020-03-28 09:15:58 +01:00
Jakub Senderák c1a7eb0e54 Round.get_stashes_summary renamed 2020-03-28 09:04:04 +01:00
Jakub Senderák 9da7a6a3f5 Card repr added 2020-03-28 07:26:53 +01:00
Jakub Senderák 07a494a40b Round.get_winner_summary added 2020-03-28 07:22:52 +01:00
Jakub Senderák ada5d74fd4 Stash.get_winner fix 2020-03-28 07:19:29 +01:00