Boti su sedadla bez socketu: ucty bot:<kind>-<n> v tabulke players (nehijacknutelne, recyklovane medzi hrami), handlery add_bot/remove_bot (len hostitel, pred startom) a tahova slucka _run_bot_turns s pauzou BOT_MOVE_DELAY_SECONDS a MC/inferenciou v executori. Druhy: heuristic, random, neural (pure-Python siet; bez suboru vah jasna chyba a pri restore fallback na heuristiku). Botie sedadla preziju restart servera. Oprava po ceste: emit kariet hracovi so sid=None (offline sedadlo po restore) broadcastoval jeho karty vsetkym klientom -- preskakuje sa. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
16 lines
207 B
Plaintext
16 lines
207 B
Plaintext
.git
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.venv
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__pycache__
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*.pyc
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.pytest_cache
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.idea
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.devcontainer
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frontend
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*.db
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.env
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.env.*
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docker-compose*.yaml
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# trenovacie artefakty do image nepatria (produkcia cita len rl/weights/)
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rl/checkpoints
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rl/runs
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