2c2f07c2ec
Frontend: - Dark green/gold "velvet table" visual redesign across the whole app (Auth, Lobby, GameList, GameTable, History, GameOver, modals), with Playfair Display/DM Sans typography and a centralized Tailwind palette. - Desktop game table fit-scales to fill the window; mobile gets overlapping hand/trick layouts and larger touch-friendly cards. - Standings sidebar now groups completed rounds by series with a per-series subtotal row, struck-through tips on missed bids. - History page rewritten into a scoreboard-style detail view (player totals beside names, series grouped 2-up on desktop / stacked on mobile) and gained game names, completed/abandoned status, and a button to reopen a prematurely-ended game back into the lobby. Backend: - Fix started games being deleted from memory (and vanishing from everyone's lobby) when all players disconnect; only `end_game` tears down a started game now. - Fix a crash writing a timezone-aware datetime into the naive `ended_at` Postgres column. - Add `reopen_game`/`restore_game` to un-end a prematurely-ended game from history and resume it from the lobby. - Let any seated player end an abandoned game once the host is offline, not just the host, so the game isn't stuck forever. - Expose SERIES_PER_GAME/ROUNDS_PER_SERIES as named constants on the engine so the persistence layer derives game-completion rules from bridzik.py instead of re-encoding them. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
64 lines
2.1 KiB
JavaScript
64 lines
2.1 KiB
JavaScript
/** @type {import('tailwindcss').Config} */
|
|
export default {
|
|
content: ['./index.html', './src/**/*.{ts,tsx}'],
|
|
theme: {
|
|
extend: {
|
|
colors: {
|
|
// Velvet table palette (design handoff: "01 — Sametový stôl")
|
|
table: '#090e0b',
|
|
header: '#070c09',
|
|
circle: '#0c1a0f',
|
|
'circle-active': '#0e2015',
|
|
gold: '#c9a84c',
|
|
'gold-bright': '#f0d060',
|
|
'gold-dim': '#e8c14a',
|
|
// Secondary text is warm cream (not green) for legibility on the dark
|
|
// table — the green is reserved for structure (felt, opponent cards).
|
|
'green-dim': '#9c906c',
|
|
'green-score': '#d8cba6',
|
|
'green-circle': '#c2b58c',
|
|
},
|
|
fontFamily: {
|
|
serif: ['"Playfair Display"', 'Georgia', 'serif'],
|
|
sans: ['"DM Sans"', 'system-ui', 'sans-serif'],
|
|
},
|
|
keyframes: {
|
|
// turn-pulse — blinking dot / placeholder slot
|
|
tp: { '0%,100%': { opacity: '1' }, '50%': { opacity: '.5' } },
|
|
// card-in — card lands on the table
|
|
ci: {
|
|
from: { opacity: '0', transform: 'translateY(-6px) scale(.9)' },
|
|
to: { opacity: '1', transform: 'none' },
|
|
},
|
|
// active-ring — glowing gold ring around the active player circle
|
|
ar: {
|
|
'0%,100%': {
|
|
boxShadow:
|
|
'0 0 0 3px rgba(201,168,76,.18),0 0 18px rgba(201,168,76,.5),0 0 42px rgba(201,168,76,.2)',
|
|
},
|
|
'50%': {
|
|
boxShadow:
|
|
'0 0 0 5px rgba(201,168,76,.34),0 0 32px rgba(201,168,76,.85),0 0 56px rgba(201,168,76,.3)',
|
|
},
|
|
},
|
|
// glow-1 — gold glow border on a playable card
|
|
g1: {
|
|
'0%,100%': {
|
|
boxShadow: '0 0 18px rgba(201,168,76,.55),0 6px 18px rgba(0,0,0,.55)',
|
|
},
|
|
'50%': {
|
|
boxShadow: '0 0 34px rgba(201,168,76,.85),0 6px 18px rgba(0,0,0,.55)',
|
|
},
|
|
},
|
|
},
|
|
animation: {
|
|
tp: 'tp 1.8s ease-in-out infinite',
|
|
ci: 'ci .3s ease both',
|
|
ar: 'ar 2.2s ease-in-out infinite',
|
|
g1: 'g1 2.2s ease-in-out infinite',
|
|
},
|
|
},
|
|
},
|
|
plugins: [],
|
|
};
|