Files
bridzik/rl/players.py
T
timandClaude Fable 5 e1733f4943 RL: baseline boti a evaluacny harness
RandomPlayer, HeuristicPlayer (MC tipper nad rozdaniami neznamych kariet
+ tipom riadena hracia heuristika) a McPlayer (MC ohodnotenie kazdeho
kandidatskeho tahu nad rozdaniami konzistentnymi s dedukovanymi voidmi).
Evaluacia s rotaciou sedadiel: py -m rl.evaluate.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 18:49:55 +02:00

265 lines
10 KiB
Python

"""Baseline hraci pre evaluaciu a neskorsi warm-start siete (viz rl/DESIGN.md).
Spolocne rozhranie: `guess(rnd, seat) -> int` (tip 0..8) a
`play(rnd, seat) -> int` (index karty 0..31). Hrac vidi len to, co by videl
pri stole -- vlastnu ruku, tipy, dokoncene kopky a rozohranu kopku; do cudzich
ruk nesiaha.
"""
from collections import Counter
from random import Random
from bridzik import cards, Card_colors, Stash
from rl.encoding import (
N_GUESS_ACTIONS, N_PLAY_ACTIONS,
card_index, deduce_voids, guess_mask, legal_cards, play_mask,
)
class RandomPlayer:
"""Uniformne nahodny legalny tah -- najslabsi mozny baseline."""
def __init__(self, rng: Random = None):
self.rng = rng if rng is not None else Random()
def guess(self, rnd, seat: int) -> int:
mask = guess_mask(rnd)
return self.rng.choice([g for g in range(N_GUESS_ACTIONS) if mask[g]])
def play(self, rnd, seat: int) -> int:
mask = play_mask(rnd, seat)
return self.rng.choice([i for i in range(N_PLAY_ACTIONS) if mask[i]])
def _strength(card) -> tuple:
"""Absolutna sila karty: kazda cervena (tromf) bije kazdu necervenu."""
return (card.color == Card_colors['HEARTS'], card.value.value)
def _current_best(stash):
"""Zatial vitazna karta rozohranej kopky (None ak sa este nevynieslo)."""
first = stash.get_first_card() if stash is not None else None
if first is None:
return None
best = first
for card in stash.get_cards().values():
if _beats(card, best):
best = card
return best
def _beats(card, best) -> bool:
"""Ci `card` prebije `best` (karta drziaca kopku; jej farba je smerodajna)."""
if card.color == best.color:
return card.value > best.value
return card.color == Card_colors['HEARTS']
def simulate_tricks(hands: dict, leader: int, rng: Random) -> list:
"""Dohra kopky s nahodnou legalnou strategiou; vrati pocty vyhier hracov.
`hands` je dict seat -> zoznam kariet (rovnako velke ruky); zoznamy sa
spotrebuju. Vitaza kopky urcuje enginovy Stash.get_winner() -- pravidla
sa tu neduplikuju.
"""
tricks = [0] * 4
for _ in range(len(hands[leader])):
stash = Stash(leader)
for i in range(4):
seat = (leader + i) % 4
card = rng.choice(legal_cards(hands[seat], stash.get_first_card()))
hands[seat].remove(card)
stash.add_card(seat, card)
leader = stash.get_winner()
tricks[leader] += 1
return tricks
def deal_consistent(unknown: list, hand_sizes: dict, voids: dict,
rng: Random, max_tries: int = 20) -> dict:
"""Nahodne rozdanie neznamych kariet superom respektujuce voidy.
Greedy priradenie po zamiesani (najviac obmedzeni hraci prvi); ak sa
konzistentne rozdanie nepodari za `max_tries`, padne na rozdanie bez
voidov (zriedkave, radsej mierne skreslena vzorka nez ziadna).
Zvysok kariet ostava v odlozenej kope mimo hry.
"""
seats = sorted(hand_sizes, key=lambda s: len(voids.get(s, ())), reverse=True)
pool = list(unknown)
for _ in range(max_tries):
rng.shuffle(pool)
remaining = list(pool)
hands = {}
for seat in seats:
hand, rest, banned = [], [], voids.get(seat, set())
for card in remaining:
if len(hand) < hand_sizes[seat] and card.color not in banned:
hand.append(card)
else:
rest.append(card)
if len(hand) < hand_sizes[seat]:
break
hands[seat] = hand
remaining = rest
else:
return hands
rng.shuffle(pool)
idx = 0
hands = {}
for seat in seats:
hands[seat] = pool[idx:idx + hand_sizes[seat]]
idx += hand_sizes[seat]
return hands
def mc_guess_distribution(rnd, seat: int, n_samples: int, rng: Random) -> Counter:
"""Monte Carlo odhad rozdelenia poctu vlastnych kopiek v kole.
Nezname karty sa v kazdej vzorke nahodne rozdelia ostatnym trom hracom
-- kazdemu len (8 - round_number) kariet, zvysok ostava v odlozenej kope
mimo hry (pozri DESIGN.md, pasca "discard pile"). Leader prvej kopky je
v case tipovania neznamy (najvyssi tip), sampluje sa uniformne.
"""
hand = rnd.player_cards[seat]
hand_size = 8 - rnd.round_number
unknown = [c for c in cards if c not in hand]
counts = Counter()
for _ in range(n_samples):
rng.shuffle(unknown)
sim_hands = {seat: list(hand)}
others = [s for s in range(4) if s != seat]
for i, other in enumerate(others):
sim_hands[other] = unknown[i * hand_size:(i + 1) * hand_size]
tricks = simulate_tricks(sim_hands, rng.randrange(4), rng)
counts[tricks[seat]] += 1
return counts
def finish_round(hands: dict, current_cards: dict, first_player: int,
me: int, my_card, tricks: list, rng: Random) -> list:
"""Dohra kolo od mojho tahu: dokonci rozohranu kopku (ja hram `my_card`,
dalsi nahodne legalne) a zvysne kopky dohra nahodnou legalnou strategiou.
`tricks` su uz vyhrane kopky (mutuje sa kopia volajuceho); vrati final."""
stash = Stash(first_player)
for seat, card in current_cards.items():
stash.add_card(seat, card)
stash.add_card(me, my_card)
while not stash.is_completed():
seat = stash.get_active_player()
card = rng.choice(legal_cards(hands[seat], stash.get_first_card()))
hands[seat].remove(card)
stash.add_card(seat, card)
leader = stash.get_winner()
tricks[leader] += 1
while hands[leader]:
stash = Stash(leader)
for i in range(4):
seat = (leader + i) % 4
card = rng.choice(legal_cards(hands[seat], stash.get_first_card()))
hands[seat].remove(card)
stash.add_card(seat, card)
leader = stash.get_winner()
tricks[leader] += 1
return tricks
class HeuristicPlayer:
"""MC tipper + jednoducha hracia heuristika riadena vlastnym tipom."""
def __init__(self, rng: Random = None, n_samples: int = 100):
self.rng = rng if rng is not None else Random()
self.n_samples = n_samples
def guess(self, rnd, seat: int) -> int:
counts = mc_guess_distribution(rnd, seat, self.n_samples, self.rng)
mask = guess_mask(rnd)
# najcastejsi LEGALNY pocet kopiek (mod rozdelenia, nie priemer --
# boduje sa len presna zhoda); pri nule vzoriek pre legalny tip
# rozhodne blizkost k celkovemu modu
mode = counts.most_common(1)[0][0]
legal = [g for g in range(N_GUESS_ACTIONS) if mask[g]]
return max(legal, key=lambda g: (counts[g], -abs(g - mode)))
def play(self, rnd, seat: int) -> int:
hand = rnd.player_cards[seat]
stash = rnd.get_last_stash()
allowed = legal_cards(hand, stash.get_first_card() if stash else None)
need = rnd.guesses[seat] - rnd.get_stashes_winner_summary()[seat]
best = _current_best(stash)
if best is None:
# vynasam: chcem kopku -> najsilnejsia karta; nechcem -> najslabsia
chosen = max(allowed, key=_strength) if need > 0 else min(allowed, key=_strength)
else:
winning = [c for c in allowed if _beats(c, best)]
if need > 0 and winning:
# ber kopku co najlacnejsie
chosen = min(winning, key=_strength)
elif need <= 0 and len(winning) < len(allowed):
# kopku nechcem: zbav sa najsilnejsej neberucej karty
chosen = max((c for c in allowed if not _beats(c, best)), key=_strength)
elif need <= 0:
# vsetko berie -> ber co najlacnejsie (setri silne karty netreba,
# ale nizka karta drzi sancu, ze ma este niekto prebije)
chosen = min(allowed, key=_strength)
else:
# kopku chcem, ale nic neberie -> odhod najslabsiu
chosen = min(allowed, key=_strength)
return card_index(chosen)
class McPlayer(HeuristicPlayer):
"""Heuristika s MC hracou fazou: kazdy kandidatsky tah sa ohodnoti
simulaciami zvysku kola nad rozdaniami neznamych kariet konzistentnymi
s dedukovanymi voidmi (`use_voids=False` = ablacia bez dedukcie).
Tipovanie ostava MC tipper z HeuristicPlayer (pred prvou kartou niet
z coho voidy dedukovat)."""
def __init__(self, rng: Random = None, n_samples: int = 100,
play_samples: int = 24, use_voids: bool = True):
super().__init__(rng, n_samples)
self.play_samples = play_samples
self.use_voids = use_voids
def play(self, rnd, seat: int) -> int:
hand = rnd.player_cards[seat]
stash = rnd.get_last_stash()
first_card = stash.get_first_card() if stash else None
candidates = legal_cards(hand, first_card)
if len(candidates) == 1:
return card_index(candidates[0])
target = rnd.guesses[seat]
base_tricks = rnd.get_stashes_winner_summary()
voids = deduce_voids(rnd) if self.use_voids else {}
seen = set()
played_count = Counter()
for st in rnd.stashes:
for other, card in st.get_cards().items():
seen.add(card)
played_count[other] += 1
unknown = [c for c in cards if c not in seen and c not in hand]
hand_size0 = 8 - rnd.round_number
hand_sizes = {s: hand_size0 - played_count[s] for s in range(4) if s != seat}
current_cards = stash.get_cards()
# spolocne rozdanie pre vsetkych kandidatov (common random numbers --
# porovnavame tahy na tych istych svetoch, mensia variancia)
scores = {card_index(c): 0 for c in candidates}
for _ in range(self.play_samples):
world = deal_consistent(unknown, hand_sizes, voids, self.rng)
for candidate in candidates:
sim_hands = {s: list(h) for s, h in world.items()}
sim_hands[seat] = [c for c in hand if c != candidate]
tricks = finish_round(sim_hands, dict(current_cards),
stash.first_player, seat, candidate,
list(base_tricks), self.rng)
if tricks[seat] == target:
scores[card_index(candidate)] += 1
best_index = max(scores, key=scores.get)
if scores[best_index] == 0:
# tip uz je (takmer) nedosiahnutelny -> aspon rozumny pravidlovy tah
return super().play(rnd, seat)
return best_index