RandomPlayer, HeuristicPlayer (MC tipper nad rozdaniami neznamych kariet + tipom riadena hracia heuristika) a McPlayer (MC ohodnotenie kazdeho kandidatskeho tahu nad rozdaniami konzistentnymi s dedukovanymi voidmi). Evaluacia s rotaciou sedadiel: py -m rl.evaluate. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
317 lines
14 KiB
Python
317 lines
14 KiB
Python
import unittest
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from random import Random
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from bridzik import cards, Card, Card_colors, Card_values, Round
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from rl.encoding import card_index, index_card, legal_cards
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from rl.env import Decision, PHASE_GUESS, PHASE_PLAY, RoundEnv
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from rl.evaluate import evaluate, play_round
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from rl.players import (
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HeuristicPlayer, McPlayer, RandomPlayer,
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_beats, _current_best, deal_consistent, deduce_voids,
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mc_guess_distribution, simulate_tricks,
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)
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class RoundEnvCase(unittest.TestCase):
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def test_episode_structure(self):
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env = RoundEnv(Random(42))
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decision = env.reset(round_number=6, first_player=1)
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rng = Random(0)
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# prve 4 rozhodnutia su tipy, v poradi od first_player
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expected_guessers = [1, 2, 3, 0]
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for expected in expected_guessers:
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self.assertIsInstance(decision, Decision)
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self.assertEqual(decision.phase, PHASE_GUESS)
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self.assertEqual(decision.player, expected)
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action = rng.choice([g for g in range(9) if decision.mask[g]])
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decision, rewards, done = env.step(action)
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self.assertIsNone(rewards)
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self.assertFalse(done)
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# potom hracie rozhodnutia az po terminal: 2 karty x 4 hraci
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steps = 0
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while True:
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self.assertEqual(decision.phase, PHASE_PLAY)
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self.assertEqual(decision.player, env.round.get_active_player())
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action = rng.choice([i for i in range(32) if decision.mask[i]])
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decision, rewards, done = env.step(action)
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steps += 1
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if done:
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break
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self.assertEqual(steps, 8)
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self.assertIsNone(decision)
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self.assertEqual(rewards, env.round.get_points_summary())
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self.assertEqual(len(rewards), 4)
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# po done sa step neda volat, reset zacne novu epizodu
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self.assertRaises(RuntimeError, env.step, 0)
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self.assertIsInstance(env.reset(), Decision)
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def test_reset_samples_round_and_seat(self):
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env = RoundEnv(Random(7))
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seen_rounds, seen_seats = set(), set()
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for _ in range(100):
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env.reset()
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seen_rounds.add(env.round.round_number)
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seen_seats.add(env.round.first_player)
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self.assertEqual(seen_rounds, set(range(8)))
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self.assertEqual(seen_seats, set(range(4)))
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def test_deterministic_with_seed(self):
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rewards = []
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for _ in range(2):
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env = RoundEnv(Random(123))
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players = [RandomPlayer(Random(5)) for _ in range(4)]
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rewards.append(play_round(players, env, round_number=0))
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self.assertEqual(rewards[0], rewards[1])
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class SimulationHelpersCase(unittest.TestCase):
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def test_beats(self):
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heart_7 = Card(Card_colors['HEARTS'], Card_values['C7'])
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heart_8 = Card(Card_colors['HEARTS'], Card_values['C8'])
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leaves_ace = Card(Card_colors['LEAVES'], Card_values['ACE'])
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leaves_king = Card(Card_colors['LEAVES'], Card_values['KING'])
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bells_ace = Card(Card_colors['BELLS'], Card_values['ACE'])
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self.assertTrue(_beats(leaves_ace, leaves_king)) # vyssia vo farbe
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self.assertFalse(_beats(leaves_king, leaves_ace))
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self.assertTrue(_beats(heart_7, leaves_ace)) # tromf bije farbu
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self.assertFalse(_beats(bells_ace, leaves_king)) # cudzia farba neberie
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self.assertTrue(_beats(heart_8, heart_7)) # tromfy medzi sebou
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self.assertFalse(_beats(leaves_ace, heart_7)) # farba nebije tromf
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def test_current_best_tracks_stash(self):
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from bridzik import Stash
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leaves_7 = Card(Card_colors['LEAVES'], Card_values['C7'])
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leaves_ace = Card(Card_colors['LEAVES'], Card_values['ACE'])
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heart_7 = Card(Card_colors['HEARTS'], Card_values['C7'])
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self.assertIsNone(_current_best(None))
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s = Stash(0)
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self.assertIsNone(_current_best(s))
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s.add_card(0, leaves_7)
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self.assertEqual(_current_best(s), leaves_7)
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s.add_card(1, leaves_ace)
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self.assertEqual(_current_best(s), leaves_ace)
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s.add_card(2, heart_7)
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self.assertEqual(_current_best(s), heart_7)
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def test_simulate_tricks_consumes_hands(self):
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rng = Random(3)
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deck = list(cards)
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rng.shuffle(deck)
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hands = {seat: deck[seat * 8:(seat + 1) * 8] for seat in range(4)}
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tricks = simulate_tricks(hands, leader=2, rng=rng)
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self.assertEqual(sum(tricks), 8)
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for seat in range(4):
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self.assertEqual(hands[seat], [])
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class HeuristicPlayerCase(unittest.TestCase):
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@staticmethod
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def _round_with_hand(player0_hand):
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# deterministicke rozdanie: player0_hand ide hracovi 0, zvysok dalej;
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# deal_starting_cards najprv zahodi 4*round_number kariet, preto
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# treba ruku umiestnit az ZA odkladaciu kopu
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round_number = 8 - len(player0_hand)
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rest = [c for c in cards if c not in player0_hand]
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skip = 4 * round_number
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deck = rest[:skip] + list(player0_hand) + rest[skip:]
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return Round(round_number, 0, deck, shuffler=lambda l: None)
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def test_mc_guess_all_hearts_is_certain(self):
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# 8 cerveni = tromfy beru kazdu kopku bez ohladu na rozdanie a hru
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all_hearts = [Card(Card_colors['HEARTS'], v) for v in Card_values]
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r = self._round_with_hand(all_hearts)
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counts = mc_guess_distribution(r, 0, n_samples=30, rng=Random(1))
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self.assertEqual(counts, {8: 30})
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self.assertEqual(HeuristicPlayer(Random(1), n_samples=30).guess(r, 0), 8)
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def test_mc_guess_weak_hand_low(self):
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# dve najnizsie necervene karty -> tip 0 s prehladom
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weak = [Card(Card_colors['LEAVES'], Card_values['C7']),
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Card(Card_colors['BELLS'], Card_values['C7'])]
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r = self._round_with_hand(weak)
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self.assertEqual(HeuristicPlayer(Random(2), n_samples=60).guess(r, 0), 0)
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def test_mc_guess_respects_mask(self):
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# posledny tipujuci: zakazana hodnota nesmie byt vratena, ani ked
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# je modom rozdelenia
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all_hearts = [Card(Card_colors['HEARTS'], v) for v in Card_values]
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r = self._round_with_hand(all_hearts)
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r.add_player_guess(0, 0)
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r.add_player_guess(1, 0)
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r.add_player_guess(2, 0)
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# zakazany tip pre hraca 3 je 8; jeho ruka je nahodna, ale nech by
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# simulacia vratila cokolvek, vysledok musi byt legalny
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guess = HeuristicPlayer(Random(3), n_samples=20).guess(r, 3)
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self.assertNotEqual(guess, 8)
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self.assertIn(guess, range(8))
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def test_play_takes_trick_when_needed(self):
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hand = [Card(Card_colors['LEAVES'], Card_values['ACE']),
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Card(Card_colors['LEAVES'], Card_values['C7']),
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Card(Card_colors['BELLS'], Card_values['C7'])]
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r = self._round_with_hand(hand)
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r.add_player_guess(0, 3) # najvyssi tip -> hrac 0 vynasa
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r.add_player_guess(1, 0)
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r.add_player_guess(2, 0)
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r.add_player_guess(3, 1)
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# hrac 0 potrebuje kopky -> vynasa najsilnejsiu kartu (LEAVES ACE)
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action = HeuristicPlayer(Random(4)).play(r, 0)
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self.assertEqual(index_card(action), hand[0])
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def test_play_ducks_when_satisfied(self):
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hand = [Card(Card_colors['LEAVES'], Card_values['ACE']),
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Card(Card_colors['LEAVES'], Card_values['C7']),
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Card(Card_colors['BELLS'], Card_values['C7'])]
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r = self._round_with_hand(hand)
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r.add_player_guess(0, 0) # hrac 0 nechce ziadnu kopku
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r.add_player_guess(1, 2) # najvyssi tip -> vynasa hrac 1
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r.add_player_guess(2, 0)
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r.add_player_guess(3, 0)
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first_card = legal_cards(r.player_cards[1], None)[0]
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r.play_card(1, first_card)
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action = HeuristicPlayer(Random(5)).play(r, 2)
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# legalnost staci overit enginom; strategiu netestujeme natvrdo,
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# lebo zavisi od nahodnej ruky hraca 2
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r.play_card(2, index_card(action))
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def test_play_duck_scenario_deterministic(self):
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# hrac 0 tipol 0, ma na ruke LEAVES ACE aj C7; kopku vedie LEAVES C8
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# -> musi priznat farbu a spravne je podliezt (C7), nie zobrat esom
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hand0 = [Card(Card_colors['LEAVES'], Card_values['ACE']),
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Card(Card_colors['LEAVES'], Card_values['C7'])]
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hand1 = [Card(Card_colors['LEAVES'], Card_values['C8']),
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Card(Card_colors['LEAVES'], Card_values['C9'])]
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rest = [c for c in cards if c not in hand0 + hand1]
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deck = rest[:24] + hand0 + hand1 + rest[24:] # 24 = odkladacia kopa
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r = Round(6, 0, deck, shuffler=lambda l: None)
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r.add_player_guess(0, 0)
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r.add_player_guess(1, 2) # vynasa hrac 1
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r.add_player_guess(2, 0)
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r.add_player_guess(3, 1) # 0+2+0+0 by bol zakazany sucet (2 kopky)
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r.play_card(1, hand1[0])
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action = HeuristicPlayer(Random(6)).play(r, 0)
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self.assertEqual(index_card(action), hand0[1])
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class VoidDeductionCase(unittest.TestCase):
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def test_deduce_voids_from_stash(self):
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# hrac 0 vynasa zelen; 1 prizna farbu (nic), 2 tromfne cervenou
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# (void zelen), 3 hodi gulu (void zelen AJ cerven)
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hand0 = [Card(Card_colors['LEAVES'], Card_values['C7']),
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Card(Card_colors['LEAVES'], Card_values['C8'])]
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hand1 = [Card(Card_colors['LEAVES'], Card_values['C9']),
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Card(Card_colors['LEAVES'], Card_values['C10'])]
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hand2 = [Card(Card_colors['HEARTS'], Card_values['C7']),
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Card(Card_colors['ACORNS'], Card_values['C7'])]
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hand3 = [Card(Card_colors['BELLS'], Card_values['C7']),
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Card(Card_colors['BELLS'], Card_values['C8'])]
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rest = [c for c in cards if c not in hand0 + hand1 + hand2 + hand3]
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deck = rest[:24] + hand0 + hand1 + hand2 + hand3
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r = Round(6, 0, deck, shuffler=lambda l: None)
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r.add_player_guess(0, 2) # najvyssi tip -> vynasa 0
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r.add_player_guess(1, 0)
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r.add_player_guess(2, 0)
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r.add_player_guess(3, 1)
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self.assertEqual(deduce_voids(r), {0: set(), 1: set(), 2: set(), 3: set()})
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r.play_card(0, hand0[0])
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r.play_card(1, hand1[0]) # priznal farbu -> nic
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r.play_card(2, hand2[0]) # cerven -> void zelen
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r.play_card(3, hand3[0]) # gula -> void zelen aj cerven
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voids = deduce_voids(r)
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self.assertEqual(voids[0], set()) # vynasajuci neprezradza nic
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self.assertEqual(voids[1], set())
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self.assertEqual(voids[2], {Card_colors['LEAVES']})
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self.assertEqual(voids[3], {Card_colors['LEAVES'], Card_colors['HEARTS']})
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def test_deduced_voids_never_contradict_hands(self):
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# fuzz: dedukovany void NIKDY neprotireci realnej ruke hraca
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rng = Random(21)
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for _ in range(30):
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r = Round(rng.randrange(4), rng.randrange(4))
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players = [RandomPlayer(Random(rng.random())) for _ in range(4)]
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for _ in range(4):
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seat = r.get_active_player()
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r.add_player_guess(seat, players[seat].guess(r, seat))
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while not r.is_completed():
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seat = r.get_active_player()
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r.play_card(seat, index_card(players[seat].play(r, seat)))
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for other, banned in deduce_voids(r).items():
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held = {c.color for c in r.player_cards[other]}
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self.assertFalse(held & banned,
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f'void {banned} vs ruka {held}')
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def test_deal_consistent_respects_voids(self):
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rng = Random(22)
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unknown = [c for c in cards][:20]
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voids = {1: {Card_colors['HEARTS']}, 2: set(),
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3: {Card_colors['LEAVES'], Card_colors['BELLS']}}
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for _ in range(20):
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hands = deal_consistent(unknown, {1: 4, 2: 4, 3: 4}, voids, rng)
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self.assertTrue(all(len(h) == 4 for h in hands.values()))
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for seat, banned in voids.items():
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self.assertFalse({c.color for c in hands[seat]} & banned)
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class McPlayerCase(unittest.TestCase):
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def test_plays_legal_full_rounds(self):
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rng = Random(23)
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env = RoundEnv(rng)
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players = [McPlayer(Random(24), n_samples=20, play_samples=8),
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McPlayer(Random(25), n_samples=20, play_samples=8,
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use_voids=False)] \
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+ [RandomPlayer(Random(s)) for s in (26, 27)]
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for round_number in range(8):
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rewards = play_round(players, env, round_number)
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self.assertEqual(len(rewards), 4)
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def test_duck_scenario(self):
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# tip 0, kopku vedie sused LEAVES C8 a ja som HNED na tahu (MC hrac
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# stavia kopku poctivo, takze na rozdiel od pravidlovej heuristiky
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# vyzaduje konzistentne poradie): mam ACE aj C7 -> podlezt sedmickou
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hand0 = [Card(Card_colors['LEAVES'], Card_values['ACE']),
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Card(Card_colors['LEAVES'], Card_values['C7'])]
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hand3 = [Card(Card_colors['LEAVES'], Card_values['C8']),
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Card(Card_colors['LEAVES'], Card_values['C9'])]
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rest = [c for c in cards if c not in hand0 + hand3]
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deck = rest[:24] + hand0 + rest[24:26] + rest[26:28] + hand3
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r = Round(6, 0, deck, shuffler=lambda l: None)
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r.add_player_guess(0, 0)
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r.add_player_guess(1, 0)
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r.add_player_guess(2, 0)
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r.add_player_guess(3, 1) # najvyssi tip -> vynasa hrac 3, po nom ja
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r.play_card(3, hand3[0])
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self.assertEqual(r.get_active_player(), 0)
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action = McPlayer(Random(28), play_samples=30).play(r, 0)
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self.assertEqual(index_card(action), hand0[1])
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class EvaluateCase(unittest.TestCase):
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def test_full_random_matchup_runs(self):
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rng = Random(11)
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stats = evaluate([RandomPlayer(rng) for _ in range(4)], 40, rng)
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for s in stats:
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self.assertEqual(s['rounds'], 40)
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self.assertGreaterEqual(s['avg_points'], 0)
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self.assertLessEqual(s['hit_rate'], 1)
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def test_heuristic_beats_random(self):
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rng = Random(13)
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players = [HeuristicPlayer(rng, n_samples=40)] \
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+ [RandomPlayer(rng) for _ in range(3)]
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stats = evaluate(players, 120, rng)
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heuristic, randoms = stats[0], stats[1:]
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best_random = max(s['avg_points'] for s in randoms)
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self.assertGreater(heuristic['avg_points'], best_random)
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self.assertGreater(heuristic['hit_rate'],
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max(s['hit_rate'] for s in randoms))
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if __name__ == '__main__':
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unittest.main(verbosity=2)
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