Nova polozka menu Rebricek a stranka /leaderboard: top 10 podla najlepsej hry (hry len s ludmi / s aspon jednym botom) a podla hodin v hre (hry do 3 h). Backend api/leaderboard.py + socket udalost get_leaderboard, testy v tests/test_history.py. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019YzEAACE9VgnLtXPuWGjwy
154 lines
6.1 KiB
Python
154 lines
6.1 KiB
Python
"""Rebricky (leaderboard) nad `db/`.
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Tri rebricky, vsetky len z naplno dohranych hier (rovnako ako `get_player_history`):
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- najviac bodov za jednu hru -- hry len s ludmi,
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- najviac bodov za jednu hru -- hry, v ktorych hral aspon jeden bot,
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- hodiny straveny v hrach (`ended_at - created_at`, aj hry s botmi).
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Boti sa v rebricku nikdy nezobrazuju. Pri bodoch ma kazdy hrac najviac jeden
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riadok (jeho najlepsia hra). Kazdy rebricek vrati `top` (TOP_N riadkov) a `me`
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(riadok prihlaseneho hraca s jeho poradim, alebo None ak v rebricku nie je).
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Citanie z DB (`get_leaderboard`) je oddelene od radenia (`build_leaderboard`),
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aby sa pravidla dali testovat bez DB.
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"""
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from datetime import timedelta
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from sqlalchemy import DateTime, cast, func, select
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from api.bots import is_bot_username
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from api.history import FULL_GAME_ROUNDS, _usernames_for
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from db.db import async_session, engine
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from db.models import Game, Guess
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TOP_N = 10
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# Do hodin sa pocita len hra, ktora trvala najviac tolko. Plynula hra cez polnoc
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# sa tym zapocita; obnovena hra dohravana o hodiny ci dni neskor (ended_at sa pri
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# obnove znovu nastavi) by do casu pridala celu pauzu, tak sa vynecha.
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MAX_GAME_DURATION = timedelta(hours=3)
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def _ranked(entries: list[dict], player_id: int) -> dict:
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"""Ocisluje uz zoradeny zoznam, vrati {top, me}."""
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for i, entry in enumerate(entries):
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entry["rank"] = i + 1
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me = next((e for e in entries if e["player_id"] == player_id), None)
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return {"top": entries[:TOP_N], "me": me}
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def _points_board(results, games, usernames, player_id: int, with_bots: bool) -> dict:
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"""Najlepsia hra kazdeho cloveka; `with_bots` vyberie hry s botom / bez bota."""
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# vyssie body vyhrava; pri rovnosti skorsi koniec hry, potom player_id
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rows = sorted(
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(
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(points, games[gid]["ended_at"], pid)
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for gid, pid, points in results
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if games[gid]["has_bot"] == with_bots
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),
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key=lambda r: (-r[0], r[1], r[2]),
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)
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entries, seen = [], set()
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for points, ended_at, pid in rows:
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if pid in seen:
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continue # hrac uz ma riadok so svojou najlepsou hrou
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seen.add(pid)
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entries.append(
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{
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"player_id": pid,
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"username": usernames.get(pid, "?"),
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"points": points,
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"ended_at": ended_at.isoformat(),
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}
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)
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return _ranked(entries, player_id)
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def _hours_board(results, games, usernames, player_id: int) -> dict:
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"""Sucet dlzky hier hraca (len hry do MAX_GAME_DURATION) a ich pocet."""
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totals: dict[int, list[int]] = {} # player_id -> [sekundy, pocet hier]
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for gid, pid, _points in results:
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duration = games[gid]["ended_at"] - games[gid]["created_at"]
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if duration < timedelta(0) or duration > MAX_GAME_DURATION:
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continue
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agg = totals.setdefault(pid, [0, 0])
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agg[0] += int(duration.total_seconds())
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agg[1] += 1
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ordered = sorted(totals.items(), key=lambda kv: (-kv[1][0], kv[0]))
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entries = [
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{
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"player_id": pid,
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"username": usernames.get(pid, "?"),
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"seconds": seconds,
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"games": count,
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}
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for pid, (seconds, count) in ordered
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]
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return _ranked(entries, player_id)
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def build_leaderboard(results, games, usernames, player_id: int) -> dict:
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"""Poskladaj vsetky rebricky.
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`results` = zoznam (game_id, player_id, sucet bodov hraca v hre) len za dohrane
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hry; `games[gid]` = {created_at, ended_at, has_bot}; `usernames` = player_id -> meno.
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"""
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# boti hraju, ale v rebricku sa nezobrazuju
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results = [r for r in results if not is_bot_username(usernames.get(r[1], ""))]
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return {
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"points": {
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"humans": _points_board(results, games, usernames, player_id, False),
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"bots": _points_board(results, games, usernames, player_id, True),
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},
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"hours": _hours_board(results, games, usernames, player_id),
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}
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def _created_at_utc():
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"""`Game.created_at` ako naivny UTC, porovnatelny s `ended_at`.
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`created_at` zapisuje DB (`server_default=func.now()`) v casovej zone DB
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session -- v produkcii PostgreSQL s TZ Europe/Bratislava -- kym `ended_at`
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zapisuje Python ako naivny UTC (history._utcnow_naive). Na PostgreSQL preto
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cas prevedieme cez zonu session do UTC (spravne aj cez letny cas). SQLite
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CURRENT_TIMESTAMP je uz UTC.
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"""
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if engine.dialect.name == "postgresql":
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return func.timezone("UTC", cast(Game.created_at, DateTime(timezone=True)))
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return Game.created_at
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async def get_leaderboard(player_id: int) -> dict:
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"""Rebricky z DB + poradie hraca `player_id` (aj ked je mimo top)."""
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created_at = _created_at_utc().label("created_at")
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async with async_session() as session:
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# Kazdy hrac ma jeden Guess na dohrate kolo (unikat v Guess), takze pocet
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# riadkov (hra, hrac) = pocet dohratych kol -- rovnake pravidlo "dohrana
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# hra" ako history._completed_rounds_per_game, bez druheho dotazu.
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rows = (
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await session.execute(
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select(
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Guess.game_id,
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Guess.player_id,
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func.sum(Guess.points),
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created_at,
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Game.ended_at,
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)
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.join(Game, Game.id == Guess.game_id)
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.where(Game.ended_at.is_not(None))
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.group_by(Guess.game_id, Guess.player_id, Game.created_at, Game.ended_at)
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.having(func.count() >= FULL_GAME_ROUNDS)
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)
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).all()
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usernames = await _usernames_for(session, [r[1] for r in rows])
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games: dict[str, dict] = {}
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for gid, pid, _points, created, ended in rows:
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game = games.setdefault(gid, {"created_at": created, "ended_at": ended, "has_bot": False})
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# dohrana hra ma Guess pre vsetkych 4 hracov, takze vidime kazde sedadlo
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if is_bot_username(usernames.get(pid, "")):
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game["has_bot"] = True
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results = [(gid, pid, int(points or 0)) for gid, pid, points, _c, _e in rows]
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return build_leaderboard(results, games, usernames, player_id)
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